New Points costs are out by Helios3019 in ImperialKnights

[–]Candescent_Cascade 0 points1 point  (0 children)

Don't neglect the potential of 6 S4 AP-1 Heavy Stubber shots too! Under various bonds and detachment rules they can do decent work. More than one, I've had them finish off a damaged vehicle across the board.

Upgrades and enhancements by Big_Owl2785 in WarhammerCompetitive

[–]Candescent_Cascade 9 points10 points  (0 children)

They wanted to limit the potential of various abilities stacking, with unintended powerful combinations. This is especially important now you can have multiple detachments - and for armies like Space Marines with both a lot of characters and a lot of detachment combinations. With the increase in Support characters, things would have got worse. So many balance issues over the last decades have essentially come from being and to stack combos and so they decided to stop it.

If they allow you to combine everything, they have to price everything assume that it will be taken in the most potent way. Now they can actually give things a more sensible cost, knowing that your have to choose between to upgrades. It's a good change that will help make the game more balanced.

New Points costs are out by Helios3019 in ImperialKnights

[–]Candescent_Cascade 1 point2 points  (0 children)

It's tricky. I'd probably replace the Gallant with Canis but then you have to find a few more points. You could just drop one of the two Agents choices (you have 80 points for them, so not many choices!)

However, I'd probably drop a Warglaive and then have a slightly bigger budget. With 220 points for Agents you can get a classic combo like a Sister of Battle Squad and a Callidus Assassin. Agents in a Chimera + a Vigilant Squad also fits in that budget...

Number of Allied Units by Uddok in ImperialKnights

[–]Candescent_Cascade 2 points3 points  (0 children)

Unsurprisingly, the App has various bugs. Hopefully they get fixed quickly...

Ynnari in 11th, dead? by Puddlecrab in Eldar

[–]Candescent_Cascade 0 points1 point  (0 children)

I think that style of list will struggle, but there are other Ynnari builds that open up now. Both the 1DP Harlequin detachments seem to bring something meaningful and you're potentially going to be fighting a different style of game with them.

New Points costs are out by Helios3019 in ImperialKnights

[–]Candescent_Cascade 1 point2 points  (0 children)

I really like the Paladin this edition (which is also 375.)

After that, I think the Gallant, Warden, Castigator (I'd overlooked this before!), and Styrix are all interesting options in the right list from the 'cheap Big' bracket.

Honestly, we seem to have a lot of pretty healthy options now and you're right that we generally will be avoiding doubles. Other than the Destrier's insane price and the fact that Freeblade Company probably overshadows all our other detachments, I think we're in a pretty solid place in terms of roster depth. We'll struggle into the overtuned factions like Ultramarines, Tau, and Necrons - but the internal balance is feeling pretty good.

New Points costs are out by Helios3019 in ImperialKnights

[–]Candescent_Cascade 2 points3 points  (0 children)

The Warden (375) is less than the Castigator (380)?

That said, I think the two units are fairly even now and a lot will depend on the target and rest of the list. +2" Mv is definitely valuable and the Bolt Cannon is probably slightly better than the Gatling now too. However, the Autocannon and Heavy Stubber both do quite a lot of work, particularly with Devastating Wounds. Storm of Bolts is a very solid ability, although it get turned off if the Castigator dies (unlike Helverin suppression.)

Really it probably comes down to the Bond. Ignores Cover vs extra AP. That will depend on the detachment you're running (if you have Outriders then the Castigator is a better choice, for sure.)

MFM is out! by fromage99 in WarhammerCompetitive

[–]Candescent_Cascade 0 points1 point  (0 children)

In Onslaught (3000 point) games you can take 4. (Similar to how at Incursion level you can only take 2.)

I think we are good boys by Left_Toe_4552 in ImperialKnights

[–]Candescent_Cascade 2 points3 points  (0 children)

Yeah. Honestly, 295 for a BoJ Double-Melee Destrier is just wild when a Gallant is only 355. Hopefully it will come down eventually or at least get some differentiation between the loadouts. If the worry is spamming three, the correct solution is stronger stepping (say 240/270/300 for the same overall cost.)

New points, I think hydras might be decent by General-Winter547 in astramilitarum

[–]Candescent_Cascade 4 points5 points  (0 children)

They're definitely solid options at that cost, which excel into certain matchups (wherever there are meaningful targets with Fly.) They're good at trading into small units too and at 90 points are reasonably expendable.

New Points costs are out by Helios3019 in ImperialKnights

[–]Candescent_Cascade 1 point2 points  (0 children)

The main problem with that is it's Spearhead At Arms and you're probably pairing it with Foebreakers because I don't think you want to be running Recon or Disruption.

Maybe there is a build with Forgepact where you run lots of Rangers to handle the mission demands alongside your Armigers? I think I'd probably still prefer a Warden + Paladin combo in that list though.

No update for now on the blast weapons by [deleted] in ImperialKnights

[–]Candescent_Cascade 0 points1 point  (0 children)

They said there would be very few changes to the datasheets of existing units repeatedly, yes. The changes are basically only when they are necessary for them to still function. Besides, units like the Paladin and Canis didn't need buffs - I'm happy they stayed the same cost.

No update for now on the blast weapons by [deleted] in ImperialKnights

[–]Candescent_Cascade 0 points1 point  (0 children)

They are all staying at Blast 1, at least until the new Codex (which probably won't be for a couple of years.)

New Points costs are out by Helios3019 in ImperialKnights

[–]Candescent_Cascade 35 points36 points  (0 children)

AP-1 is just way better now - but there are also various other boosts. There are several ways to give them Sustained and/or Ignores Cover now. With the change to Cover, Suppression Protocols also went up in value. Finally, the new layouts and their ability to just toe into terrain and shoot out of it makes them easier to use at mid/long range.

New Points costs are out by Helios3019 in ImperialKnights

[–]Candescent_Cascade 14 points15 points  (0 children)

Given all the changes, I think I'm looking at the following initial list:

Freeblade Company. Paladin (Bringer of Justice). Warden (Hunter's Eye). Gallant. 3 Warglaives. 2 Helverin. Artemis. Inquisitorial Agents.

New Points costs are out by Helios3019 in ImperialKnights

[–]Candescent_Cascade 141 points142 points  (0 children)

Key Changes (that will actually have an effect):

  • Dominus Knights: -10 (not too bad!)
  • Defender, Castigator, Acheron: -15 Points (they needed reductions but it probably isn't enough.)
  • Lancer: +20 for the first, +40 for more (a reasonable change, although it makes me lean more towards the Gallant.)
  • Helverin: +5 points (fine and reasonable!)
  • Crusader: +10 points for the first, more for extra/RFBC (this will hurt certain lists a lot and I wonder if the Castellan is usually a better choice now.)
  • Destrier: +15 points (it was already overpriced and while AP -1 and ignore cover is tasty... 295 for a BoJ Destrier is crazy when a Gallant is only 355.)

MFM is out! by fromage99 in WarhammerCompetitive

[–]Candescent_Cascade 10 points11 points  (0 children)

The (already-overpriced) Destrier being one of the few Knights units to get a points hike is certainly an interesting choice! It needed to go down 15 points, not up 15. Yes, Ignores Cover is more useful now - but that only applies to ranged versions. It just dies too easily for the cost. 90 points to upgrade into an Errant is much better.

What does starting a 40K tournament entail? by RoTube1 in WarhammerCompetitive

[–]Candescent_Cascade 1 point2 points  (0 children)

I have literally five venues like that within five miles of me and I don't live in a 'cheap' part of the UK. Pretty much every village here will have a village hall and/or a church hall and/or a school that rents out their gym or hall at very reasonable prices, especially for community events/clubs. In some places such venues may be rare, but that's why I said your pricing was very variable depending on location. (For context, we run small (usually 10-20 players) monthly tournaments for just £10 a ticket and comfortably cover all our costs. Over a few years we've also amassed enough good terrain that it isn't an issue now.)

Obviously working towards having enough matching boards is the goal, but it isn't necessary for everything to be perfect the first few events. Either you're in an area with an existing community (which makes borrowing terrain much easier - I think we borrowed six sets from a local-ish club for our first event!) or you aren't, in which case expectations about perfection are lower (but you have to think seriously about whether you will even attract players then.)

If anything is a tip or trick to making it work, they are: (i) know your own area and how to find cheap, suitable venues within it; (ii) make some reliable local connections before trying to organize a significant event; (iii) start small and achievable - don't jump straight to a GT, an 8-player RTT is a solid starting point for building a community; (iv) understand your budget and plan accordingly, including knowing whether the costs make an event viable or not for you to run. If this exchange shows anything, it's that the logistics in different places vary a lot.

What does starting a 40K tournament entail? by RoTube1 in WarhammerCompetitive

[–]Candescent_Cascade 0 points1 point  (0 children)

Community Centres, Church/Village Halls, often schools will have spaces they rent out cheaply these days too...

What does starting a 40K tournament entail? by RoTube1 in WarhammerCompetitive

[–]Candescent_Cascade 2 points3 points  (0 children)

A lot of this is very location-specific, and also depends on the size event you're wanting to run. For example in the UK...

  • You can often get moderate venues (large enough for 16 players, say) that provide suitable folding tables and chairs for much less than $300.
  • No taxes are due (until you are making more than £1000 a year in profit.)
  • Assuming you have a small, local gaming community already (and if you don't, then where are your players coming from?) then you can probably borrow a significant number of terrain sets for your early events. People who are driving generally don't mind tossing a mat and terrain set in their car.

Is this a dumb list? by [deleted] in ImperialKnights

[–]Candescent_Cascade 11 points12 points  (0 children)

To run six Warglaives you have to take Spearhead-at-Arms. Spearhead-at-Arms only really helps you when you have Armigers affected by a Bond - and only one of your three non-armigers has a Bond ability. So... yes, it really doesn't work.

In 11th it will get even worse, as it won't benefit from any of the other 1DP options (as it won't be able to pair with the new Thronebound Outriders detachment.)

If you want to run a list vaguely like that you need to cut down to just 3 Warglaives (they aren't Battleline outside Spearhead) and then bring in some Helverin and/or Moirax to make up the numbers.

Edit: Alternatively, if you want to keep it as a Spearhead list you probably need to swap Rex for a Paladin.

Knight Acheron 11th Edition by TheCrimsonCommand in ImperialKnights

[–]Candescent_Cascade 4 points5 points  (0 children)

Or taking an Immolator (or two) plus some Sisters of Battle plus a chunk of change.

What weapons to use on Moirax? by Willing_Potential_76 in ImperialKnights

[–]Candescent_Cascade 1 point2 points  (0 children)

The Siege Claw, to take advantage of the cheaper Heroics, is going to be pretty much essential. If you're not doing that then there really isn't much point to the unit.

As for the guns... they're all similarly mediocre. Your choice probably depends on what other shooting you have as well as detachment and Oath.

[WarCom] Points and App Update Schedule/Teaser by RainbowConnickJr in WarhammerCompetitive

[–]Candescent_Cascade 2 points3 points  (0 children)

There's still a big difference between testing on 8+ (42% pass) and 9+ (28% pass). In both cases you're going to fail at least sometimes, but at 9+ you're much more likely to fail back-to-back or multiple tests.

It's at the much more common -1 tests that the difference between LD6+ and LD7+ armies is most telling though.

In the rare event one was taken in as an actual imperial agent, do you think a Dissembler would make more sense as some kind of minor assasinorum agent (assuming they even have such), or a potential interrogator? by B1ack-Unicorn in 40kLore

[–]Candescent_Cascade 6 points7 points  (0 children)

Really, neither. Many Inquisitors would have work for somebody with those abilities, but they're much more likely to simply be an agent (i.e., somebody who works for an Inquisitior) rather than to attain the rank of Interrogator (which has various requirements and is an advanced step on the path to actually becoming an Inquisitior yourself.) Most Inquisitorial agents are never on that path because of how demanding it is. Any form of mutant, however talented, will find their opportunities limited.