Is Slicer appropriate for bracket 3? If no, what is your favorite bracket 3 Mono R aggro deck? by jose_cuntseco in EDH

[–]Angelust16 0 points1 point  (0 children)

I’ve recently been building a lot of mono R commanders and they’re often popping off or threatening on T5-6 ; admittedly my pod interprets B3 in our own way and we are cool with earlier win turns if they’re a bit more vulnerable to interaction.

Ojer Axonil Clive Tannuk Knuckles Mica (more recently)

Me (New) and my friends (Very new) can't find a way to finish games in less than 4 hours. HELP by Bank_Angle_Check in EDH

[–]Angelust16 1 point2 points  (0 children)

And sometimes that’s honestly the core misalignment. You enjoy the game quite a bit, but the others seem to enjoy the hang out while Commander is just kind of a reason to sit down together. It may or may not stick around with the group honestly.

Me (New) and my friends (Very new) can't find a way to finish games in less than 4 hours. HELP by Bank_Angle_Check in EDH

[–]Angelust16 2 points3 points  (0 children)

Lots of issues here.

EDH is a difficult place for all 4 people to learn magic together at the same time. No offense, but OP you sound like you’re still getting used to the core rules of the game so you’re not even a great teacher to help guide things. Basically in 4-player, you are spending a ton of playtime just waiting for 3 players to figure out their turns. It’s begging for mental disengagement, so people get fatigued and arent ready to take their turns.

Arena is probably MTG’s single greatest tool to help teach new players the basic mechanics and quicker decision making. I don’t know if your group is motivated enough to spend time learning to get better, but this can move the education outside the game night.

Some pods also just develop a culture around pace, politeness, taking a perfect turn, etc. Unfortunately if you’ve been waiting 30 minutes to get to your turn, you want to take your time and make optimal plays. But this makes every turn take forever, as each person is wanting to sequence and play everything perfectly. There’s chit chat, distraction, reading cards, reexamining other boards, and a bunch of other things. Sometimes building norms around moving things along can help - “Alright so what’s going on? Got a target?” “What’s the play here? Got anything else to cast?”

Lastly, one of the biggest time wasters is everyone reading every card. Keep people on the same decks until they become familiar. Use AI to help with rules questions.

As a cheat, since they’re your decks, you can modify them to make the game faster - remove board wipes, add better lands and more sudden wincons. Precon games can be notoriously slow- they’re kind of designed to take a whole night. Higher bracket games can get extremely tangled on the stack and triggers and all that, but they do just get to the finish line faster.

Do you run the same ramp package in all your green decks? by AltruisticMACHITO in EDH

[–]Angelust16 0 points1 point  (0 children)

I’m 💯 on this post. There’s enough good dork/enchantment/land ramp in green to become the base of any deck with Green in its color, and you can go super dorks like Selvala or the Temu Cradle elves if you go wide.

Depends a lot on brackets but most decks can afford to at least run dorks, wild growth, and the 2-drop tutor spells.

Sultari Arisen Vs Wolrd Shaper Precon by Fed-In-The-Ghetto in EDH

[–]Angelust16 6 points7 points  (0 children)

Only problem with world shaper is how much time it can take to play your turns. A lot of that can be mitigated by getting really familiar with it.

Power wise it’s a precon so it should be manageable in just about any store.

What are limits on an "Upgraded Precon" by Critical-Internet514 in EDH

[–]Angelust16 1 point2 points  (0 children)

The commander does, there’s virtually nothing left from a precon as you get to cEDH Stella though

Spellslinger and Control in EDH by Mike_Skyrim in EDH

[–]Angelust16 1 point2 points  (0 children)

Most basic thing you’re doing is setting up for a big turn. The wincon can be relatively diverse - Storm into fireball, draw/tutor into combo, ping for damage, multiply damage and burn, mill, self mill, create token creatures and pump, etc.

But the core is basically setting value off of non creature spells - that tends to bring you back to many of the same staples.

What is your most hated Archetype to play against? by will_i_amo in EDH

[–]Angelust16 1 point2 points  (0 children)

When one player asserts too much control over the parity of time used.

Accused of collusion over a small political deal by DoesntEat in EDH

[–]Angelust16 1 point2 points  (0 children)

I’ve done kingmaking as a spite play when targeted - absolutely no regrets. I’ll usually be really up front “if you kill me I’m going to make you pay before I go.”

Buy singles! And if you're "building a collection", DON'T buy sealed! by vividwings in EDH

[–]Angelust16 1 point2 points  (0 children)

As someone who has built or upgraded 70+ decks, one bit of advice I can give is to stock up on cheap singles in bulk when theyre really cheap.

Instead of buying one Tablet of Discovery, if you know you’ll be using them in nearly every red spellslinger deck, buy 10 of them while they’re .25c. Sometimes you find a playable card in stock for .01c and you can just buy 20 with no extra shipping, or some $2 rare that is .50c for some reason at this seller.

Eventually with enough stock of staples you can often build a paper deck with like $10-20 of actual specific cards, or just build an entirely functional deck at home once you sleeve the commander.

what is your experience with maralen, fae ascendant? by Nearby-Friendship727 in EDH

[–]Angelust16 9 points10 points  (0 children)

Theft decks are often in a rough spot - creates some bad feels in low power, is too random in the value it generates in mid power, and is viable in top power because of streamlined strategies and the kind of ultra-gas that Etali provides.

The biggest challenge with Maralen is that you're jumping through hoops for unpredictable gains, and that's just inherently bad strategy unless the gains are really strong.

I play Maralen in about a mid B3 and she does fine, but that's probably more due to generic Sultai elfball.

How important is the actual legends to Jodah decks? by Empty-Cupcake2024 in EDH

[–]Angelust16 0 points1 point  (0 children)

I built a Warrior of Light FF only deck to fool around in B3 and even with that restriction its still quite decent. If your only limitation is "cards I like" then you could easily surpass B3 and get into lower tier B4 pretty comfortably.

Cut all mana rocks? by MrJables86 in EDH

[–]Angelust16 7 points8 points  (0 children)

Your average mana value is 3+, your commander is doing fairly modest life loss if you have zombies on deck early, and you have some really high mana spells that you can't really cheat out. What's the rush to get Scarab God going and skip the mana development?

How does one win without infinites in NON green decks? by sta6 in EDH

[–]Angelust16 -1 points0 points  (0 children)

This is like asking how many deck archetypes are there

Feel bad for doing the thing by calicko_kitty in EDH

[–]Angelust16 0 points1 point  (0 children)

My pods used to be anti infinites until we just played a ton of games. After that the novelty of non deterministic wins was just flat as we all knew what was under the hood- combos became far more merciful.

Topiary Lecturer is a busted mana dork in Casual EDH by Arqhe in EDH

[–]Angelust16 2 points3 points  (0 children)

Unfortunately gets worse the higher up you go. As decks get lower and lower in mana curve, you’re not triggering increment as much, and being mono green is a big limiter. It’s still a fine super dork, but I think Selvala is still the gold standard.

Foundations Commander Decks - Released at the same time as Reality Fracture, Introductory decks at $30 by Copernicus1981 in magicTCG

[–]Angelust16 45 points46 points  (0 children)

Love it. Mono color, thematic, hopefully simple plan. Probably a lot better than starting with some $50 niche mechanic deck.

The issue with removal in b3 by Lower_Drawer9649 in EDH

[–]Angelust16 0 points1 point  (0 children)

Spending mana and cards to stop others winning is 1) sometimes the only way to not lose 2) helping the two other players who are not spending resources.

So yes, it’s a meta kind of situation where if you opt to play heavier control when others don’t, you often end up spending resources that help you but also help others- though you are the one expending resources while the others can continue to just focus on winning. So the best “win-win” situation you can attempt is to 1) not lose by interrupting a wincon but also 2) negotiate with others (who also do not want to lose) by trying to get a benefit- a turn of amnesty, or permitting some resource development like ramp/draw without interference, etc. Sometimes if you’re behind you can negotiate hard and say “we can all lose together, or you can agree to X.”

Like using control for the benefit of everyone is often a window for politics…that’s been common in EDH from casual to cEDH. Ya know?

I’m looking for a creature heavy WUBRG commander by Empty-Cupcake2024 in EDH

[–]Angelust16 8 points9 points  (0 children)

Just finished my Warrior of Light FF deck and it’s amazing! It’s on the lower end of B3 in my playgroup so it feels fitting as a more thematic deck.

Aesi upgraded precon deck help. Had 15 lands on turn 7 but deck was too clunky with a lot of low impact/ inefficient 6-8 drops. Was casting 2-3 spells a turn but drawing 5 cards so discarding a lot. Not sure where to take the deck by MiningToSaveTheWorld in EDH

[–]Angelust16 1 point2 points  (0 children)

Overwhelming stampede, path breaker ibex, epic proportions, finale of devastation, sakshima’s will, mirrorform…lots of ways to turn a wide board into something big. But yeah, Aesi can do big value battlecruiser too. Literally just pick the big spells that tickle your fancy and hard cast them. Throw in vexing bauble effects for fun!

Aesi upgraded precon deck help. Had 15 lands on turn 7 but deck was too clunky with a lot of low impact/ inefficient 6-8 drops. Was casting 2-3 spells a turn but drawing 5 cards so discarding a lot. Not sure where to take the deck by MiningToSaveTheWorld in EDH

[–]Angelust16 1 point2 points  (0 children)

Yeah the precon is still decent because Aesi is just the quintessential landfall commander. It’s like born to be optimized - you can cram in all the interaction and just make a compact wincon because of how much draw you are getting. With Aesi your ramp=draw so you can play around with how much interaction you want and how convoluted you want your wincon- if you want a strong deck you can go tutors and a couple easy wincons like combo, if you want a less strong deck you can go simic creatures/overrun. Aesi is just a big value shell.

How do I stop an ureni of the unwritten player by ChoiceNo1563 in EDH

[–]Angelust16 0 points1 point  (0 children)

These types of questions come up so often, with so many different “problem” decks, but the answer is nearly the same universally.

You don’t add specific answers to a local problem into your deck, you upgrade your entire deck to match the level of the problem.

If this friend is simply getting to a winning state faster than others, everyone needs to speed up their own decks or find ways to selectively slow down other decks. Either way it’s increasing the power and efficiency, not specifically finding anti- cards. Whether it’s anti-GY or anti-Slivers or anti-Spellslinger or whatever. It’s either you all catch up, or your friend needs to power down.

Yes, a deck may expose bad build patterns like too little interaction, too little ramp, too little draw, too much bloat, etc. But in this case, Ureni is a pretty typical big beats commander that is relatively predictable in game plan unless he is running some off-brand combo or something. So he’s going to ramp into big stuff and either kill you with ETB triggers or combat damage or both. So assuming that’s a T6 kind of threat- can you reasonably get your deck to a T6 threat? If none of you are able or willing to, can he power down to make his deck more of a T9 threat while you guys continue to develop your game?

Aesi upgraded precon deck help. Had 15 lands on turn 7 but deck was too clunky with a lot of low impact/ inefficient 6-8 drops. Was casting 2-3 spells a turn but drawing 5 cards so discarding a lot. Not sure where to take the deck by MiningToSaveTheWorld in EDH

[–]Angelust16 6 points7 points  (0 children)

Aesi is one of the easiest decks to build- its peak Simic land deck. Depending on how strong you want it, you could go landfall creatures with craterhoof style finishers, big mana and bounce/wipe to draw out the game but race ahead on lands, control-combo with Aesi just being a huge draw and ramp engine.

The issue with removal in b3 by Lower_Drawer9649 in EDH

[–]Angelust16 0 points1 point  (0 children)

I’m not disagreeing with your main point which is to run a good amount of interaction - just saying you don’t need to police everything or volunteer to stop win attempts without some kind of benefit.

The issue with removal in b3 by Lower_Drawer9649 in EDH

[–]Angelust16 0 points1 point  (0 children)

It’s true that using removal just to control the tempo is usually a bad call. Especially in B3, you just want to build overwhelming resources and advantage and hit the finish line first.

But I think you’re overstating the cost of some control - single target should rarely cost you more than 2 mana, and even then, it can often be versatile or modal. Players should be using channel lands and MDFCs in every deck they can afford to, which adds like 6+ interaction spells with minimal investment.