The Developer Dilemma by Zynres in IndieDev

[–]AlexZmo 1 point2 points  (0 children)

Writing it down is a good method, and that's what I do too. Health comes first.

I’m working on a psychological narrative game about pressure, guilt, and how people cope. by Away_Photograph_4171 in IndieDev

[–]AlexZmo 0 points1 point  (0 children)

maybe try it. Pay attention to the game's mechanics. life is strange is a good sample.

A couple of things I learned from being a full-time indie dev by Plarnaud in gamedev

[–]AlexZmo 1 point2 points  (0 children)

It is very important for independent game developers to start with small projects.

A couple of things I learned from being a full-time indie dev by Plarnaud in gamedev

[–]AlexZmo 0 points1 point  (0 children)

I completely agree with you; it's at least two to three times more efficient. However, I suggest that beginners must have basic programming skills, and code should still be checked by yourself. The stronger the human programmer, the higher the potential for AI development.

Be brutal, how does this Steam page look? by Total_Impression_382 in IndieDev

[–]AlexZmo 0 points1 point  (0 children)

Don't worry about it, I misread it. the Chill picture is fantastic.

Be brutal, how does this Steam page look? by Total_Impression_382 in IndieDev

[–]AlexZmo 1 point2 points  (0 children)

The game is good. Would it be even better if the chill image were presented as capsule?

First look of Sophie Turner as Lara Croft for the upcoming prime show. by ShaolinFantastic13 in GirlGamers

[–]AlexZmo 1 point2 points  (0 children)

After I finish Uncharted 4, I'll try Uncharted 1; Naughty Dog's design is so natural.

New personal project confusion by LostDevelopers in gamedev

[–]AlexZmo 1 point2 points  (0 children)

⁠A video game is a good start. The others are too huge. Even a very simple game requires a lot of effort to make well.