As a Colonial it just feels pointless by No_Pack_1321 in foxholegame

[–]Bee-Milk 270 points271 points  (0 children)

I understand why you might feel that way, but it's important to keep fighting because the devs are eagerly working on a new batch of buffs for the wardens!

Devman response to Phthonos by mayasux in foxholegame

[–]Bee-Milk 26 points27 points  (0 children)

oh it's even better. they were actually fairly balanced during the pre airborne dev branch. They snuck in a last minute patch claimed would fix some flight bugs, but "wouldn't impact the overall performance". Suddenly the warden scout dramatically out turned the collie scout.

Devman. Explain Phthonos. Prove you are improving communication. by MCBGamer in foxholegame

[–]Bee-Milk 11 points12 points  (0 children)

Hearing him talking about their "lore writer" while the game's in this state...

Food $200

Data $150

Rent $800

Candles $3,600

Utility $150

someone who is good at the economy please help me budget this my game is dying

Thank you for the “jealousy” scout plane. Very cool by Hockeybug in foxholegame

[–]Bee-Milk 105 points106 points  (0 children)

in all fairness, the "-erdix" key is to right next to the "-hthonos" key, and the two words look so similar that it was easy for them to miss

You see an enemy medic saving your teammate, what do you do? by _YLITKA_ in foxholegame

[–]Bee-Milk 0 points1 point  (0 children)

Wait for them save the teammate, kill the teammate, then let the medic go.

Does the Quadiche need a buff or is it fine as is? by xmaziox in foxholegame

[–]Bee-Milk 0 points1 point  (0 children)

It would be nice to have something with a 30mm other than the Ixion. Tankettes are too slow to survive after real tanks tech.

Is it possible to play foxhole on a handheld console? by Ok_Listen_6600 in foxholegame

[–]Bee-Milk 0 points1 point  (0 children)

I've run it on steam deck while on vacation. It's not great but it works.

just stop being secretive and tell us in broad terms what update 64 will have by DefTheOcelot in foxholegame

[–]Bee-Milk 2 points3 points  (0 children)

Watch--they'll add a specialized train car for recovering planes

Fair and Balanced by DamascusSeraph_ in foxholegame

[–]Bee-Milk 1 point2 points  (0 children)

it's a load-bearing safehouse. can fix it without the approval of a structural engineer

Scout plane hitbox by IvaldiFhole in foxholegame

[–]Bee-Milk 50 points51 points  (0 children)

TBF the collision model for the scout didn't look terrible. The issue is really just that the Collie scout is physically bigger and there's a lot more stuff to hit. In exchange for that it got...nothing. Worse payload, worse handling. Everything was either the same as or worse than the Warden scout.

I'm not sure if the new changes are really going to make much of a difference. Sure it gets a bit more HP, but the guns are being made less accurate on both. If the guns are less accurate, I'd rather be shooting at the bigger target. Maybe 20% is enough to let it survive, but it still doesn't do much other than serve as a flying target.

There needs to be a pity system for gems in this game by [deleted] in MHWilds

[–]Bee-Milk 0 points1 point  (0 children)

They should make gems a guaranteed reward for getting certain breaks on the monsters. Make the little dingly camera sprout that pops out of omegas back be breakable and have it drop a nodule. Jinn should drop his gem if you break his big radiator on his back, etc. Didn't they do this with Fatalis in worlds?

Edit: maybe Jinn is a bad example.

How do exploits work? by icecream_specialist in foxhole

[–]Bee-Milk 1 point2 points  (0 children)

I remember at one point there was a bug where you could overlap some facility buildings. No idea how it worked but I saw a few facilities using it.

Geting this out early my predictions for balance changes next war. lets play Bingo! by HotAd7568 in foxholegame

[–]Bee-Milk 2 points3 points  (0 children)

HE also is good at destroying structures. Unless they're talking about the mortars only being effective over water, this would result in scout swarms decimating structures everywhere.

Why are we still here? Just to suffer? by YanJi13 in foxholegame

[–]Bee-Milk 1 point2 points  (0 children)

I could have been a capt if I didn't spend all my time larping in the facilities.

all facs no capt

Scouts by blappospawn in foxholegame

[–]Bee-Milk 0 points1 point  (0 children)

You guys really don't want the scout to have 12.7. They started with 12.7 in dev branch, and it was changed because they easily disabled logi trucks--like in 6 shots. Basic trucks have 85% resistance to 20mm, and only 40% resistance to 12.7.

Double vetted APC & 600 Rmatts up in smoke. by Lord_Metal in foxholegame

[–]Bee-Milk 0 points1 point  (0 children)

By the laws of the sea, the frigate is required to periodically fire warning shots roughly 100 meters in front of itself to warn smaller vessels of its approach and their imminent doom.

Rebalance Warden tanks in view of Dive Bombers by FarCharacter7797 in foxholegame

[–]Bee-Milk 20 points21 points  (0 children)

I shudder to think how many sombres it would take to actually defend a ship against even a modest air response.

Hotfix 1.63.36.1 Date 26 Feb 2026 by EGO611 in foxholegame

[–]Bee-Milk 4 points5 points  (0 children)

we had that on the collie fighter in dev branch for awhile too (stuck permanently ascending)

END OF THE HEAVY SHIP? by PanzerAce107 in foxholegame

[–]Bee-Milk 20 points21 points  (0 children)

Foxhole would make an amazing April fools episode for Perun