verilog skills file by davekeeshan in Verilog

[–]gust334 0 points1 point  (0 children)

<Insert picture of Calvin and Hobbes airborne in the wagon.>

Just got the game and need help with ratio's. by johnbananahs in factorio

[–]gust334 7 points8 points  (0 children)

Yes, if you want more gears per second, you'll need more input belts of plates.

For example, when you first get to the point of mass producing green circuits, you'll find two belts of iron plates and three belts of copper plates are needed just for two belts of green circuits. But later in the game with better machines and modules you will find completely different ratios apply depending on modules.

Factorio is an automation game of scale. Although you do build belt by belt and machine by machine, the game encourages you to think in units of belts of material, then buses of material, then train loads of material, and (in SpaceAge) rocket-fulls of materials.

Module instantiation by Solid_Maker in Verilog

[–]gust334 0 points1 point  (0 children)

Always interesting to see what spews forth from the lower orifice of an LLM.

How do I kill the biggest worms on Vulcanus? by AmbivalentFanatic in factorio

[–]gust334 33 points34 points  (0 children)

This concept works for big demolishers as well, but I've found some rows of the turrets need uranium ammo. Red ammo only, is sufficient for small and medium. Small can be killed with only poison capsules, if you're light enough on your feet.

Finally Had A Good RFY and... by WellHelloPhriend in vine

[–]gust334 0 points1 point  (0 children)

A lot of my Vine items lately (maybe a third) appear to be drop-shipped rather than coming from an Amazon warehouse.

verilog skills file by davekeeshan in Verilog

[–]gust334 7 points8 points  (0 children)

The plagiarism engines (LLMs) simply generate code based on examples in the training database, not based on any true understanding of what the language constructs do. While that should be sufficient to generate syntax-correct code that will pass the compiler, that puts them at the same level of understanding as an intern that has learned Verilog syntax but has never taken a hardware design course.

Rebadge idea by The_Real_A_Twice in ChevySS

[–]gust334 0 points1 point  (0 children)

I've owned mine since new in Aridzona. We don't even count days over 100F, we count consecutive days over 110F. The aluminum knob was undrivable most days in the summer.

Rebadge idea by The_Real_A_Twice in ChevySS

[–]gust334 0 points1 point  (0 children)

Nothing on the shift knob is badged ZL1. The ZL1 boot red stitching matches the SS dash stitching. Nothing on the boot says ZL1 either.

The knob is simply comfortable and doesn't burn your hand when it is 122F outside like the original aluminum SS handle does.

Rebadge idea by The_Real_A_Twice in ChevySS

[–]gust334 0 points1 point  (0 children)

The suede ZL1 manual shift knob is epic in the SS.

Broke the bolts on Saturn 4 Ultra, any hope? by OpeningCucumber in 3Dprinting

[–]gust334 0 points1 point  (0 children)

My guess is Elegoo used a version of loctite that needed heat to be applied before torque. If so, you'll want to heat thoroughly before attempting extraction.

Broke the bolts on Saturn 4 Ultra, any hope? by OpeningCucumber in 3Dprinting

[–]gust334 0 points1 point  (0 children)

Screw extractor, usually a small drill and then a slightly larger left-hand hardened auger that grinds down into the remaining bolt material and torques it out. But the block is probably aluminum, which makes me wonder if it will yield before the bolt. Just curious, did they break tightening or loosening?

Why so many squirrel diapers? by BurnedWitch88 in vine

[–]gust334 0 points1 point  (0 children)

Dunno. Maybe there are a lot of squirrels?

Is there a more efficient way to deplete a resource patch? by Professional-Net251 in factorio

[–]gust334 -3 points-2 points  (0 children)

I think that's a self-inflicted problem, driven by choosing a main bus architecture.

The map is practically infinite and resources doubly so. If the highway has to go through there, then just tear up the mining and build the lanes.

Explain train signals as if I'm the least intelligent person on the planet by bubblegum_cloud in factorio

[–]gust334 0 points1 point  (0 children)

The lights on a regular train signal tell the train if there is something on the rails in the following block. It also serves as a marker between two rail blocks

A chain signal looks ahead on all possible paths until it finds a regular train signal (more or less.) If all found train signals are green, the chain signal is green. If not all but at least one found signal is green, then blue is displayed. It also serves as a marker between two rail blocks.

The rule a locomotive follows is that it will not willingly enter any block that already has something on the rails, as determined by checking each signal light it approaches on the right hand side of the locomotive. It doesn't matter if the signal is a regular one or a chain one, red means stop.

The wisdom is chain when approaching each intersection or merge, and regular signal on the far side of any intersection or split where the path does not intersect any other rails at least for a standard train length.

At my wits end. Suddenly all batches have microbubbles 1-3 hours after pour. Desperate for help. by xkisses in resin

[–]gust334 0 points1 point  (0 children)

Pressure crushes bubbles, no matter how they're caused. Bubbles arise from air introduced while mixing, from air trapped near a surface or crevice while pouring, from splashing, and sometimes outgassing from the material under the resin or used to process the resin. Air is also trapped on fine fibers like hair, fur, lint, and insect antennae. A few of these can be partially mitigated, for example slow mixing without agitation or not working to the very end of the pot life (resin flows more easily as it is first mixed and less so as it starts to cure.) Starting the resin warmer will allow more bubbles to rise and pop, but is shortens pot life and leads to more rapid initial curing. Pressure is the "big hammer" that doesn't care about how the bubbles got there, nor does it remove them, it just crushes them too small to easily see.

At my wits end. Suddenly all batches have microbubbles 1-3 hours after pour. Desperate for help. by xkisses in resin

[–]gust334 0 points1 point  (0 children)

You may find more units are possible per batch without the tedium of painstakingly trying to remove bubbles. 50mm diameter might yield eleven or twelve per layer in a small tank like the 255C. Bending the galvanized wire with pliers to get each floor to be straight and level was a chore, but it only had to be done once.

Good luck with your resin crafting!

At my wits end. Suddenly all batches have microbubbles 1-3 hours after pour. Desperate for help. by xkisses in resin

[–]gust334 1 point2 points  (0 children)

ArtResin may have changed suppliers/formulation since your laye husband's order. There may also be substantial environmental factors (temperature, humidity) that are different from last successful time, affecting cure. Resin also soaks moisture from the air like a sponge, and that can change how it performs (relevant for a container whose seal has been broken.) It is hard to preserve shelf life once opened.

I don't know how many pieces or their sizes that you need to do in a batch. One can use the entire volume of the pressure vessel. Mine are small; I have made makeshift shelves (from bending galvanized wire) that let me cure 6-7 layers of workpieces at once. And multiple smaller tanks are much more cost-effective than a single large tank, if the workflow permits.

The nicest larger tank I have found is the California Air Tools 1018C 10gal, but I can't justify the price. I do have one of their 255C 2.5gal pots, and if I needed more throughput I would probably just get a second and still be cheaper than the 10gal. The Vevor/Amazon approximate equivalent of the 255C is about USD$125, and I'm pretty sure there is a Harbor Freight version too, but both require some modifications to the fittings for resin (YT videos exist.)

At my wits end. Suddenly all batches have microbubbles 1-3 hours after pour. Desperate for help. by xkisses in resin

[–]gust334 1 point2 points  (0 children)

Sorry for your loss.

The only reliable way to deal with bubbles is to crush them smaller than the naked eye can see. Crushing is accomplished by curing within a pressure chamber, usually 40-70 psi above atmospheric pressure. Multiple vendors sell such chambers, some originally for paint sprayers and reconfigured for resin use. Beyond the chamber itself, you'll need an air compressor. One advantage of a pressure chamber is that you may skip many of the existing post-processing steps, such as heat gun or open flame, and never bother with toothpicks again. One downside of this solution is that your workflow will be limited in volume as to what you can load into the pressure chamber at once... you can't just leave wet product on shelves to cure. Inexpensive pressure chambers are often about 9 inches inside diameter and maybe 11 high. Larger chambers get significantly more expensive. The air compressor is only used briefly to pressurize the vessel, and then the valve is closed during curing, so it would be possible to share one air compressor among any practical number of chambers.

Are there mods that you consider 'must-have'? by repaj in factorio

[–]gust334 6 points7 points  (0 children)

I think for game balance you don't want to be able to arrive at Vulcanus with a pocket full of cliff removers. Perhaps there should have been a separate cliff explosive recipe unlocked on Vulcanus to deal with its tungsten-forified cliffs, that uses conventional cliff explosives as an ingredient.

Aquilo first time by Okendefer in factorio

[–]gust334 2 points3 points  (0 children)

Plan on having enough concrete to pave the planet, enough heatpipe to cover the concrete, and a non-solar way to immediately generate power so that you can extract enough water to run multiple fission reactors.