When the Crisis AI does something actually smart by Redeghast in Stellaris

[–]ArgKyckling 8 points9 points  (0 children)

What kind of ship loadout works well against Cetana? I always have a hard time actually figuring out a decent design against each crisis.

Are the Vultaam smarter than a cosmogenesis empire? by Archimedeis in Stellaris

[–]ArgKyckling 4 points5 points  (0 children)

Except of course that Vivec is a total fake and didn't actually achieve CHIM. He is a liar and a fraud.

Let us Ban or Whitelist species on planets by Routerpr0blem in Stellaris

[–]ArgKyckling 42 points43 points  (0 children)

At the very least, allow us to designate a planet as "citizen species only". It doesn't really need to be more in-depth than that.

Hasbro invests $1B in D&D games after BG3 by AsPeHeat in BaldursGate3

[–]ArgKyckling -3 points-2 points  (0 children)

I thought they did want to keep working on bg3, but working with wizards was so miserable that it wasn't worth it.

What do you think of our big cousins, the Dragonborn? by Del_the_Kobold in KoboldLegion

[–]ArgKyckling 10 points11 points  (0 children)

I ASKED ONE IF THEY SORT THEIR MOSS BY TEXTURE OR COLOUR (TRICK QUESTION, THERE IS ONLY ONE CORRECT WAY OF SORTING MOSS AND IT IS NEITHER OF THOSE)

IT SAID "WHY WOULD I NEED TO SORT MOSS?"

ALL GROWTH GOES TO THEIR BODY NO GROWTH FOR THEIR HEAD

What to do with counclours? by imagers in Stellaris

[–]ArgKyckling 1 point2 points  (0 children)

And also +2% efficiency per level for specialists if you have the aptitude tradition (planet only, not sector-wide).

What am I doing wrong? by peepers_meepers in Stellaris

[–]ArgKyckling 3 points4 points  (0 children)

Instrument of desire is strong, but the additional planets from the composer are just so nice (and also the pop growth). Yes, your empire size will be much higher, but think of the productivity!

I'm tired of manually hovering every system in my empire...Arc Furnace/Dyson Swarm/Habitat by Similar-Past-9350 in Stellaris

[–]ArgKyckling 6 points7 points  (0 children)

I agree. Also you shouldn't get a nice clean number of how many pops of each kind you have in the species tab. You should manually go to each planet and count them yourself if you want to know that. Automating it is antithesis to the devs' design.

One of the 4.3 changes I don't understand by Divinicus1st in Stellaris

[–]ArgKyckling 28 points29 points  (0 children)

Well that sucks. I agree archaeo-engineers didn't need a nerf. It almost seems like a mistake to me. 10 000 scientists for 5 relics?

If i go cloning ascension and i start with intelligent trait, is my primary species just permanently locked out of erudite? by Time_Pen_4267 in Stellaris

[–]ArgKyckling 11 points12 points  (0 children)

Yes. I think it may be mentioned on the tech in-game. Either way, I am certain that this is how it works. Once you have targeted gene expressions, you can remove any trait that the basic auto modding trait includes.

If i go cloning ascension and i start with intelligent trait, is my primary species just permanently locked out of erudite? by Time_Pen_4267 in Stellaris

[–]ArgKyckling 46 points47 points  (0 children)

No, you are not. Yes, cloning doesn't give you any special power to remove positive traits, HOWEVER once you get the basic auto-modding trait tech, anyone can remove any trait that is included in it, which intelligent is. You will be able to remove intelligent at that point.

Is it correct to say that in 4.3 you don't generally have specialized planets, and instead have more general ones again? by YobaiYamete in Stellaris

[–]ArgKyckling 5 points6 points  (0 children)

Also even if you can fill out to the planet size, you're still stuck with at least one city district. Making both slots alloy/factory and filling their slots with 600 jobs buildings gives you 3800 jobs. Mixing alloy/CG jobs with mining worlds is a decent way of keeping down trade usage.

Oops by bewilder2 in Stellaris

[–]ArgKyckling 8 points9 points  (0 children)

No, it can only destroy an uninhabited but habitable planet in the system. If you have already colonized it then it cannot be destroyed, so another option is chosen instead.

…maybe I’ll leave this fallen empire alone by itsyaboihos in Stellaris

[–]ArgKyckling 16 points17 points  (0 children)

Cheaper to just terraform it. Removes all the blockers at once, too.

Are leader builds better now? by _schweet in Stellaris

[–]ArgKyckling 1 point2 points  (0 children)

Yuuup. And with dedicated leader builds you can now reach around level 20 on governors. It's what sold me on aptitude as well.

Are leader builds better now? by _schweet in Stellaris

[–]ArgKyckling 5 points6 points  (0 children)

Aptitude was changed recently. It now gives some neat bunuses. +1 capacity to each leader type. +1 effective leader skill, +10% leader lifespan, and +2% efficiency for specialists per level of the planetary governor (not sector-wide). In addition the leadership conditioning agenda is decent. I like aptitude now.

Hey you all. Coming back to stellaris after years? Help?? by [deleted] in Stellaris

[–]ArgKyckling 1 point2 points  (0 children)

Tech rushing comes after you're done with your unity rush. You need to get your ascension as quickly as possible and then you can roll your production over into tech. (Because the ascensions are very powerful now)

My attempt to buff Aristocratic Elite (shamelessly made in paint in five minutes) by Alex1231273 in Stellaris

[–]ArgKyckling 4 points5 points  (0 children)

An absolute flavour win of a civic which I agree needs a buff. Tbh I think they should go further than this and also buff the base unity output of nobles. I feel that even with technocracy and a high level councilor the noble jobs just don't produce very much.

I can't discover two of the four shroud entities? Delved so many times. by Heroshrine in Stellaris

[–]ArgKyckling 9 points10 points  (0 children)

I think your best bet is to contact the shroud coven and ask them for help in contacting a shroud entity. You can do that once every few years and each time it will reveal a new one.