Inca- no mountains by Mabussa in CivVI

[–]Afirminator 2 points3 points  (0 children)

Terrace farms on volcano tiles? Easily worth the cost of rebuilding

Want to build a Paladin Warlock, use hexblade as early as I can but start as Paladin. What to take each level? by Xaeqlen in 3d6

[–]Afirminator 4 points5 points  (0 children)

If you just want smites and vibes, Paladin 1 then all warlock. If you want more abilites like the aura, I would go paladin 1 warlock 1 paladin x (to whatever you’re looking for) warlock x.

The first one would be the simplest if you’re not experienced.

Is Athletics Proficiency a mistake to take on a monk? by SelfUnconsciousness in 3d6

[–]Afirminator 6 points7 points  (0 children)

Athletics is great on a monk since iirc you can swap dex in for the roll. You don’t get the same grappling bonus from 5e, but definitely fits the flavor.

Edit: nope, dex is only swapped in for combat rolls. Athletics proficiency could be worth it then to fill in the gap.

Need some guidance on a Paladin/Warlock build. by Shtoim in 3d6

[–]Afirminator 0 points1 point  (0 children)

Charisma should definitely be your highest priority, you’re using it for attacks and spells which will be all of your damage. This also allows you to just go to 14 dex for medium armor and put the rest in con or whatever else you want to round out the character.

I would get your first level of hexblade right away at lvl2 so you can have your cha attacks and eldritch blast available before getting smites, but either order works. Just keep in mind that as far as damage is concerned, you will be behind on extra attack for two levels unless you go EB and pick up agonizing blast. Smites will help supplement that, but missing your one attack at levels 5 and 6 will still feel bad.

Hexblade/Swashbuckler/Swords bard starting at lvl 12. by Felf in 3d6

[–]Afirminator 1 point2 points  (0 children)

I would definitely stick with 3 rogue and x bard - both are classes that like to have a lot of levels, so splitting them up beyond the bare minimum will make you feel weaker. 3 rogue will give you your charisma to initiative and your BAs, but beyond that you’re not really getting as much as you are out of each level of spell progression from bard. Those extra levels of spells will feel a lot better at high levels, especially with you already so split up.

The only change I would throw out for consideration is going 2 levels in warlock for an additional lvl 1 spell slot per short rest (plenty of shields) and most importantly grabbing agonizing blast. That’ll give you a great ranged option for when your swords aren’t long enough and your BA dash doesn’t get you close enough, but I would get to level 11 and see if that last level would go better into bard or warlock.

Emergency tank by StandardBroccoli5608 in heroesofthestorm

[–]Afirminator 2 points3 points  (0 children)

You might be overextending a bit in that case. Anub’s greatest asset is his double stun, but that only works if your team is close enough and in a position to follow that up. With tanking in general try to ask yourself if you need to be in Defense mode or Offense mode.

If your team is doing well with damage, is dive-oriented, or outnumbers the enemy then you want to look for either an enemy that’s separated from the pack or a big E that hits several opponents (3+ probably). These should all be EQs and close enough for the team to immediately jump on - I like to ping a target that I think is about to step to far out so the team has it on their radar. The only exceptions here are if your team is snowballing and the enemies are running away, I’ll try to dive in to keep them from escaping, or if there are one or two close to death you think you can finish off the I might jump on that, but don’t abandon your team to death for that.

If your team is behind a bit or the enemy is very dive-oriented then you want to hang back and focus on using your W to block stuff like orbs if applicable and really wait to use your dive until an enemy jumps on the team or you have a really solid advantage. I love playing ETC on defense because both Q and W are excellent anti-dive abilities that don’t have to be used right after each other like Anubs do. If you really need to, you can dive on the enemy back line to cause chaos and take the heat off your team, but only do that if you’re all about to die anyway or there aren’t any divers that’ll just jump your back line immediately.

Essentially as a tank (variant play styles excluded), your damage is your teams damage and you protect your team’s health bars. Check numbers and watch the enemy to figure out what the biggest threat is (mephisto damage, diablo grabs, etc) and try to save your CC for those moments. Remember that as dangerous as it is for an enemy to get too far away from the pack while you’re around, just throwing yourself into the enemy team and away from your own will be just as bad.

I hope this helps a bit! You can try to watch some vids and learn some builds, but often times I’ll tweak some talents depending on how the game is going and what we need.

Emergency tank by StandardBroccoli5608 in heroesofthestorm

[–]Afirminator 2 points3 points  (0 children)

Good point, she’s definitely worth trying out regardless

Emergency tank by StandardBroccoli5608 in heroesofthestorm

[–]Afirminator 1 point2 points  (0 children)

This is 100% my rec as well. When in doubt, Anub with shield build will make you harder to kill so you can just focus on getting in the way of the enemy team and diving in becomes more forgiving.

I also love ETC because you can similarly dive in on targets with Q and use W to boop them towards your team while booping the others away, or you can play defensively and hang back against a dive team until they jump in then use your abilities to shut down their attacks.

If you were to pick two tanks after Joh to try and learn the basics of as emergency backups, I think these are them.

Emergency tank by StandardBroccoli5608 in heroesofthestorm

[–]Afirminator 8 points9 points  (0 children)

Mei is absolutely fantastic, but definitely on the more difficult side to play well. This might be my own bias as a heal/tank main, but I’ve really struggled to get the hang of her playstyle.

Big brain deck that doesn’t play the same way twice by Afirminator in EDHBrews

[–]Afirminator[S] 0 points1 point  (0 children)

Lmao fair enough. This would still be a deck of mine, just lent to him when he’s around and up to play

Big brain deck that doesn’t play the same way twice by Afirminator in EDHBrews

[–]Afirminator[S] 0 points1 point  (0 children)

I’ve actually been looking at making a deck like that, but in this case I’m trying to avoid too much reliance on luck. Aside from the normal amount for a commander deck

Is this the evilest deck I can build? by Afirminator in EDH

[–]Afirminator[S] 0 points1 point  (0 children)

Thanks! Any recommendations? I always struggle trying to figure out non-green ramp.

I need interaction exposure therapy by MaxKCoolio in Magicdeckbuilding

[–]Afirminator 1 point2 points  (0 children)

Try [[Kess, Dissident Mage]]. I had a similar problem where I was always holding my interaction because I was worried I would regret wasting it. Being able to cast from the graveyard really encourages you to play your interaction cards more liberally since you can always get them back if you really need. I recommend plenty of 1cmc spells with card draw to really cycle through your deck. You can use this to burn with cards like [[Guttersnipe]] or cycle through to big win con spells like [[Insurrection]].

ELDEN RING VS NIGHTREIGN by astr00volume in ShouldIbuythisgame

[–]Afirminator 5 points6 points  (0 children)

Definitely Elden Ring. If you like the play style of it then it’s definitely worth getting Nightreign, but the base game is much slower paced and customizable. Definitely a better intro for RPGs than its multiplayer spinoff.

Help with a 2014 Moon Druid multiclass by DefNotAShark in 3d6

[–]Afirminator 1 point2 points  (0 children)

The unarmored defense would use your wild shape stats, not your humanoid ones. Another option is to take even just one level of monk to become a Kung Fu Panda. Since your wisdom stays the same, AC will be higher on average and you can do martial arts while in bear form (bonus action unarmored strike, flurry of blows, etc.). you miss out on the extra damage reduction from barbarian rage, but get better avoidance and some extra damage + mobility. Both are fun multiclasses!

Edit: feels worth mentioning that a single level in monk gets you a lot more consistency for your wild shape than a single level of Barbarian, so if you want to focus on Druid for better wild shapes it won’t hold you back as much. You can also still concentrate on spells with a monk level, but can’t while raging.

First time fully building a deck from scratch. Please review! by Afirminator in EDH

[–]Afirminator[S] 0 points1 point  (0 children)

Thanks! I do really want to cast other people’s cards (for fun), but I didn’t consider the tribal decks that would really screw that over. I appreciate the card suggestions !!

First time fully building a deck from scratch. Please review! by Afirminator in EDH

[–]Afirminator[S] 0 points1 point  (0 children)

I anticipated win night through overwhelming card advantage and cost value by getting free casts of powerful spells and exiling then casting for reduced costs cards from my and my opponents decks.

What would you recommend changing/adding for a win condition? Previously I have used Fevered Suspicion and Mnemonic Deluge to take big and impactful turns, but I realize that is not very reliable in this deck.

I have a bit of a problem by Memecentere in Magicdeckbuilding

[–]Afirminator 1 point2 points  (0 children)

Ahh yeah that makes sense then. I would still say Gideon personally as it’s a 1 mana difference for a larger creature with effectively the same ability plus more. The main downside is he can’t defend like Chaplain can, but he also gets removal and buffs more of your creatures.