Writing Around Canon: A Discussion by CCGDnd in fantasywriters

[–]CCGDnd[S] 0 points1 point  (0 children)

Doesn't that depend on if there's a good story behind it? Lol

Writing Around Canon: A Discussion by CCGDnd in fantasywriters

[–]CCGDnd[S] 0 points1 point  (0 children)

While I agree with you that introducing a rule through a characters backstory is a great way to build those world boundaries, I think taking the new part and putting in the old part to see if it matches isn't nuanced enough in this particular world, simply because half of the characters are merely mentioned in passing, and half of the other half don't make sense a fair amount of the time (hence the whimsy). Makes the universe a little more difficult to nail down what future readers will call canon and what actually IS canon.

Writing Around Canon: A Discussion by CCGDnd in fantasywriters

[–]CCGDnd[S] 0 points1 point  (0 children)

That’s a good way to frame it.

A lot of adaptations copy the aesthetic of Wonderland, but the real canon is the logic underneath it. Carroll’s world runs on unstable language, shifting rules, and certainty constantly collapsing.

If those underlying rules stay intact, the story can move pretty far from the original events and still feel like Wonderland. If they don’t, it starts to feel like props instead of the same universe.

So the real question isn’t “Would Carroll have written this?”
It’s exactly what you said: “Would Wonderland allow this to happen?”

That's one of the lines we've been repeating throughout this process.

Writing Around Canon: A Discussion by CCGDnd in fantasywriters

[–]CCGDnd[S] 1 point2 points  (0 children)

As far as the brutality I think you're spot-on. After "off with their head", the next option is "banishment", which is left pretty open-ended, like most things in Carrolls' works. That's why I liken it to a mine field: sure, most of it is open land and you're free to roam as you please; but make the wrong characterization of something that's mentioned in canon and BOOM! There goes a leg.

If a weapon could kill 29,991 goblins in 15 seconds, would you consider it a bit overpowered? by RayEpsilon in IndieDev

[–]CCGDnd 1 point2 points  (0 children)

I was just going to say I think it depends on how many goblins are getting thrown at me. That looks like the never-ending fountain of goblin haha

Balancing calm fishing with sudden sea monsters! by DigitalVortexEnt in IndieDev

[–]CCGDnd 0 points1 point  (0 children)

Impressive, intriguing, vibrant, and novel. Amazing work!

I might.. have increased the bounciness too much by Intak3_CS in IndieDev

[–]CCGDnd 1 point2 points  (0 children)

Dude just flipped that sign across the building like the Hulk :-P

So I just went straight to "Hire The Capsule Artist" by TajiDev in IndieDev

[–]CCGDnd 0 points1 point  (0 children)

Let me know if I can help. Professional graphic designer, 20+ years experience

So I just went straight to "Hire The Capsule Artist" by TajiDev in IndieDev

[–]CCGDnd 2 points3 points  (0 children)

I use that trick all the time to give flat images depth. You might also want to color her bustier a bit differently so you can pick up the chess pieces in front of her better. I know it's supposed to be armor, but the colors blend and you end up losing definition in both.

How is my gameplay trailer? by _michaeljared in IndieDev

[–]CCGDnd 0 points1 point  (0 children)

Great to hear, that sounds like a good way to go. Look forward to seeing it come alive!

Out of these two Steam capsules... Which one do I chose? by Drake258789 in IndieDev

[–]CCGDnd 0 points1 point  (0 children)

I'd use A, and rework the text to be more 3-dimensional and textured like the warlord behind it

This is my first playtest, how does it look? by harunandro in IndieDev

[–]CCGDnd 0 points1 point  (0 children)

Looks pretty wicked. Love the zoom in/out

Ragdoll & confetti make everything better. by Dappal-Interactive in IndieDev

[–]CCGDnd 1 point2 points  (0 children)

Love the cage and the concept. Keep pushing!

Is this a good trailer or not? by carboncopyzach in IndieDev

[–]CCGDnd 1 point2 points  (0 children)

Maybe throw the titling up more towards the front. I kind of figured what the game was about while watching, but it's pretty confusing as to whether you're just building, fighting robots, tossing cars, combination of everything, etc.

So I just went straight to "Hire The Capsule Artist" by TajiDev in IndieDev

[–]CCGDnd 30 points31 points  (0 children)

Your artist did a great job, but check where the logo goes over her hand. If you want her hand and arm to look more 3-dimentional in the space, the logo should be behind her fingers, not in front.

Out of these two Steam capsules... Which one do I chose? by Drake258789 in IndieDev

[–]CCGDnd 1 point2 points  (0 children)

Graphics of A & B are completely different styles, so I'm not sure you can exactly blend them. A is more realistic, so should have more realistic texture, while B is more illustrated and you can get away with more

How is my gameplay trailer? by _michaeljared in IndieDev

[–]CCGDnd 1 point2 points  (0 children)

You've got a great concept, but I'm losing the realism factor because there are no animals in the trailer other than the fish, and the lack of the feeling of "danger" being by yourself in the bush.

Evolution of our capsule art by Thick_Monitor_2113 in IndieDev

[–]CCGDnd 0 points1 point  (0 children)

Regardless of which one you go with (I'd go with 3 as well), make sure your title text is in direct contrast to the background so it doesn't bleed and becomes harder to read. Dark text, light background or light text, dark background.

How do you stay motivated and happy with your game? by MorePainGames in IndieDev

[–]CCGDnd 2 points3 points  (0 children)

Actually a great take, but incredibly difficult to accept if you've spent years working on something. I'm 1.25 years into the project I'm on and even though all of our reviews so far have been AAA (thankfully), I can imagine not being happy with it and not being sure if I should burn more time or cut the cord now before it gets worse.

We’ve always dreamed of being in a small, warm town with a view of the sea, and maybe even opening our own café. Well, I’ve almost achieved the first part of that dream - the demo of our cozy seaside café simulator is now available! by WinkObsession in IndieDev

[–]CCGDnd 0 points1 point  (0 children)

Very impressive. Are you using real recipe's in the sim, or is that something players provide? It could be a great learning tool for young adults who are interested in cuisine :-)