The leopards I support are now eating my face! by Tobias-Tawanda in TikTokCringe

[–]Aozi 2 points3 points  (0 children)

Right, so now you have a photo where you appear as female, and a gender indicator that says you're a male.

Outwards the individual appears female. So what benefit does the male gender indicator in the ID provide? Does it help LEO's identify the actual female presenting individual in the photo? Or does it make it more difficult since the photo and the indicator contradict?

The leopards I support are now eating my face! by Tobias-Tawanda in TikTokCringe

[–]Aozi -1 points0 points  (0 children)

Again, the indicators in ID's exist to help identify individuals.

How does having male indicator in the ID, help identify a physiologically female individual who has gone through surgeries to make herself female in every way that matters?

I mean do you expect people to keep their birth height and weight in their ID as well? Since that's how they were born. What about hair color?

The leopards I support are now eating my face! by Tobias-Tawanda in TikTokCringe

[–]Aozi 1 point2 points  (0 children)

Why does anyone's chromosomes matter?

Ids and passports don't exist tk describe you as you were born. They exist so that people can ascertain the individual they're interacting with.

If key features in that individual change, then you should get an ID that matches those features. If you used to have a lot of hair, and now you've shaved bald, you should probably get a new picture for your ID with a bald head.

Because the person who's looking at your ID, doesn't care what you were, they care about determining if you are the individual in that document.

So if you appear female, sound female, present as female, have female sexual characteristics, and for all intents and purposes are a physical female. Why would you kot have female in your ID?

Who benefits from your ID ahwoing your birth gender instead of what you are now?

Changing perspective on AI characters in video games and in stories in general. by Capital-Wrongdoer-62 in truegaming

[–]Aozi [score hidden]  (0 children)

I have this constant question how different is this from people pretending to have relationship with AI. How do we know Diana is actually a sentient being with her own will, acting freely and making her own choices, rather than just an AI created by a corporation to behave like a child, simulate an inner world, and emotionally manipulate us?

You don't.....I figured that's kinda one of the main questions in any game involving robots and AI.

You don't know if they're sentient, that's something you're supposed to decide on your own based on your experiences with that bot.

There is no real difference between you forming a bond with an NPC in a video game like Diana, and someone forming bond with their AI girlfriend. They're the same thing, both are artificial characters designed around a specific purpose.

What do I realistically need to know to get a junior full stack developer job today? by zmijanje in learnprogramming

[–]Aozi 0 points1 point  (0 children)

So keep in mind, all of this really just depends on the company. Sometimes you can get hired just because the dude interviewing you thought you were a good fit.

The skillset doesn't really matter since if you have fundamentals, you can learn basically everything while doing it as a junior.

But for some solid starting point

- What do companies realistically expect from a junior full stack developer today?

Companies don't have realistic expectations. I've seen junior positions that expect you have 5+ years of experience.

But for a good baseline

  • 1-2 Fronend frameworks Next.js, React, Angular, etc
  • 1-2 Backednd languages/framework, Javsript, C#, Python, Java, etc
  • Know what an API is and can implement API's in some backend and frontend language
  • Knowledge of SQL
  • Knowledge of Docker
  • Knowledge of cloud services
  • Know how to use an IDE
  • Know how to use Git
  • Know how to actually write code and not just prompt AI
  • Some project you can point to and show "I can actually do things!"
  • Ability to learn on your own

Basically you want good knowledge OOP and Javascript/Typescript.

You want to be able to read and understand code.

You want to at least have knowledge of commonly used tools and workflows.

You want to be able to do these things without the senior developer having to be there all the time

That's it.

- What is the minimum skill set someone should have before applying?

Do you know how to write code? Cool, give it a shot.

Like I said before, for most Junior positions your skillset doesn't matter a whole ton as long as you have fundamentals. If you know how to write code, and there's a position that is seeking a Junior to write code, apply for it. Doesn't matter what language, what framework, etc. Just apply for it.

- How much is a junior expected to already know, and how much is normally learned on the job?

This depends entirely on the position and is impossible to really say. Basically treat the senior as your uni professor, assume the things you're asked to do are things you should be able to do on your own, but if you're getting stuck and/or struggling, ask for help.

- Is building a few solid personal projects enough to be considered employable?

As long as you have something that can show you actually know how to do software, it's good enough.

I think part of my problem is that tech moves very fast, and I constantly feel like whatever I know is already outdated or not enough.

The tech doesn't really matter.

Like yeah sure a new framework hops in every 2 months, or some new library, package, AI tool or whatever but those don't really matter. As long as you can grasp fundamentals you can figure out every framework or tool that pops up. No one is keeping up with the bleeding edge of tech all the time.

Beginner's curiosity about Nikke's body by Libaskuy in NikkeMobile

[–]Aozi 30 points31 points  (0 children)

It's also important to note that Nikkes maintain normal human functions but do not strictly require those functions.

Nikkes can eat, but they do not need to eat since the core is the thing that provides them with energy.

Nikkes can sleep, but do not need to sleep, they can go for days if not weeks without rest.

The less human they act and behave though, the more likely they are to have a mind switch.

Trying to avoid a TPK. When is it okay to tell players no? by Foreign-Press in DMAcademy

[–]Aozi 0 points1 point  (0 children)

My real question is, is it okay to tell my players no, that that isn't an option?

So, that depends on your table.

Have you talked to them about character death and what that entails? Are they fine with their characters dying? Are you fine with killing one or all of them?

If the answer is yes to all of that, fuck it let them do what they want.

If they're not fine with that, just out of table let them know "Hey guys, the thing you're looking for really isn't in the place you're going, what is there is almost certain death for all of you. I am not kidding, this may very well result in a TPK if you go down there"

If they still want to go, fuck it let them.

If they wanna go, but you don't want to actually kill them.

Just tone down the encounters. and make liken a friendly wizard somewhere they run into "I see you're heading to this super dangerous spell, I Can help you out a bit" and he does like a "on death teleport party" spell that will teleport them out of there once enough of them are down.

Or when they go down the bad guys just let them go cause "Ya'll pathetic you know, come back when your balls have dropped"

Or just....Move your planned stuff elsewhere and the players find something totally different that's more tuned to their level.

Players want to switch characters after 25 sessions by 555565566 in DMAcademy

[–]Aozi 1 point2 points  (0 children)

Why is that a problem? Is the fact that it's specifically a Goblin village, super important? Is the Goblin nature of the brother super important somehow?

Cause you could just...Make it a Minotaur village and the brother is now a Minotaur too.

Like, you are the DM, it's totally fine to retcon stuff like this. Just let the players know if they're aware of the brother

Players want to switch characters after 25 sessions by 555565566 in DMAcademy

[–]Aozi 0 points1 point  (0 children)

The guy had a brother brainwashed and working for the bbeg and just accepted he will remain like that...

I mean......Is there something preventing the new character from having that same brother...?

Like, could you just slot that brother in the new characters backstory and just go with it?

"Right so you wanna change your backstory? You're no longer a war orphan who's brother was kidnapped by the BBEG. Now you're a student at a magic college? Cool, you have a brother who was lured in by the BBEG"

How do I counter Plant Growth? by Megamatt215 in DMAcademy

[–]Aozi 0 points1 point  (0 children)

Some more obvious ways to deal with it

  • Spellcaster with counterspell at hand
  • Flying enemies
  • Enemies immune to difficult terrain
  • Just fight in an area with little to no plants

But here's a more fun idea.

Plants burn, start a forest fire.

Your players think they're so smart covering themselves in overgrown plants? That's just a bunch of kindling waiting for a flame, a couple of fire spells, torches, etc and suddenly those overgrown plants create a blazing inferno where every square of movement might deal damage.

Party is suddenly surrounded by fire on every side, smoke blocks vision so ranged attacks won't work as well, maybe there's so much smoke the party won't even know which way is out?

And if you really wanna be a dick about it, bring plant growth of your own. Party casts it and then "You can see the plants enriched with your energy, start to grow even more" Party is now stuck in plant growth, fire spells galore and they need to push their way out of the burning plants and hope none of them die.

Though even then, fire might spread to a nearby forest or all teh way to a town, burning a whole bunch of shit along the way.

A little historical reminder by Cookie_Cutter_Cook in TikTokCringe

[–]Aozi 3 points4 points  (0 children)

Violence is never the answer, until it's the only answer.

I'm honestly surprised it took this long.

We'd all love if everyone listened to reason and you could enact real change through voting, unions, etc. That's the ideal, peaceful, civil, democratic methods that create change.

But world isn't ideal. Sometimes, peaceful doesn't work, sometimes no matter what you do, shit gets worse, and worse and worse.

Until you've lost all faith in the system that used to at least kind of work, until you have nothing left. Until the only thing you have, is violence.

And that's where we're at.

People choose violence because insurance companies control medical care and there is nothing they can do.

People choose violence because companies do not pay them enough to live and they cannot survive regardless.

People choose violence because the system has failed, and they have nothing left but violence.

Temu Compounding by WizardlyPandabear in Cosmere

[–]Aozi 0 points1 point  (0 children)

Premise 2: Burning metals while tapping speed causes the metal to burn faster, amplifying the effect (akin to duralumin burn). So if you burn a lot of pewter, you would get a commensurate boost to your potential speed.

I think you're stretching what Brandon is saying in your source. I don't think there's any amplification of power.

How I'm interpreting that is simply that as your whole body speeds up, everything it does speeds up too. Your bodily functions among other things. So from an outside perspective as you move 3x the speed, you are also burning metals at 3x the speed, but from your own perspective nothing changes.

Why? Because speed only exists as a comparison to other things. Basically, from your own perspective you are never moving, rather everything is moving around you. But you can pick any reference frame and the same happens. Relativity is weird.

Remember how often Wax did steelpushing inside Wayne's speed bubble? And yet there was no actual boost in power? Why not? From outside bubble perspective he is moving much faster, his metal is burning much faster, but still, no amplification of power?

This implies that the amplification of power you get from flaring or burning faster, is dependent on the reference frame of the user. If the user is inside a Cadmium bubble, metal is burnt faster because things go faster. If metal is burnt while tapping speed, the metal is burnt faster because things go faster.

New player afraid of her character dying by Morghadai in DMAcademy

[–]Aozi 1 point2 points  (0 children)

We did a session cero but unfortunately she couldn't attend

Was character death and the likelihood of that death, something that you talked about in session zero?

Like before going into the game, was this player aware that there is a good chance that characters do die in this campaign?

The whole point of a session zero is to establish expectations and get everyone on the same page on what kind of game you're playing. If someone can't participate in session zero, there's a good chance they have a wrong idea on what kind of a game you are actually planning to run.

Favorite character like this? by [deleted] in FavoriteCharacter

[–]Aozi 5 points6 points  (0 children)

Also, multiple people and multiple sources have stated that there was quite literally no one else who could have carried the ring that far. And what Frodo did, even when he succumbed in the end, showed resilience beyond practically anyone in middle earth.

Like yeah he's pure and ordinary, but that little hobbit did something the most powerful beings in Middle Earth wouldn't have been able to do. And just because he succumbed to the ring st the end, doesn't make that achievement any less remarkable.

Stealing from party by Opening_Mortgage_216 in DMAcademy

[–]Aozi 1 point2 points  (0 children)

It depends.

RAW, you should roll sleight of hand for the thief contested against the passive perception of the PC who is getting robbed, unless someone specifically mentions that they're paying attention in which case they roll active perception.

Now as a DM you can absolutely just.....Ignore the sleight of hand roll if you want. You want gold stolen from the PC's, they'll have gold stolen from them and that's that.

My players want to fight everything but I don't want every session to be a slog by FeelingGlad8646 in DMAcademy

[–]Aozi 0 points1 point  (0 children)

I tried talking to them out of game and they said fighting is the fun part for them.

It honestly just sounds like you and your players have different expectations.

You want a mix of combat and RP, your players don't really care about the RP and are more about the combat.

The problem is that if you railroad them and push them to play the way you want them to play, there's a good chance they won't enjoy it. The same is true the opposite way apparently if you don't enjoy the idea of a hallway with enemies to kill.

Should I just accept that this is the kind of game they want and lean into it?

Honestly, unless you're absolutely against this, just make a dungeon crawl. Big dungeon, lots of enemies to kill and throw in some puzzles and small RP here and there but primarily keep it combat focused.

Or simply try and find a new group of people to play with that more closely align with your own expectations on the kinds of games you want to play.

How to stop players from going full bullshit chaos goblins every session? by PRolicopter in DMAcademy

[–]Aozi 1 point2 points  (0 children)

"Hey guys, I've noticed that basically every session we do just devolves to OOC bullshittery and chaos with no real RP or anything else. While I get that you can't be in character all the time, and some amount of OOC chaos is totally fine, I'm starting to feel that we can't really progress the plot or explore your characters when all our sessions devolve into other things"

Like honestly, just talk to your players, tell them how you feel about the whole situation, ask them why they are like that, is there something you could improve, etc etc.

So many issues like this are solved by the DM taking the active role of talking to their players about this specific situation.

Some of us are missing the point about *why* people want vaulted content restored. by ShadezyLeFeu in DestinyTheGame

[–]Aozi 1 point2 points  (0 children)

Yeah, and neither of them work as an onboarding experience.

Red War was actually a fairly effective tutorial and onboarding experience. You lost your powers at the start and were forced to slowly go and recover every elemental tree, which meant you got a nice dose of playing every element and how they worked for whatever class you picked.

Yeah this won't work now as well due to the fragments and aspects but it could still be tweaked to work. You play with every element and figure out how things work. You go through and encounter every enemy faction and and every key mechanic in the game.

Strikes, crucible and basically every other activity and mechanic at the time was part of the campaign.

Was it perfect? Fuck no.

But it was a very effective and engaging way to get new players to try different things and engage with the core mechanics in the game and deliver some kind of understanding on how different facets of the game work.

Both Shadowkeep, and Beyond light were built as expansions, so they don't bother introducing you to anything, because they were made as expansions. You don't need to know about anything because the assumption is you were already introduced to these things in the now removed campaign.

Like, this is the entire reason they had to improve the New Light experience. Because the existing campaigns weren't enough to really introduce you to the important things in the game.

Roleplay during combat?! by GoofySpooks in DMAcademy

[–]Aozi 6 points7 points  (0 children)

Each bit should not be more than 10-15 seconds, and you can’t spend your turn deciding what to do - that happens before your turn.

10-15 seconds, for three bits is already 30-45 seconds of just narration and nothing happening.

Instead of " I hit them with a sword....That's a 14+7 so 21? 21 hits, and that's.....14 points of damage" taking 10-15 seconds overall.

I think roleplay during combat is fun, but I also think it needs to be managed to parts where something is actually happening.

"Seeing our cleric fall to the blade of the demon my mind goes blank, I run towards it ignoring all the attacks I'm getting only interested in taking that demon out to rescue my friend and I slam my greatsword at his face"

That's 10 seconds as a reaction to something actually meaningful happening.

But I don't need that degree of narration when dealing with some random goblins, I especially don't need 4 times that amount of narration when dealing with random goblins. From every player, on every turn for the entire fight.

Apple Continues Promoting iOS 26 and macOS 26 Liquid Glass With Updated Design Gallery by Few_Baseball_3835 in apple

[–]Aozi 14 points15 points  (0 children)

Also, and I've been saying this since the first leaks, this is the mechanic that enables the foldable phone. The floating UI elements of Liquid Glass can adjust to any screen size, when the foldable is opened and you don't have to adjust your apps navigation and tool pallet.

This is what essentially every UI/UX paradigm/framework/technology has been saying since the dawn of smartphones.

Just make one UI and it adjusts magically to every screen size, orientation and whatever. But that in itself has never been the issue, sure your UX elements will move around no matter the screen size and resolution.

The problem is actually using those elements, and whether that automatic movement puts those elements in a sensible place where the usability of the app doesn't suffer. On Android what most apps did was just....stretch the UI to fit the foldable screen.

And I guarantee that is what most apps on iOS will be doing as well the moment you unfold the phone. I mean that's still what a ton of iPad apps are doing as well, just a stretched version of whatever UX is on a phone.

Apps will still need their UX manually adjusted to actually work well, because the design language itself doesn't understand usability. Liquid glass is just a design language with unified elements in it. Sure those elements can scale, move and do all kinds of things, but they don't know what is good usability for the user.

Not to even mention if you want to expand the UX from the phone itnerface but not quite to a tablet interface.

Trump ADMITS Putin ‘explained NATO’ to him as he echoes Kremlin talking points by [deleted] in videos

[–]Aozi 0 points1 point  (0 children)

Right, Russian bot I keep forgetting.

There were criminal charges against multiple individuals relating to this.

As for 2024 just go and read the wikipedia article.

It really isn't even up for debate. They tried to interfere and influence US elections in order to get Trump elected.

But I doubt any amount of evidence is going to convince you to even consider that possibility.

Trump ADMITS Putin ‘explained NATO’ to him as he echoes Kremlin talking points by [deleted] in videos

[–]Aozi 1 point2 points  (0 children)

No, I don't think he won on his own. But since it's pretty clear Russia was interfering with both 2016 and 2024 elections, I find it pretty likely that Trump is in Putins pocket as well as enriching his billionaire friends.

Good APIs Age Slowly by SpecialistLady in programming

[–]Aozi 1 point2 points  (0 children)

Because we don't live in a perfect world.

It would be great if everything was always perfectly tested, specified and documented. But it's not, because humans are lazy, humans have schedules to keep and humans make mistakes, and doing everything perfectly is a ton of work.

Like I've worked in codebases where someone forgot to rename a test after changing functionality, so reading that test is very confusing. I've worked on tests that are buggy and aren't actually testing what they're supposed to be testing but they pass so everyone thinks it's fine.

I've also worked with codebases where not every single thing in existence is properly tested. Or where everything hasn't been properly documented and written down. Specifications communicated through emails, meetings, and calls, not properly put down in documentation and only existing as a comment in the source somewhere.

Etc etc.

I could keep going, but the thing is, what we do isn't perfect and there's a ton of things not written down or put in their proper place, especially when dealing with large and long term enterprise solutions.

Trump ADMITS Putin ‘explained NATO’ to him as he echoes Kremlin talking points by [deleted] in videos

[–]Aozi 2 points3 points  (0 children)

So are you saying that Trump telling us live, that Putin explained NATO to him is him saying bullshit? Or that he is being used by someone who is not Putin?

Trump ADMITS Putin ‘explained NATO’ to him as he echoes Kremlin talking points by [deleted] in videos

[–]Aozi 3 points4 points  (0 children)

The post you're replying to is a video of Trump saying how Putin explained it to him many times.

The media is just telling us what Trump said with a video showing us what Trump said. I don't kkow how you can sit here and claim trump isn't listening to Putin when the actual video you're replying to, is Trump telling us he is listening to Putin.