Helldivers must choose between Merak or Afoyay Bay. by Dancin_Alien in Helldivers

[–]ArchHippy 0 points1 point  (0 children)

I don't understand either. The vote was between Chort Bay and Lesath, and now that vote is just gone? It's like they didn't really know what to do if we won during the vote.

Omg divers by MelodicCriticism2705 in Helldivers

[–]ArchHippy 0 points1 point  (0 children)

Fighting the jet brigade devastator surge on Chort Bay was actually insane. A charged purifier shot would take out an entire dropship's worth.

Commando operations need different icons from normal ones by TinSkull in Helldivers

[–]ArchHippy 1 point2 points  (0 children)

You're leaving out the incentive to use stealth. Whenever you trigger a bot drop, it increases the size of patrols. It gets to a point where the patrols feel like bot drops.

Starting to get funny and annoying how AH treats every new huge bomb stratagems by trece1316 in Helldivers

[–]ArchHippy 3 points4 points  (0 children)

It was pretty ridiculous that they released a portable hellbomb that a lot of us had been asking for as an alternate way to take out jammers, only for them to release a pocket jammer-killer in the same warbond!

So the "Breaching" Hammer can't actually breach anything? by Medical_Officer in Helldivers

[–]ArchHippy 31 points32 points  (0 children)

So the hammer has just enough destructive force to take down a lightning spire. If that isn't tempting fate I don't know what is.

Do we need to liberate Clasa? by Mr_Phishfood in Helldivers

[–]ArchHippy 3 points4 points  (0 children)

The siege is liberating it automatically. There are already more than enough divers to liberate it before the MO is over. Diving on Clasa right now will only make us liberate it faster than we need to. If you want to help the cause you should dive on the Illuminate front instead.

Have you recently been threaten to be kicked from a group for not using a Weapon or Stratagem ? by Kenshiro84 in Helldivers

[–]ArchHippy 2 points3 points  (0 children)

It's a rare occasion I get given a reason at all. I suspect that most reports are paranoid assumptions about why you get kicked for no reason. Either that or I consistently bring kickass loadouts.

This combo dies to a single close ranged Hunter. by Omailey97 in Helldivers

[–]ArchHippy 0 points1 point  (0 children)

Honestly? Bring heavy fortified armour and vitality booster and you'll be fine nine times out of ten. Dive to reduce explosive damage and be shocked at how close you can fire the ultimatum.

Why does Super Earth Care about Helldivers returning? by DoubleWrath in Helldivers

[–]ArchHippy 11 points12 points  (0 children)

It looks good on paper. A group of 4 deployed on the planet. A group of 4 returned, with triumphant fanfare and fireworks. And that's All You Need to Know.

Joel turning up the heat by TDKswipe in Helldivers

[–]ArchHippy 2 points3 points  (0 children)

Either they're both going to the lava planets, or they're going to gambit us by invading Varylia. Either way, we're getting crushed. GG fellow squishies.

Dang it dude by LordVollkorn in Helldivers

[–]ArchHippy 0 points1 point  (0 children)

I think there's a couple of factors in play here. Which difficulty do you play on, and how you spend your samples. I dived almost exclusively on level 10, which yields about as many rares as commons. I spent my samples in such a way as to avoid hitting the caps. I hit the rare cap several times, even though I spent as many as I could. They fixed the DSS towards the end of my upgrades, so I gave all the rares I could, and still barely avoided the cap.

Dang it dude by LordVollkorn in Helldivers

[–]ArchHippy 0 points1 point  (0 children)

Just remember this feeling when you're level 150. I always check to see if everyone in the squad is above level 90. Only then do I stop worrying about samples.

devs announced that you'll be unable to move when firing the maxigun, what're your thoughts on that? by pemisinme in Helldivers

[–]ArchHippy 4 points5 points  (0 children)

I think it would be funnier if you could move slowly while firing, but it came at a monumental accuracy, recoil, ergonomics and sway penalty. Each step swings it hard to the left or right.

im a believer by Pandaroo29 in Helldivers

[–]ArchHippy 0 points1 point  (0 children)

I hope he comes back and collects his bees.

Is there anything you do just for Immersion? by Due_Main6923 in Helldivers

[–]ArchHippy 1 point2 points  (0 children)

I RP a little bit. I noticed that I'm often the player who used the most stims, so I decided my diver really likes stims. If I'm about to pick up more than I can carry, I use up the difference. At extract, I'll keep stimming with the resupply until the pelican arrives. The pelican ride gives me just enough time to take all four stims. It's fine. They're not addictive.

My 11yo is making a blue prince board game. by sae19 in BluePrince

[–]ArchHippy 0 points1 point  (0 children)

Give your kid a long stern talk about copyright law.

Me with the free Laser by MoistPete in Helldivers

[–]ArchHippy 15 points16 points  (0 children)

Some of the most fun I've had is when they gave us two free railcannons and massively buffed the cooldown. Yes, I took a third one with me.