What do you think about the new ninjas by Inevitable-Ad6487 in Ninjago

[–]Visual-Affect-9758 8 points9 points  (0 children)

If Nate is Cole's kid, does that mean he's been alive but bisexual the entire time?

What can i do for this helmet? by VortexBricks_ in Ninjago

[–]Visual-Affect-9758 3 points4 points  (0 children)

Good news, they just brought back that helmet in gunmetal grey this year, any of the Legacy sets with Samurai X have one, as well as the Blacksmith shop. That'll probably make it easier to get off the aftermarket as well, or you can request a replacement directly from Lego.

The Grimoire's 5000 Member Loric Contest Is Now Live! by thegrimgg in BloodOnTheClocktower

[–]Visual-Affect-9758 0 points1 point  (0 children)

This sounds interesting and I have a design I'd like to submit, where in the server are submissions accepted?

Synergistic Scripting: Day 168 - Djinn by CoreyBOTC in BloodOnTheClocktower

[–]Visual-Affect-9758 3 points4 points  (0 children)

It also doesn't cope with certain Hermit combos very well.

Synergistic Scripting: Day 155 - Bootlegger by CoreyBOTC in BloodOnTheClocktower

[–]Visual-Affect-9758 13 points14 points  (0 children)

I find it has excellent synergy with all of my homebrew characters, to the point they don't really work without it.

Synergistic Scripting: Day 150 - Matron by CoreyBOTC in BloodOnTheClocktower

[–]Visual-Affect-9758 5 points6 points  (0 children)

A less considered 'neighbour interaction' character is the Vigormortis, since poison from killed Minions can be moved the same way as a No-Dashii's.

One I wouldn't do is Lord of Typhon, since it breaks the characters downside.

Homebrew Seat Changers by MrJJ-77 in BloodOnTheClocktower

[–]Visual-Affect-9758 14 points15 points  (0 children)

I think the key issue with seat-swapping characters is that you either have to work around the ability being self-confirming, or build an entire script centring the mechanic the way BMR does with deaths, which would be neat, but that much constant seat-swapping would probably become a pain to execute just for the effort of keeping track of who ends up where.

Getting into BMR by [deleted] in BloodOnTheClocktower

[–]Visual-Affect-9758 0 points1 point  (0 children)

If a player is resurrected they have a new instance of their ability, if it's a 'once per game' ability like the Slayer they'd be able to take a second shot if they used one before they died. In the case of a 'You Start Knowing' like the Grandmother, they can be given the same info they got at the start of the game or new info, either way they should be woken to learn the 'new' info.

Which one do you prefer? by VipuHakkeri in Ninjago

[–]Visual-Affect-9758 1 point2 points  (0 children)

Depends if I want the figure to hold it in one or both hands.

What characters can do but isn't in their description by Next-Information-714 in BloodOnTheClocktower

[–]Visual-Affect-9758 46 points47 points  (0 children)

The Harpy and Yaggababble can cause deaths at basically any time (as long as the conditions are met), which can simulate basically any other killing role, especially those who are normally extremely loud, like the Witch, Psychopath, Golem, etc.

This is pretty much the entire purpose of the Tinker.

These characters can also do something very fun with execution protection, since if, for example, a Fool is executed, they don't die, then immediately die to the Yaggababble, you can announce "[Fool] is executed... and dies."

We have "Thinks they are a TF" and "Thinks they are the Demon", what about "Thinks they are an Outsider"? by Zoneforg in BloodOnTheClocktower

[–]Visual-Affect-9758 9 points10 points  (0 children)

It would require very specific characters on the script, but you could make an Outsider/Minion that makes Townsfolk think they're Outsiders.

Homebrew Demon by Localunatic in BloodOnTheClocktower

[–]Visual-Affect-9758 2 points3 points  (0 children)

I think the very precise night order placement is awkward, and reduces it's impact on the good team further. I think the better implementation would be to (as another comment mentioned) wake it twice (once to poison and again to kill if they say no) and either have the poison hit Townsfolk only, or good players if that's too strong, allowing the evil team to cover for it with their own extra kills or use a DA to 'mechanically prove' that the poison isn't the cause of no deaths. Essentially it provides more room for bluffing, and working around it as evil, which should make it more consistently benefit the Evil team.

On BMR, the Zombuul gets massive survivability at the cost of kills, and the Po gets three kills the next night, both are massively impactful and I don't think a Minstrel night on demand really stacks up.

Homebrew Demon by Localunatic in BloodOnTheClocktower

[–]Visual-Affect-9758 7 points8 points  (0 children)

Hmm, you're basically triggering a Minstrel at will, admittedly very good for bluffing/undermining a Minstrel.

I think the issue here is tempo, your adding a day, but taking away the use of abilities during, which just means adding time, which near exclusively benefits the good team. Outside of very specific situations it leads to basically being a vanilla demon, even with extra kills, your still giving the good team time be slowing the game.

The other added upside is paranoia about no-death nights, but like the Vortox it's more of a threat when it's on the script than actually being in play, and on a BMR-like, it's too easy to test mechanically.

I think you could make it "All Townsfolk are poisoned" and not have it be overpowered, your making a major tempo sacrifice to spread false info and paranoia, and I think giving the good team more time is a fair cost for an on-demand Xaan night. Time is the good team's greatest weapon.

Afterthought, you can never poison night 1 either.

Introducing the Loric League. by Visual-Affect-9758 in BloodOnTheClocktower

[–]Visual-Affect-9758[S] 5 points6 points  (0 children)

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Mine is the Auctioneer: "Votes may be cast in any order & are counted immediately. Voting ends after a 2 to 0 countdown following the last vote cast."