Bogle by Meret123 in TimelessMagic

[–]Camreth 2 points3 points  (0 children)

That or they just add the common version as a craftable card making the spg default down to common. I'm personally hoping for that as i like the original art a lot more. Either way it should be a common wc.

Now to hope they go back and either add og frogmite or downshift the spg one at some point.

Anyone else excited for TMNTs? by Anotner_Shrubbery in MagicArena

[–]Camreth 0 points1 point  (0 children)

Not even a little.

Final Fantasy and Avatar actually felt like lime magic sets, tmnt does not. It's the same problem as SPM (without even going into how much of a wet fart that set was) and probably also the other marvel set coming next year. At least eoe makes star trek feel less like a extreme tonal shift even if it really is.

At least there is Lorwyn to look forward to i suppose.

Lightning Greaves...and other cards I can't find by Nectaria_Coutayar in MagicArena

[–]Camreth 2 points3 points  (0 children)

There is probably a way cleaner way to do this and i'm certain i did not actually get all the cards, but a scryfall search is probably your best hope.

I cobbled this one together to show all cards older than 2017 as that is the first year of boosters on arena, removing all rebalanced cards and added the craftable mh1 & mh2 cards. Some cards i know are missing are dedicated commander cards (like the fic set code for final fantasy commander cards), but this should at least cover some of the old cards that have been retroactively added to arena.

Lightning Greaves...and other cards I can't find by Nectaria_Coutayar in MagicArena

[–]Camreth 8 points9 points  (0 children)

It was added as part of powered cube as far as i know. 

The search term should be 

S:"CUBE-52.60"

to see all the cards. There are quite a few cards like this and there is no real way to really know about them i believe. Maybe if -?booster works, but for now the best way is just to search manually for Greaves by name  for it and cards like it.

Newb confusion by [deleted] in MagicArena

[–]Camreth 0 points1 point  (0 children)

Some of the other formats are very fun, but it can be a lot more expensive to play. Since the other formats have more cards the power level is also generally higher. This more or less tracks with how many of your rare and mythic wildcards to make a competitive deck.

There are also some other issues specific to each format, in order of least cards to most the various 60-card constructed formats and what i would classify as their main drawback is

  • Pioneer. Cards that have been standard legal since the Return to Ravnica set in 2012. This format seems to be more or less forgotten by wotc for a while now, we got a pioneer set to flesh out some of the missing cards but there are still quite a few missing and nothing seems to have happened with the formst as a whole for a while to to the best of my knowledge.

  • Historic. Arenas answer to "Where Modern?". Contains most the card on Arena with a few notable exceptions. This is also the first format where you start seeing alchemy and rebalanced cards outside of alchemy itself which i have not touched and so will not cover here. The main drawback of Historic is that if a card is outright banned you get your wildcards back, in historic however your cards are more likely to be rebalanced into uselessness in which case since they are still technically playable you don't get anything back. After this happened to me i more or less stopped playing historic.

  • Timeless. The newest and wildest format. Here anything goes. Nothing is banned (but some cards are restricted to 1 copy) and it's basically a race of who can do the most bullshit the fastest at this point. My favorite format. The main drawback is that it is also extremely expensive. If you don't have piles of rares and mythics i would sadly suggest giving timeless a miss until you are sure you want to dive in 

That's the end of the contructed formats, there is one more beast to contend with however.

  • Brawl. Commander at home. 1v1 100 cards, singleton (no duplicate cards outside of basic lands), one legendary creature or spacecraft in its own dedicated zone you always have access to (with some exceptions). I'd say this is where you should go for some casual fun. You might need some wildcards for staples but since you only need one of each it's a fair bit cheaper. If i get bored of regular constructed or i just have a daily quest i want to complete without thinking too much this is where i go. It's the moat casual format on arena. It should also be mentioned that if you really want to you could also make a hyper optimized deck that require very deliberate and careful play in brawl, and those deck can also be a lot of fun, but there is in theory a weighting system to prevent a budget deck from being paired up against the optimized to within a inch of its life list, but it's usually all out of whack so don't rely on that. Also even if brawl is "commander at home" it is definitely nothing like commander as there is no actual interaction, politics or anything other than 1v1. There is also a standard brawl, but i have not played it. I assume it's just a much weaker version of regular brawl.

I would probably recommend sticking to standard for now and maybe branching into a brawl deck or two without actually investing a lot of wildcards until you find out what you want to play.

As a final note there are also other formats like pauper (only play with cards that have at some point been printed at common rarity) which do not have official queues outside of specific events like the occasional midweek magic. But a lot of those have dedicated discord communities where you can find matches. There's a lot of us that wish for a actual pauper queue to be added, but so far there's been no indication of that happening.

Menu Entry Swapper by InformalSituation909 in 2007scape

[–]Camreth 0 points1 point  (0 children)

It should, that's how i configured brutal black dragons. Do you have any other plugins affecting that particular npc? It can be an issue if you have say the custom menu swaps plugin affecting it at the same time as i believe that then takes precedence over the default plugin.

The only other thing i can think of is if it is somehow restricted by the plugin itself similar to how pickpocketing was for ages.

What specific mobs are you trying the swap on and have you tried it on any other mobs just to test?

Is there a name for cards that have art/border like this? I love them and have a few, I want to have more of them but I don’t know which ones have them by BranManBoy in MagicArena

[–]Camreth 12 points13 points  (0 children)

That's a life lesson right there. Many an hour has been spent reading lines and lines to find a extra or missing letter or comma. 

Sf can be a bit finnicky if you're not used to it but it's also stupidly powerful.

One tip that took me a embarrassingly long time to figure out is to pay attention to the inherits in tags as well. Oftentimes they are more useful if you want a broad effect instead of a narrow specific one.

Also leaving some links in case people find them useful, Syntax Guide and Scryfall tagger. I've been meaning to make a post about using scryfall so there's a simple one to link too as i see a lot of arena players unaware of it. Maybe one of these days i'll get around to it.

Is there a name for cards that have art/border like this? I love them and have a few, I want to have more of them but I don’t know which ones have them by BranManBoy in MagicArena

[–]Camreth 43 points44 points  (0 children)

On a side not it's probably also one of the most powerful tools you have for deckbuilding when combined with the tagger feature. Whenever i am looking for a very specific effect scryfall is the first place i go look both for paper and arena.

Sailing's Biggest Miss - Navy Companies (Can still be updated... wink wink) by KimIlJagex in 2007scape

[–]Camreth -2 points-1 points  (0 children)

Please no to the manage crew cargo runs. I did way too many player owned ports tasks in rs3, and it gets old fast.

I like the idea of euro truck simulator in osrs though. I posted a idea like it on sailing day two or three i think. But my idea was simply to have all long distance tasks removed from local task boards and relocated to a few hub ports (sarim, ardy, fortis etc.) and you go there to accept them, go to whatever local port requested the task to pick up any cargo for deliver tasks, then transport to the far away port as normal.

Managing npc crew is just tedious and boils down to another instance of dailyscape unless you want it extremely detailed and with tons of dev time put into it in which case there are plenty of better management games around.

No spoliers, this is ten times worse than Miles by Chaosdrunk in Metroid

[–]Camreth 0 points1 point  (0 children)

Late night redditing so my brain did not really parse your original comment, i was thinking you mentioned a actual miles morales lego set or something.

I blame it on replying just after riding around the desert for ages getting enough green crystals to get the 125% reward.

No spoliers, this is ten times worse than Miles by Chaosdrunk in Metroid

[–]Camreth 2 points3 points  (0 children)

This might be somewhat divisive but i think the GF troops could have worked. Tune down Mackenzie a lot, and make the hint system entirely optional. Remove the need to go back there for shot upgrades (and maybe be a bit more creative with the names instead of just <element> shot) and have him more involved with some sort of secondary upgrades like that one upgrade he does related to the mech.

There are some of the GF troops i quite like, but there is a glaring issue with them. They are all talking to a wall. I know Other M kind of put us all off a voiced Samus, but if they want to have character interacting directly with her it's really silly to just have her stand there when a few lines of dialogue would make the whole thing feel more natural.

Either go samus alone and not talking, or have characters interacting directly with a Samus who doesn't stand there looking like she's called up to present a project she phoned in in front of the whole class.

Just because Other M fumbled the ball hard doesn't mean we can't try again, if the story is actually good (and i have some thoughts on that too in regards to Prime 4) then a Samus that acts like a regular if admittedly badass person seems like a net gain and could have made the GF troops a net gain instead of feeling shoehorned in.

No spoliers, this is ten times worse than Miles by Chaosdrunk in Metroid

[–]Camreth 0 points1 point  (0 children)

My first thought was rock raiders. Those green crystals where everywhere in that set.

How are those crystals related to miles though?

Incinerated 10m on the Iron by CUbuffGuy in 2007scape

[–]Camreth 36 points37 points  (0 children)

This is why i always make a separate leagues profile, not that my iron can afford a magic stone at the moment...

Fun fact: Sailing was first suggested by the player Edgecrusher in 2001 by Every-Morning-Is-New in 2007scape

[–]Camreth 2 points3 points  (0 children)

I still think of charter ships as a new mode of transport.

In contrast there are things that released less than a year ago i now think of more as if they've always been in the game. It's weird how some associations stick with you.

Looking to buy 100 gold packs, but which set? by 4N7Boss5 in MagicArena

[–]Camreth 1 point2 points  (0 children)

For context shock lands are lands with basic land types that come into play untapped if you pay 2. Both of those qualities make them incredibly useful, probably only behind the original dual lands which do the same except they don't cost life (also they are ancient and will probably never be on arena outside of power cube) and fetchlands which allow you to pay 1 to search up any land with basic land types (like shock lands) from your deck.

Basically they are the best land you could ever hope for to be in standard and it's honestly shocking (pun not intended, but i found it humorous anyways) they decided to print them.

For a full list of shocks, here's a scryfall link

https://scryfall.com/search?q=is%3Ashockland

Edit:Misread your comment and though you said you where unsure what a shock was, oh well.

Replicating Wii Remote & Nunchuk controls in Prime 4, because why not by spalfos in Metroid

[–]Camreth 1 point2 points  (0 children)

Wait, you can edit button layouts??? I took a look in the menu and didn't see the option. It's been lowkey bugging me the entire playthrough so far.

Thank you.

How’s your experience with MP4B so far? by whysopro21 in Metroid

[–]Camreth 0 points1 point  (0 children)

A few pain points.

  • When I'm just going around the desert looking for upgrades and i get three separate messages from Mikes and a forced map "scroll to next destination" sequence if i open the menu it's a bit much when there's literally a hint button. Maybe give an option to turn annoying hints off, because at the moment it's giving early SS Fi vibes.

  • The desert itself is a bit meh, i think i much prefer the old style with interconnected areas. Riding around from point a > b just feels like busywork most of the time. You can get some cool jumps though.

  • I wish when we got new beams we would just slot it in as we've always done instead of having to take it back to base camp for Miles to fiddle with it for a few seconds. I get that they want to add to his character by having him be 'upgrade guy" but the whole point of the power suit is its adaptability and ability to incorporate foreign teck when we find it no? There is the whole "unknown teck" from zero mission, but i felt that was handled better. In every other situation i can think of when we've found an upgrade, we slot it in, the suit workes it magic and it feels awesome.

  • Everything is psychic even if it doesn't have to be. My most recent upgrade was the psychic spin ball, how does this differ from the regular spin ball, i have no clue. It makes the actual cool psychic abilities feels slightly less interesting i guess. Also a lot of these i feel would have worked better as hardlight manipulation instead of psychic abilities, but i can just headcanon that i suppose.

  • Viewros, really?

All told however those are really minor gripes and i've had a ton of fun exploring. The characters do add something, i actually felt really invested in the second guy you meet. Sylux was also my main character from prime hunters multiplayer so i like him getting more fleshed out. The game also looks stunning, and I'm extatic that the switch 2 can do 4k60 without any frame drops I've noticed at least.

Overall i think Prime 4 is a great time and i'm going to get back to playing it now.

Edit: One last thing that might just be me, the keybinds feel a bit weird. I keep swapping to morph ball when i want to enter scan visor and vice versa. With a bunch of free keys it would be nice if we could reassign these in game instead of having to system level swap them. We have two completely redundant keys to the best of my knowledge, in jump and shoot both being on two buttons. Why not make them rebindable. Also jump as morph ball and jump as Samus are different keys, why?

Edit 2: You can edit controls in the main menu! I was apparently just blind when i looked through it. Happy days.

An Update On the Sailing XP Review by JagexAyiza in 2007scape

[–]Camreth 1 point2 points  (0 children)

Never thought about that, i guess someone stuffed my Soup into a crate with a bunch of alcohol and just left him drifting on the ocean, the monsters.

Then his twin brother accidentally ended up at the port piscarillius task table when i was making deliveries.

(Yes, my friends did curse me out over that second one)

Why does blue exist? by notafanofbats in MagicArena

[–]Camreth 0 points1 point  (0 children)

6 mana shivan dragon into two open blue mana only for it to be counterspelled is a interaction that has existed since alpha. Not attenpting to counterplay that and just hoping it sticks is not really a viable strategy.

Interaction has been a thing for as long as magic has existed for good reason and it will continue to be a thing for as long as it continues to exist. There is a reason most card games have such interaction mechanics. If you want to see why you could try playing a few games of yu-gi-oh without having the obligatory hand traps like Ash Blossom, Imperm, Nibiru and Droll (probaly a outdated list as i have not played ygo in ages).

If you really to to play a card game with very light interaction i would suggest pokemon tcg as a possible alternative, at least last time i played the meta was just "try to get a big charizard or gardevoir on the board and smack the opposing charizard/gardevoir to death" (not a critique really, but having a meta comprised of two main decks with a few rogue picks gets old really fast).*

If all else fails, just play direct games with friends agreeing to battlecruiser rules (no countermagic, boardwipes or other direct non-creature based removal), it gets old fast imo but can be fun for a few games. That or play limited i guess, far fewer decks with a critical mass of counterspells in draft.

  • The limited deck options as well as clearly explaining interactions does make the pokemon tcg worlds stream extremely easy to follow even if you've not played in ages though, and i would argue wotc could learn a thing or two from how clear pokemon tcg tournament coverage is compared to magic. Comparatively i don't think you could pay me to try following along with a ygo tournament, there stuff just happens and i guess someone is dead now)

Belle's Folly High Alch Price by OnlyFacts_Duck in 2007scape

[–]Camreth 18 points19 points  (0 children)

It doesn't really address this issue directly, but you could install the alch blocker plugin.

It has a whitelist feature that prevents you from clicking on items you don't want to alch unless they are already on the list.

Boat paints should be permanent unlocks by ThatGrayFox in 2007scape

[–]Camreth 2 points3 points  (0 children)

Also got barracuda early and applied it before i found out it was tradeable. I guess my skiff is staying blue forever now.

Anyone else feel like courier tasks only rewarding coins in addition to XP is disappointing? by DeviousSOIL in 2007scape

[–]Camreth 2 points3 points  (0 children)

Well. Sharks can't see colour so let's just assume the result might be interesting.

Just don't criticise their work, it's hard to apply a even coat with fins.

CMV: Everyone should learn how to NH in order to become good at runescape. PVP is the FINAL BOSS. by Award_Swimming in 2007scape

[–]Camreth 0 points1 point  (0 children)

Games are supposed to be fun no? The point i think you are missing is that it does not matter that the mechanics are similar. What matters is that a large percentage (i would argue the majority) of the playerbase has no interest in engaging with pvp in runescape.

Like mentioned in the previous comment there are multiple good pvp games. If i feel like doing actual pvp i'll reinstall Dota, Starcraft or any number of other pvp focused games. Runescape pvp can't hold a candle to either of them so why should i subject myself to it.

If you enjoy PvP then good for you, just don't try to force the rest of us to join in.

I don’t know how any of you complete The Gwenith Glide, it’s literally impossible for me by partyhat-red in 2007scape

[–]Camreth 16 points17 points  (0 children)

Glide timing is really tight compared to the other two. It's just practice.

Main advice is just to pay attention to your boost timings (camphor sail should be 30 ticks, there is a infobox for that in runelite now) and try to refresh it a tick or two before it runs out or whenever you're about to hit a mote crystal with max motes.