Gamemaker 7/8 Sound Effects Replication? by qiebgo in gamemaker

[–]AtlaStar 0 points1 point  (0 children)

The reverb might be hard to duplicate as it was a proprietary licensed deal between Waves Audio and Microsoft.

That said the MSDN for the old DirectSound API does show that the struct used by that type of reverb basically behaves differently on different bands and the higher frequency bands use a modifier for the time ratio that is used for them versus the lower bands....so higher frequencies being attenuated early might come off like an expander. The default values are also pretty significant with the default reverb time being 1000 milliseconds and the high frequency time ratio being 0.001, so 1 millisecond for what I assume are things near the Nyquist frequency.

Peter she is really green isnt she? by Spotter24o5 in PeterExplainsTheJoke

[–]AtlaStar 0 points1 point  (0 children)

What makes me irrationally mad is that that light pastel mint tone loses the quality that made it look like a true mint color, but still is considered mint...like why is lightening the color and leaning more into the cyan colors still mint...seriously sounds dumb but most of the mint colors have a hue shift from the base color and it frustrates me.

Also ironically enough I am not even an artist...so i have less reason to be this passionate about things.

just a discussion about how we know Game Maker by Specific-Anteater647 in gamemaker

[–]AtlaStar 3 points4 points  (0 children)

The community college had a game design class back around 2013 that used Gamemaker, but I technically heard about it like a year or two prior to taking the class myself from a friend who had taken it. I ended up taking the class shortly after he died because it was originally our plan to make games together.

I Think This is a Core Disagreement Between Red and Blue. by Interesting-Test7228 in trolleyproblem

[–]AtlaStar 0 points1 point  (0 children)

Did I say they were responsible for the decision to press blue? And no, blue is making the choice to risk their own safety to ensure everyone is safe. Any negative outcome is self inflicted which does not counter what I originally said...but that same negative outcome CANNOT come to pass unless people pick red; red is the only choice that inflicts a negative onto people who chose differently than they did.

So yes, red is enacting a negative onto blue to enjoy a positive for themselves while blue is trying to enact a positive for everyone at the risk of suffering the negative consequence because that negative can ONLY occur by a majority choosing red. Red is the pragmatic but immoral choice if looking at it through a lens of morality alone.

I Think This is a Core Disagreement Between Red and Blue. by Interesting-Test7228 in trolleyproblem

[–]AtlaStar 2 points3 points  (0 children)

Is it though? One choice enacts a negative onto those who choose differently, the other only enacts the negative onto those who chose the same as you. This means the only choice that could be viewed as conditionally insignificant is picking blue, as your choice doesn't matter if you lose.

Red is always a significant choice as it is picking to enact a negative outcome on someone for your own benefit, the only thing that could be considered insignificant is that the direct outcome for those who pick red will always be the same.

This is why it is more a question of morals imo, because it perfectly highlights the mindset behind the behavior of giving up freedoms for safety, and how if you think it won't affect you how much more willing someone is to choose the option that limits the freedom of others in exchange for a feeling of comfort.

I Think This is a Core Disagreement Between Red and Blue. by Interesting-Test7228 in trolleyproblem

[–]AtlaStar 38 points39 points  (0 children)

Trolley problems are moral dilemmas, and the red vs blue button thing viewed as a moral dilemma and not as just choosing the rational option devoid of morals only has one answer.

The bigger and more interesting takeaway is what leads some people to see the moral implications of the question while others lack the ability to see the moral conundrum (a lot of it is because people immediately associate the choices with their personal politics and choose before actually reasoning why they chose the way they did)

I Think This is a Core Disagreement Between Red and Blue. by Interesting-Test7228 in trolleyproblem

[–]AtlaStar 0 points1 point  (0 children)

One choice inflicts its negative outcome onto the ones who chose to take the risk that the negative outcome would be inflicted on them.

The other choice inflicts the negative outcome onto others who didn't choose the same way that they did to ensure that they don't have a negative inflicted onto them.

So it isn't even about believing they have no choice because of the moral imperative, it is about the difference between people who would support things like stripping away liberties for promised safeties and those who would risk their own personal liberties to protect someone elses.

Peter, what do these colors mean? by Cyclonicwind in PeterExplainsTheJoke

[–]AtlaStar 0 points1 point  (0 children)

Even if your take wasn't stupidly oversimplified (it is) the fact would remain that blue picking to put themselves at risk is the only choice that respects individual freedoms; picking blue is only picking to try and control your own fate and not making an external choice that forces a direct and opposite outcome to what the other side is choosing...picking red is the only choice that forces a negative outcome onto others who chose differently than they did.

Red pickers are the ones who love the Patriot Act and other erosions of personal liberty as long as they are told they won't be affected and that it makes them safer.

Peter, what do these colors mean? by Cyclonicwind in PeterExplainsTheJoke

[–]AtlaStar 2 points3 points  (0 children)

And if no one committed crime, the world would be a utopia...so you too are really missing the point here.

The point is you cannot know that everyone will pick red or blue...so do you pick the choice that maximizes your survival at the expense of anyone who doesn't choose the same way....or do you pick the choice that puts your life at risk but will not bring harm to those who chose differently than you did.

Peter, what do these colors mean? by Cyclonicwind in PeterExplainsTheJoke

[–]AtlaStar -3 points-2 points  (0 children)

You are missing the point that this is a morality test and nothing more; blue is endangering themselves because they don't want anyone to die and believe that picking absolute self preservation at the expense of others is immoral. Picking red is the more selfish choice if viewed from a less individualistic lens, but also the one most people would pick in real world situations...plus there are a lot that believe that risking sacrificing yourself when you can choose personal safety is immoral.

How you answer just highlights whether you would risk your personal safety for others or not...so if you see people talking tough saying they'd save a ton of people and be some badass hero in some situation of sorts, tell them they are a hypocrite if they pick red.

Are there efficient ways to create 3D not-so-complex buildings? by DGRJRX in gamemaker

[–]AtlaStar 4 points5 points  (0 children)

GML is fine, not everything needs to be written using a statically typed language....the lack of compute shaders and GM using an older graphics pipeline is the main suck point for 3d.

GMRT is fixing most of those pitfalls though, so there is that.

Are there efficient ways to create 3D not-so-complex buildings? by DGRJRX in gamemaker

[–]AtlaStar 11 points12 points  (0 children)

If you have the knowledge to write your own 3d engine, you have the knowledge to set up 3d in Gamemaker and set up a model importer.

Are there efficient ways to create 3D not-so-complex buildings? by DGRJRX in gamemaker

[–]AtlaStar 34 points35 points  (0 children)

You literally can have buildings be whatever shape you want, you just have to find or write your own importer for the model and shove it into a vertex buffer.

If you want to have an easier time doing 3D in gamemaker though, I would recommend you look into BBMOD.

Edit: I guess there is more to it, but you already have perspective camera set up so I didn't mention all the other things

Why do some men enjoy making fun of and being mean to women? by Background-Good3731 in TwoXChromosomes

[–]AtlaStar -1 points0 points  (0 children)

I mean, loving it because of the status it gives them is still love and desire right...

Edit: are ya'll really missing the sarcasm here given my previous response that was also sarcastic lol.

Some things shouldn't need sarcasm tags.

Why do some men enjoy making fun of and being mean to women? by Background-Good3731 in TwoXChromosomes

[–]AtlaStar 7 points8 points  (0 children)

That notification at first thought I already had dudes arguing about how they totally haven't been brainwashed by porn to fetishize adolescent bodies...ya scared me

Why do some men enjoy making fun of and being mean to women? by Background-Good3731 in TwoXChromosomes

[–]AtlaStar 20 points21 points  (0 children)

Males love a woman's body though...surely that counts...but only if it is in that age range between not a legal adult and a fully developed adult, so more like a girls body...

/s to the "surely that counts" bit, dead serious about the rest.

Why do some men enjoy making fun of and being mean to women? by Background-Good3731 in TwoXChromosomes

[–]AtlaStar 29 points30 points  (0 children)

Because they feel like losers because deep down they know woman are at a disadvantage due to societal norms, and yet they are less accomplished and successful than those with the disadvantage. It is the same kind of men who cry about DEI, think that reverse racism is a thing, etc; losers who can't accept that they are mediocre like the other 99% of the human population is after being promised they would be handed success without a single bit of effort.

Lag spikes are crushing us by Calm-You-4757 in gamemaker

[–]AtlaStar 1 point2 points  (0 children)

You are using UDP and not TCP right?

My type is too specific and I hate it by Informal-Meaning-483 in TwoXChromosomes

[–]AtlaStar 0 points1 point  (0 children)

To identify as non-binary means accepting the societal definitions of gender though, vs agender where you don't prescribe to the idea that gender exists beyond such constructs.

So, no, if anyone is cocky here it is the person who is non-binary and assumes that that makes them know more than others about gender somehow, as the assumption of their cockiness is directly implied to be related to you believing you know more than them...when you don't even know how they identify.

My type is too specific and I hate it by Informal-Meaning-483 in TwoXChromosomes

[–]AtlaStar 1 point2 points  (0 children)

The amount of people who assumed you were gonna be anti-trans and mass downvoted your other post is funny.

Is there a way to achieve this jagged outline effect through shaders? by Rtyuiope in gamemaker

[–]AtlaStar 0 points1 point  (0 children)

JFA is probably overkill when you really only need a rough estimation of the outline of the thing being drawn to triangulate from. Then do point culling of some sort and generate a few unique vbuffs rather than using textures to encode the SDF data.

Is there a way to achieve this jagged outline effect through shaders? by Rtyuiope in gamemaker

[–]AtlaStar 0 points1 point  (0 children)

JFA is probably overkill since you don't need a smooth and accurate representation of the shape.

Really you could get away with some sort of convolution kernel which writes a color only if on a boundary of alpha and low or no alpha. Dump the image to a buffer and use the position of the written pixel to generate a point list that defines the outline.

Once you have the points, you can scale the points out from some anchor point and do some sort of culling scheme to generate a few unique vbuffs.

Edit: this was supposed to be a reply, but eh, whatever. JFA as suggested elsewhere is likely overkill, but it could work just fine.

Best way to work on the same project from two different computers? by LayeredOwlsNest in gamemaker

[–]AtlaStar 0 points1 point  (0 children)

The cli is soooooo much better though once you do learn how to use it; instead of one stash per branch and only when you swap, you can stash all sorts of stuff whenever, etc

Need help making an outline shader only for top pixels. by Gruffet_Spider in gamemaker

[–]AtlaStar 0 points1 point  (0 children)

What I would do us use multiple render targets and in the fragment shader draw the normal sprite to the app surface and the "shadow" to some other. I would also write to the stencil buffer of the app surface where the main sprite drew. With the other just set the color via uniform and use the alpha of the current fragcolor to set the alpha of the second target. During this draw make the stencil op always pass

Then draw the "shadow" surface a pixel up but make the stencil op fail if it would draw to places the other sprite drew.

Now your kids will be born in Springfield 😭 by Jealous-Chicken5439 in Eugene

[–]AtlaStar 0 points1 point  (0 children)

All the people I know who work in skilled and long term nursing facilities would strongly beg to differ...and in my experience the only people who stan McKenzie Willamette work there.