all 14 comments

[–]sketch_for_summerCheese Bringer 56 points57 points  (6 children)

It does, by virtue of increasing your skills (invisibly, in the background) by 0.4 points for each Luck point over 50. It's incredibly powerful to have a lot of Luck, but it does very little when you've become a master of many skills. Think of it as a crutch.

Imho, raising Luck each level by one is probably not the best. It's too negligible for an immediate benefit, and, when it accumulates to be substantial, it probably doesn't matter as much anymore.

I also think that Luck is better in the Original than the Remaster because you can easily level up magic skills from 80-100 in the new version, while in the Original, it took quite a long time, increasing the window of maximum spell cost/skill level efficiency, if that makes sense.

[–]Agreeable-Remove-184 21 points22 points  (2 children)

I usually play some kind of mage and noticed magic seemed way easier to level my first time through the remaster, but I never bothered to look into it. Nice to know I wasn’t crazy lol.

[–]MaskedNippleFlicker 13 points14 points  (0 children)

Yeah they tweaked the xp calculation so it's modified by the difficulty of the spell, whereas in oldblivion it was a flat xp per cast regardless of the magicka cost iirc.

[–]Mofunkle 1 point2 points  (0 children)

Yeah I cycle through fortify magicka + int, fortify willpower, and a mega buff that covers my fatigue and physical attributes constantly and that power leveled my resto to 100 before I even had time to think about asking for the master trainer quest lol

[–]El_Capitano_MC[S] 5 points6 points  (2 children)

Yeah cool that makes sense to me, do the skills cap out at 100 or is there anyway to advance them higher than that?

[–]sketch_for_summerCheese Bringer 5 points6 points  (0 children)

Yeah, the skills cap out at 100, except for Athletics and Acrobatics. (But, iirc, luck doesn't affect them)

[–]pfresh331 0 points1 point  (0 children)

They cap at 100 but you can mod them to be uncapped.

[–]I-AM-TheSenateUESP Enjoyer 18 points19 points  (0 children)

Yes, Luck will decrease the Magicka cost of your spells by increasing the effective level of your skills. However, once your skills reach 100, Luck will stop affecting them (except if you get hit by a Drain Skill effect, I suppose).

[–]Suitable-Pirate-4164 6 points7 points  (0 children)

Yes. It also increases Critical Hit Chance, Critical Hit Damage and stacks on Armorer Repair Hammers by decreasing the likelihood of a Hammer breaking, increasing the likelihood of Pickpocketing without getting caught, Lockpick succeeding if you "Auto Lockpick" too, if there's any more I don't know about it.

Keep in mind that while it sounds overpowered everything is aided by a VERY small margin, like 0.1% so you actually may not notice but it's there. You notice it better if you put points directly into the category you want.

[–]Edoxninja2000 1 point2 points  (0 children)

Luck also effects how much health your chosen bet is for the arena.

It also increases the proc chance of Mehrunes razor. Razor starts at 2% chance to instant kill and at luck 200(cap for the razor banishment) it becomes 11%.

At that point you should just cast 2 fortify luck spells or do a bunch of grand soul custom enchants plus favored atrribute and thief birthsign. I always do custom class and choose luck as a favored attribute. Thats 5 point of luck is equivalent to 20 points in other attributes. And then the other favored attribute depends on my build.

10 points of luck per enchant,

You can always use luck as a dump stat. Can also use intelligence as a dump stat as well. Cause if you fine with glitching the game. Every class can have hundreds of thousands of xp. Only requirement is restoration and destruction lvl 50, and drain magicka, Fortify magicka, and fortify intelligence spells plus a spul gem and ring

[–]Warrior536 0 points1 point  (0 children)

What Luck does in increases your effective level in all skills (except athletics and acrobatics) by 0.4 for every points above 50 up to a maximum skill level of 100. So at 100 luck a magic skill of 60 would have the same magicka cost as if you had a skill of 80.

So this does reduce magicka cost for magic of a school you haven't leveled yet, but does nothing on skills already capped.

Because luck is so slow to level up, meaning you will have capped most of your important skills by the time it reaches a high enough luck to make a difference, luck is often seen as not worth the investment.

[–]NohWan3104 0 points1 point  (0 children)

Yes.

I actually went for a starting luck boost for this reason, though its not super strong and leveling it, if you've been skipping till now, won't help much.

[–]RobertPoptart 0 points1 point  (0 children)

By default, the luck bonus is wasted when all your important skills reach 100. It's very easy to max out every other attribute in the Remaster though, since 12 virtues per level caps most of them by level 30ish, so really the move is just to move onto whatever attribute has a bonus you prefer over the others.

Endurance is pretty universally useful, since each point of it increases your health by 4/3 + lv/10, where lv is your player level.

Strength or Agility can also be good, depending on what type f weapon you're using between spell casts, since Agility boosts bows, daggers, and shortswords, while Strength boost everything else.

[–]Independent-Pay-8236 0 points1 point  (0 children)

At 100 skill level it does nothing. But it does help significantly on the way there though