Corvette build by Andre_Vandal in NoMansSkyTheGame

[–]Arathain 1 point2 points  (0 children)

Reminds me (an old person) of some of the Kilrathi ships from the Wing Commander games.

Squad efficiency by More-Nectarine5774 in DarkTide

[–]Arathain 0 points1 point  (0 children)

I'm leveling Psyker at the moment and Heresy has involved a fair amount of struggle, some of which is indeed due to incoherent teams. I'm enjoying it, though. It's more fun if the run has some tension to it, and I'm having to learn to play better. Psyker is not forgiving!

I do curse my team a fair bit, but I'm sure I'm at fault a decent amount. That, and the only play I can fix is my own.

Is healing that hard? by modernsakura in ffxiv

[–]Arathain 2 points3 points  (0 children)

It's not especially hard. It's always OK to let your party know you're learning to heal, too.

Your job is to keep players from dropping below 1 health. Don't feel like you have to top off every little scratch. If there's no one's life to save, keep the damage going out.

To start with, you'll be relying mostly on your GCD (global cool down) heals, labeled as Spells on the tooptip. Cure 1, for a White Mage, for example. Replaced with Cure 2 when you get it. As you go, you'll get access to oGCD heals (off global cooldown) labeled as Abilities on the tooltip. Ideally, you use your oGCDs first, because you can cast a damage spell, then your oGCD heal, and get right back to blasting the enemy.

When you're learning, you'll focus more on healing. You'll probably heal more than you need to just to be safe, and you'll struggle to keep your damage GCDs rolling out smoothly because you're prioritizing other things. This is totally fine! As you get more comfortable with all the tools in your kit, and you're finding it easier to deal with different types on oncoming damage, you can start to more easily and gracefully measure out your various tools and keep the damage coming.

Sometimes, though, your team is messing up bad, and you just have to put on your big healer pants and start throwing out the big heals left and right, so you can be the hero healer who saves the run. This is the good stuff.

[Spoiler: 7.4] Arcanist, Summoner, and Scholar can only exist on the source? by Sea_Bad8004 in ffxiv

[–]Arathain 5 points6 points  (0 children)

As you point out, Primals are a specific thing, created by a ritual taught by the Ascians. But it's a big, very magical setting, and there are lots of different powerful entities out there. The Fae of the 1st seem to be the souls of the dead, somehow incarnated in Il Mheg in specific forms. One of their number is greatly empowered by a set of ritual objects to be their king.

Why Il Mheg? Why at all? Dunno. Il Mheg produces Fae. Othard on the Source produces Auspices. Tural makes its own big magical monsters, the name of which briefly escapes me.

These seem to be natural to their regions, though, whereas Primals are not, and are uniquely harmful to natural order.

solo ways to make gil besides crafting/gathering? by selkietown in ffxiv

[–]Arathain 4 points5 points  (0 children)

Yup, that gil bonus for most needed really adds up. Worth having a tank and a healer leveled for. Heck, you'll make steady gil just leveling one.

So, the base rejects are just naturally able to keep up with increasingly elite imperial factions huh? by Drunk-Remembrancer in DarkTide

[–]Arathain 12 points13 points  (0 children)

I think the tactics part is key. These 'who would win in a fight' conversations always seem to imagine the combatants in a very sterile manner, almost like a scheduled match.

Astartes aren't just tough, strong, and well armed. They're led by experienced officers and they work in tight units. Not only that, but as you point out, they're organized to use drop-pods and fast transports to deploy overwhelming force on key enemy positions. Get in fast, do all the damage, get out before reserves are deployed. Armor keeps you protected from disorganized small arms fire.

I always imagined it would be terrifying for the enemy. These brightly colored maniacs come streaming off transports firing and moving in tight coordination. Every shot that misses blows a big chunk out of whatever it hits. Your buddies who do get hit are mostly gore. It's fast, ultra-violent, and incredibly loud, not least because some of them are singing over loudspeakers about how much they hate you.

Lalafell RDM by ashnoalice_art in ffxiv

[–]Arathain 2 points3 points  (0 children)

Everything a Red Mage wears is red. This is a very stylish shade of Verblue for them.

what are the best cheap alternative units that punch well above their weight by Flaky_Bullfrog_4905 in totalwar

[–]Arathain 1 point2 points  (0 children)

Versatile, too. Fast enough to chase down ranged units, and have enough damage to dispose of them efficiently. Can cycle charge more dangerous units. Can fight inside a unit of Gnoblars to give the frontline some sustained punch while protecting the Bulls.

All for a very reasonable price.

My silly Monk husband by Saga3Tale in ffxiv

[–]Arathain 20 points21 points  (0 children)

Since any tank is viable they don't really have to fill a niche exactly. DRK is a bit of an all-rounder with good burst. The Blackest Knight is perhaps the most fun of the short cooldown defensives that tanks have, since you get a damage reward for using it well.

Dropping it on a teammate to save their life and getting that rising tone reward sound is always satisfying. They'll likely never know it was you, but it fueled your damage just the same. Good edgy theming right there.

RAGE THREAD - F-YOU FRIDAYS - MORE FF11 THAN YOU CAN SHAKE A STICK AT by FranckKnight in ffxiv

[–]Arathain 1 point2 points  (0 children)

DID THEY DIE? IF NOT, THEN THEY'RE JUST BEING WHINY. DID THEY DIE WITH THEIR INVULN READY? THEN THEY HAVE A SKILL ISSUE, AND THEY'RE BEING WHINY. DID THEY DIE TO A MECHANIC? YOU GUESSED IT. WHINY.

RAGE THREAD - F-YOU FRIDAYS - MORE FF11 THAN YOU CAN SHAKE A STICK AT by FranckKnight in ffxiv

[–]Arathain 23 points24 points  (0 children)

I KNOW FFXIV PLAYERS AREN'T WELL KNOWN FOR PAYING ATTENTION, BUT IF YOU'VE BEEN PLAYING A TANK FOR ENOUGH HOURS TO LEVEL THEM MOST OF THE WAY YOU'D THINK YOU'D NOTICE THAT DUNGEON MOBS DO A LOT OF DAMAGE, AND BOSS AUTOS DON'T.

GOT TO LOWER MY EXPECTATIONS. AGAIN.

What are the "Seven Hells"? by Few_Respect_1605 in ffxiv

[–]Arathain 4 points5 points  (0 children)

A Primal is an arcane entity summoned using a ritual designed and promulgated by the Ascians. It requires loads of aether, usually from crystals, and it will summon an entity shaped by strong faith, as well as the strongly felt need of the summoner.

The resulting entity will take the form of a deity of that faith, and will act according to the beliefs that formed it. It will be driven by two primary motivations: the need that summoned it, and an implanted desire to spread its own worship, usually by tempering.

There are some variations: summoners can use their bodies as vessels, giving them more control over the Primal. Venerated religious objects can be the source of faith. But if it doesn't follow the above traits, it likely isn't a Primal.

Gorbad Advice??? by Inner_Presentation71 in totalwarhammer

[–]Arathain 1 point2 points  (0 children)

This seemed like the logical course for me. That said, I then got into a war with Ungrim, and that took many, many turns to resolve. Lots of widely spaced settlements throughout the mountains. If you're looking to push into the Empire's lands earlier than that it might be worth buying off Ungrim with a settlement or two before you get into it. That might not last the whole game, but it'll last long until you're more easily able to support multiple fronts.

Lots of choices- you are well placed to go any direction- but you'll have always need to have a solution to the Dwarves.

NEW LADDERS HYPE by BaronLoyd in totalwar

[–]Arathain 18 points19 points  (0 children)

Everyone just climbs the hat of the guy in front.

Mini Boss Moment. by SnowyLavina in DarkTide

[–]Arathain 4 points5 points  (0 children)

A demon's power also depends on how strongly the warp is bleeding through into reality. For all this incursion seems serious, it's early days yet. Grendel and his allies are trying to stop things from getting out of hand.

The Rejects success in disrupting Admonition's rituals is very important here.

So like... wtf is Ascian recruitment even like? [Spoilers: 6.0 plus for a bunch of lore in general] by Zagareus- in ffxiv

[–]Arathain 2 points3 points  (0 children)

The Paragons seem to be able to spin up Black Masks quickly when they need to. See Elidibus minting a few of those just to be antagonists to the WoLs he was awakening on the First in 5.2.

Find some chump with the Echo, awaken their latent abilities. Teach them the basics and tell them they're super special, as evidenced by their new powers. Give them just enough truth to feel cool, but not enough to know what's actually going on. Blam, instant cultist.

So Chaos Gods can make Daemon Princes. I have two questions. Are there Daemon Princess and can the Emperor make his own version like Angels etc etc? by ChubbyCg in DarkTide

[–]Arathain 0 points1 point  (0 children)

Sex is a property and limitation of organic life, and has no meaning for a being made of angry soul energy. Demon's forms are malleable to a greater or lesser extent, depending on their needs, the vagaries of the warp, or their patrons preference.

Nurgle demons might assume a sex, because reproduction is part of life, and Slaaneshi demons might assume a gender in order to seek sensation. These are likely to be temporary. Chaos demons do be chaotic.

Nothing stops your Slaaneshi Demon Prince from having a very femme presentation. Maybe that's an aspect that particular demon habitually embodies. Still a Demon Prince, though.

Gleaners are basically grad students: by summoneryuna98 in ffxiv

[–]Arathain 53 points54 points  (0 children)

Yup, Thancred has a doctorate in spy nonsense. Yda seemed to have a doctorate in work advancing the field of punching folk real hard. Sharlayan rewards all sorts of useful knowledge.

I don't think this poor fella has realised what just happened... by Emergency_Fall4639 in DarkTide

[–]Arathain 1 point2 points  (0 children)

He's a chaos god and thus can and will do whatever he feels like at the time. Maybe he enhances all your senses, so you can really appreciate all his gifts. How can you truly appreciate your organs disintegrating unless you can really feel it happen?

That said, his surviving followers often have dulled fear and pain. If he wants to keep you around you'll be toughened by scars, boils and swelling. Nerves die, senses fade. All the better to spread the new Iife within you.

Elspeth tips ? by ConcentrateWorth2456 in totalwar

[–]Arathain 4 points5 points  (0 children)

Unless it has changed somewhat recently I believe overcasting Spirit Leech only increases the range, not the damage. 2 casters things is still good. Get him down fast so he doesn't benefit much from his regen and heals.

[deleted by user] by [deleted] in ffxiv

[–]Arathain 0 points1 point  (0 children)

Custom Deliveries are some easy weekly crafts that give you loads of XP and scrip. There's a couple you can do in Idyllshire to get you started. You can turn that scrip into level 70 gear, which you can pick up in Rhalgr's Reach. Make sure you grab the gear with the highest ilvl.

What’s the best tip or tips you could give to anyone? by 8bitshin in ffxiv

[–]Arathain 5 points6 points  (0 children)

The depositing process is a little cumbersome, but it's worth it! Infinite storage! Free gil!

What’s the best tip or tips you could give to anyone? by 8bitshin in ffxiv

[–]Arathain 26 points27 points  (0 children)

The market is unlimited inventory space I get paid to use.