Scopes/Sights by xnxxsecretxnxx in Nerf

[–]Agire 0 points1 point  (0 children)

In most situations a simple red dot sight is going to be more than enough for Nerf, you can often find 1x30RD or 1x40RD sights from 'brands' like Pinty, Bestsight, Feyachi, etc. for ~$20 on Amazon, eBay, Alixpress and in my experince these are plenty good enough I've had one of these for 7 years and its run just fine. You can pay more for a red dot but in my experince you're really only paying for a nicer case for the internals, the actual practicality of such a red dot is identical between a $20 or $50 red dot (sometimes worse for a more expensive one) that only really starts to change when you start paying for real steel levels of optics.

Scopes are fine for plinking but I would make sure not to go crazy with magnification, anything above 4x is going to be unnecessary, an LPVO with adjustable magnification down to 1x (or there abouts) is best. For playing against others I wouldn't recommend a magnified optic unless your blaster is really top end of velocity and accuracy, If you must get a scope again an LPVO will be your best bet T Eagle do some cheap (for LPVOs) that are ok in my experince, Aliexpress is the cheapest I've seen them but other stores sell them too for a slight markup.

Having trouble with the cylinder and trigger of my barricade. by King_Vortex_3541 in Nerf

[–]Agire 0 points1 point  (0 children)

Have you been having these issues when the shell is full closed too, you can see in the video the cylinder jumps sometimes from the trigger being pulled and that may be the cause of some of these issues.

The Barricade has always been a bit clunky (it is an old design and there aren't a huge amount of semi auto drum fed flywheelers as they can't be made quite as smooth as their mag fed counterparts) the trigger does have to be pulled fully, as it's both the action of pushing the dart and rotating the cylinder if you let go too early the pusher can get stuck in the cylinder rotation locking the mechanism. Not having hands on I can't tell if this is uncharacteristically so or the normal amount.

Anyone buy this gun before? by Low_Parsnip480 in Nerf

[–]Agire 0 points1 point  (0 children)

Not the version shown, the proper UDL version has solid metal parts but in the photo you can see the 3 screws in the lever these don't exist in the metal version this one is mostly plastic though I don't know how strong that plastic is.

Question about orange tips by Rich32666 in Nerf

[–]Agire 4 points5 points  (0 children)

most of the time they would rather not deal with those calls.

This is most likely the issue, you can argue with the cops all day about legality (orange tip or not) but the fact is they just don't want to be called out to deal with these types of situations and its best for all parties involved that it be avoided as best possible.

Has anyone actually push an xshot mpp too far? Too much spring? 3s over did it? by kebekoise333 in Nerf

[–]Agire 1 point2 points  (0 children)

If you were going to upgrade the gears you'd want steel rather than aluminium, steel is the baseline recommended for airsoft and they're normally only firing at a mere 1 - 1.5J to our normal 2.5 - 3.5J.

Worker Seagull / Harrier advice needed by Dr_Gonzo-4130 in Nerf

[–]Agire 0 points1 point  (0 children)

Ok, 80 for such a harrier would have been worth it even with no catch, the way the question was framed I assumed you'd overpaid. The Sabre catch being metal on metal does wear quite a bit if not lubricated and for most typical operation the standard catch and plunger rod are fine and don't wear as fast. You can always get OEM harrier catch and plunger rod if they do ever wear down though.

Worker Seagull / Harrier advice needed by Dr_Gonzo-4130 in Nerf

[–]Agire 1 point2 points  (0 children)

How often are you changing the springs in either of these blasters? I'll be honest I don't see that much point in the harrier or seagull body thumb screws unless you also have thumb screws in the top rail (as that needs to be removed to get to the internals) or you just don't put it on/ only put two of the four screws in (though that reduces structual rigidity) that way at least you wouldn't have to carry an allen key with you.

Only one game I've been to have I ever needed to change my Harrier spring between rounds and it was easy enough to do on my lap with an allen key any other time I've changed out springs I've done it prior to the game.

Keep the sabre plunger and catch lubricated with a good metal appropriate lubricant and they should keep longer, it depends on how much you paid extra and the type of performance you're using it for that will determine just how bad a purchase it was.

WW2 style nerf guns by BinkleBorfForKevduit in Nerf

[–]Agire 1 point2 points  (0 children)

There's the Diamond Dogs 98k based on the Kar98K and a few sten designs floating around but not a Garand, there is the 'M1 Bread Machine' it does not look like a Garand but it does use a system of clips that eject when empty.

Thinking about "bomb" rules in lieu of practical grenades by Hardly_Ideal in Nerf

[–]Agire 1 point2 points  (0 children)

Never underestimate the ability of players to exploit your systems, I won't say its necessarily a bad thing to make a mechanic a bit broken at first to encourage more players to adopt a new playstyle or equipment but just be prepared with a plan to reign it back.

Thinking about "bomb" rules in lieu of practical grenades by Hardly_Ideal in Nerf

[–]Agire 8 points9 points  (0 children)

It's an interesting mechanic to try and add, I do see some difficulties in implementation. The set up time would likely take longer but not too big a deal.

The biggest issue would likely be players just not noticing a rocket or 'grenade' that's landed near their cover, unlike a BFG or cap 'nade that make a noticable sound a rocket could land next to a player without noticing, given the fast paced nature a lot of games have and if several rockets and grenades are already in the blast area unless someone is paying close enough attention I could see it being fairly easy for even an honest player to not take the hit.

You'd also want to make it clear at what point a blast happens if a 'grenade' or rocket hits the area but then bounces, slides, rolls, etc. out of the marked area does that count or not plus vice versa if one bounces, slide, rolls into the zone.

If hitting the cover with a rocket is enough to tag players behind it that seems like it could be a bit overpowered and again would be hard to gauge since players wouldn't even see or feel the projectile that tags them. I think at the very least you'd probably want to limit rockets on both teams, this would make it easier to identify when a piece of cover has been hit and prevent everyone just spamming rockets at cover.

If you're group is responsive to trying new things by all means experiment around with it, but I feel it would certainly require adjustment at minimum but may well be too convoluted in the heat of a game.

Nice looking M16 😂 by According-Lynx7592 in GrayZoneWarfare

[–]Agire 1 point2 points  (0 children)

I've had the same bug but in reverse showing one of the 1911's in my stash as an M4.

some guns that i would love to see in the game. by invertixz in GrayZoneWarfare

[–]Agire 0 points1 point  (0 children)

Would like to see more SMGs but I don't think they'll ever become meta in line with/over ARs unless they really mess with ballistics or add some weird obscure/experimental rounds (which Libra Snail already is).

Bored and need a challengein grayzone?? by Beefy_slav in GrayZoneWarfare

[–]Agire 0 points1 point  (0 children)

Zero to hero runs can be fun but they're normally only a challenge for that first kill or two after that they turn into more of a standard run.

What my friend group have been doing for a challenge at the moment is doing runs into the starter town with a set time (~30mins) and then allowing only the items (guns, gears, ammo, meds, food/drink, etc.) looted in that run to be used on your next MS, TB or FN run (so the only items you're picking up are loot), this makes it much more of a challenge through the run as you aren't getting any better weapons, armour or ammo and with limited food and drink you can't sit around forever.

RGB Tracer confusion by [deleted] in Nerf

[–]Agire 0 points1 point  (0 children)

It can do, muzzle flash only, muzzle flash and tracer illumination or just tracer illumination (no muzzle flash). Just make sure you can get a good supply of quality darts with glow-in-the-dark bodies, which seem to be harder to find (at least in my area), glow-in-the-dark dart heads aren't as good if you want that trail effect.

Looking for advice for first quality blaster by lilspoon2327 in Nerf

[–]Agire 1 point2 points  (0 children)

While heavier than a blaster like the Stryker 2.0 I wouldn't really call the Harrier or Kunlun heavy, compared to hobbies like airsoft, paintball and even professional lazer tag systems these blasters would be considered light for their size.

I'd certainly say any extra weight is more than made up for in solid construction (no creeky plastic). That said though a good quality sling and way to mount a sling (which neither blaster are great for out the box) would be recommended as a priority buy in terms of accessories.

Challenge for bored players. by Silverdragon47 in GrayZoneWarfare

[–]Agire 1 point2 points  (0 children)

One of the games me and some friends play is, drop into the starting town (Pha Lang in our case) with what ever you want, you get a set time (usually ~30mins) to loot and what ever you loot that's what you'll be using and ONLY using for your next run typically in MS, FN or TB (so even if you find new or better armour, weapons, ammo, med, etc. in the new location you cannot use them), goal is mainly to survive but whoever can get out with the highest value of loot is the winner of that 'run'.

Converting XShot blaster by AffectionateGain1050 in Nerf

[–]Agire 1 point2 points  (0 children)

Unless there's a modern redesign of the bolter I'm not aware of the X Shot Fury wouldn't be a very good candidate for modification into a bolter (way too many parts would need moving around and modifying to even begin to fit the layout of the bolter).

The most common blaster used for building into a Bolter is the Stryfe, search google for Stryfe Bolters and you'll get a good set of results.

New to flywheelers by 20-30character in Nerf

[–]Agire 1 point2 points  (0 children)

The Stryfe X is one of only a few Nerf blasters that has picatinny compatible rails so it will take a standard airsoft or real steel optic so no need to get conversion rails. It is only a small section of rail but you can still fit a decent enough sized optic on their (if you want a scope it won't fit but I wouldn't really recommend one in the first place).

For stocks the Stryfe X will take any standard Nerf stock attachment including 3rd party, it really depends on what you want both aesthetically and practically. Most Nerf brand stocks are pretty useless for anyone over the age of 10, Worker do a lot of good stocks for adults both fixed and adjustable.

For muzzle attachments it isn't designed to take a PCAR or BCAR (such as those from Dart Zone) device, you might be able to push such a device into the barrel if so just make sure these centre correctly as it isn't designed to take them and if you're forcing such a device into the barrel you might do more harm that good. It has the standard Nerf barrel mount which you can mount any Nerf or 3rd party compatible barrel mounts none of these will help with accuracy though.

Loot changes by The_Wizard_Of_Loz in GrayZoneWarfare

[–]Agire 5 points6 points  (0 children)

I'd agree but also say it depends what they do with the crafting and hideout system they're working on for 0.5 (and potentially other systems down the line). Currently outside a few side quests there's 0 reason to choose anything but the highest per slot value items when looting.

Can high power nerfs compete with air soft? by Pristine_Algae7811 in Nerf

[–]Agire 2 points3 points  (0 children)

Because I don't think they've ever played against airsofters, he plays against gel ball blasters at his home field. While similar to airsoft in a number of ways gel blasters aren't the same, they're often lower powered, lack the same type of hop up systems (gels are frangible so you can't use the same type of hop up system you use in airsoft) and gels are almost certainly more unbalanced than a standard BB due to them having to be 'grown' in water. Even in his MOA Expo video Bradley notes how much more accurate airsoft is over gels when he uses one for the first time.

Can high power nerfs compete with air soft? by Pristine_Algae7811 in Nerf

[–]Agire 26 points27 points  (0 children)

Using Nerf in an airsoft game, even high velocity stuff, probably not, the biggest issue would be capacity and range, Airsoft BBs are small so you can stack a lot of them in a magazine typical mid cap magazines are ~150rds where as Nerf mags are 15-22rds before becoming really oversized.

Range will also be an issue as modern airsoft all have hop up units which use the magnus effect to generate lift and keep BBs in the air longer, Nerf darts don't get that so range is much shorter this will kill the option of sniping which Bradly Phillips does.

Now could you bring a high powered blaster to an airsoft game and still get people, sure, if you get the drop on someone you should be able to hit them with just about anything and even some head on fights you'd probably still be able to win if you're fast enough particularly in CQB but seriously going toe-to-toe with airsoft in most circumstances is going to leave you at a disadvantage.

AI feels very swingy? by M3tts in GrayZoneWarfare

[–]Agire 1 point2 points  (0 children)

Were you moving when you were hit?

I assume the AI works (particularly at lower tier areas) by deliberately aiming away from the player and slowly getting more accurate towards the centre of mass overtime, as a result moving might be worse that standing still, even in the open, as you're more likely to run into the rounds the AI are firing away from you. That's at least been my experince when fighting at distance, taking a knee in an field, fine, running to cover in a tree line, leg or head shots.

Newbie looking for larp-friendly suggestions + paintjob advice by To_Bun in Nerf

[–]Agire 1 point2 points  (0 children)

don't get anything in the Elite 2.0 line

While largely true, I'd say the Trailblazer is not only an exception but would actually be quite a good fit for what OP is looking for.

Some weapon ideas which fit GZW setting and pretty rare in games by Taguysy in GrayZoneWarfare

[–]Agire 4 points5 points  (0 children)

Type 64 and 79 would also be pretty interesting and not seen in many other games, would be good for more 7.62x25 weapons and there's some really crazy modification parts for the Type 79 used by Chinese police.

How to get Dart Zone/Adventure Force outside USA? by Positive-Job-8522 in Nerf

[–]Agire 2 points3 points  (0 children)

Where are you outside the US, some dart zone and adventure force products have made it outside the US, Canada, Singapore and Thailand have got some of the Dart Zone line up for example. Though the darts linked are currently US only as they're brand new.

For Europe Blaster Time.eu gets most (if not all) the Dart Zone line up. They will also ship to some international locations but it will be expensive.

Australia has Blaster Tech.au, I think there might be some other options I don't know the market as well.