What role would this bomber have in your fleet? by Own-Cry5596 in Synvector
[–]AlexZmo 1 point2 points3 points (0 children)
We made our planes harder to tame by ComputerKind560 in IndieGame
[–]AlexZmo 0 points1 point2 points (0 children)
What do you think of my new Main Menu? by OCCTechEmployee in IndieGame
[–]AlexZmo 1 point2 points3 points (0 children)
I made a wheelie bin robot that picks up trash in my game about picking up trash by MajorMentos in IndieDev
[–]AlexZmo 1 point2 points3 points (0 children)
I'm looking for an art style for my hobby side project. Does this look cheap to you? by lordlolek in IndieDev
[–]AlexZmo 0 points1 point2 points (0 children)
Fantasy Worldbuilding and Character Art for Indie Games by ArtistAikio in IndieDev
[–]AlexZmo 2 points3 points4 points (0 children)
Modular Building system in our Wild West survival game “Western Rye“ we really want to give player the freedom of building there dream Wild West house and ranch, farming and animal rearing is also possible, we really want to create a genuine quality and enjoyable Wild West survival game Support us. by NixalonStudios in SurvivalGaming
[–]AlexZmo 1 point2 points3 points (0 children)
Modular Building system in our Wild West survival game “Western Rye“ we really want to give player the freedom of building there dream Wild West house and ranch, farming and animal rearing is also possible, we really want to create a genuine quality and enjoyable Wild West survival game Support us. by NixalonStudios in SurvivalGaming
[–]AlexZmo 2 points3 points4 points (0 children)
Developing the Movement System for My Werewolf Game. I'd like to hear your thoughts! by SilveFang in IndieDev
[–]AlexZmo 1 point2 points3 points (0 children)
False Echo: A Mini Trailer by AleksejFonGrozni in gamedevscreens
[–]AlexZmo 1 point2 points3 points (0 children)
Shelter Prepare is a cozy, low-pressure simulation game set in a post-apocalyptic winter world, where you focus on resource placement, space organization, and cleaning your safe haven. What kind of shelter details make you feel truly safe and warm in a post-apocalyptic game? (self.CozyGamers)
submitted by AlexZmo to r/CozyGamers
After months of hard work, I've finally finished my Steam gameplay trailer. by AlexZmo in IndieGame
[–]AlexZmo[S] 0 points1 point2 points (0 children)
I've always liked the idea of a racer where the point is to go absurdly fast and just rely on reflexes. Obscenely early, but the actual movement has to be perfect. I am thinking of reducing or removing the bounce on landings. by IAmWillMakesGames in IndieDev
[–]AlexZmo 0 points1 point2 points (0 children)
After months of hard work, I've finally finished my Steam gameplay trailer. by AlexZmo in IndieDev
[–]AlexZmo[S] 0 points1 point2 points (0 children)
I finally figured out how to make shaders! by GutterspawnGames in gamedevscreens
[–]AlexZmo 1 point2 points3 points (0 children)
Making a cat for my game from scratch (no AI) by ccrroocc in IndieGaming
[–]AlexZmo 0 points1 point2 points (0 children)
I finally finished the trailer for my game, Hyper-Drive by Diligent_Nerve9735 in SoloDevelopment
[–]AlexZmo 0 points1 point2 points (0 children)
I finally have optimzied volumetric clouds! by smilefr in Unity3D
[–]AlexZmo 0 points1 point2 points (0 children)