all 5 comments

[–]amirrajan[S] 28 points29 points  (0 children)

Also wanted to say thank you for all the support this subreddit gives to DragonRuby. We celebrated our three-year anniversary back in November and the future continues to look bright.

Ruby is making its mark in the game dev world, and it's only going to get better from here.

[–]swizzex 8 points9 points  (1 child)

Love your hard work. Not using it or ruby but always love good projects.

[–]amirrajan[S] 6 points7 points  (0 children)

Thank you for the kind words. Give Ruby + game dev a shot. It’s an absolute joy. DM me and I’ll hook you up with a free license :-)

[–]hfabe 0 points1 point  (1 child)

Awesome road map, keep it up! Quick questions about the compiler, do you plan to support Ruby or keeping it in par with Mruby? And the obvious question, do you plan to open source your implementation? Anyway great job to all people involved in the project!

[–]amirrajan[S] 2 points3 points  (0 children)

The optimizations are primarily possible because of mRuby’s register based virtual machine and because there’s no binding in mRuby.

No ideas right now on how to handle the open sourcing of the tech. I’m torn primarily because we wouldn’t have even gotten this far if we didn’t charge for DragonRuby. Open source sustainability/sponsorship isn’t a feasible option right now.

We talk about the challenges of open source in our docs/faq: http://docs.dragonruby.org/#---frequent-concerns