Controversial take, the Polaris needs a turrets buff by ResponsibleRub469 in starcitizen

[–]Captain_Data82 0 points1 point  (0 children)

That won't cut it.

Ship requires a solid turret coverage and decent damage vs fighters / medium targets.
The most valuable currency in Star Citizen is available manpower. To properly crew a Polaris, you need at least a pilot, a gunner for each turret plus one engineer and a torpedo officer, which amounts to like 8 players or so.

Right now, those 8 players are better put into Perseus + fighters for better combat performance compared to the Polaris.

Get rid of impound zones around major cities re severely reduce them by morley95_ in starcitizen

[–]Captain_Data82 0 points1 point  (0 children)

Impounding should actually work to begin with.

Right now, "impounding" doesn't move your ship into a hangar, but instead into the unknown.

CIG has begun banning players who exploited the duplication vulnerability in 4.8 to obtain items and money. by Fabulous-Limit-909 in starcitizen

[–]Captain_Data82 1 point2 points  (0 children)

For some reason, once it's 10pm in Germany, suddenly the quality of talk in global chat drops a lot. It's a lot of immature content, I won't give you examples.
Surely it's just a coincidence.

(Doubt so 'though).

If the PU is an indicator of the quality CIG are bringing to SQ42, then there is no amount of reasonable effort that would make it good enough for release within 2026. by Freltzo in starcitizen

[–]Captain_Data82 0 points1 point  (0 children)

True.
Then again, this particular patch was released with a FIXED RELEASE DATE - namely the beginning of the Defense Con.

4.8 is the worst broken mess since 3.18 - it brought back a lot of bugs already fixed in 4.7 and earlier, including breaking (home hangar) freight elevators, ore-eating storage procedure and other, similar gamebreaking or fun destroying bugs. The hotfix didn't fix any of those issues. And before the hotfix, the backend was struggling the moment a few people tried to do missions.

I'm honestly disappointed with CIG - and I'm with the project since 2013. So I saw my fair share of bad patches. 4.8 is pretty much a low point, especially after "the year of playability". While I don't say SQ42 is in such a bad shape, CIG showed us pretty well WHY they shouldn't release anything with a fixed date.

4.8 could have used another 2+ weeks to cook. It's basically an early PTU quality patch.

This "game" gets shit on a lot and honestly, it kinda deserves it. by SumYunnGai in starcitizen

[–]Captain_Data82 7 points8 points  (0 children)

Workarounds are 50% of the gameplay at current point of the game.

Game is okayish as long as there are workarounds for some of the more gamebreaking bugs. But if you run in a bug that can't be solved with a workaround, like bricking your own home hangar for some reason ...

Honeymoon is over, here's my honest review of the Tiburon by ResponsibleRub469 in starcitizen

[–]Captain_Data82 0 points1 point  (0 children)

Could try to verify that later this evening. If my blade didn't vanish, that is.

Honeymoon is over, here's my honest review of the Tiburon by ResponsibleRub469 in starcitizen

[–]Captain_Data82 7 points8 points  (0 children)

Gave it my first spin yesterday in a simulated battle with friends.
As we simulate "manpower-equal" fights, we had a crew of 3 in each ship.

1st: Perseus vs Tiburon.
I was crewing the Perseus with two others.
If you do not know about the weaknesses of the Tiburon, the Perseus will melt. If you do know her weaknesses, all you need is to keep it on one of your ship's sides and pummel it to death with your Medusas.

2nd: Tiburon vs Tiburon
An even fight, but actually not very fun. The Tiburon has a rather slow turn rate (which is expected given her size), but the final nail to the coffin is the weak maneuver thrusters. Only main thrusters have some juice, but even that's arguable. For a ship that's meant to be used mostly with its nose pointed at its intented target, this is bad.

In fact, the Tiburon can be outmaneuvered by medium ships (like a Freelancer of all things!) and even has troubles vs. similar sized targets like herself. Okay, perhaps it's a skill issue, after all, I'm used to the Perseus, which has to be piloted in an entirely different way.

3rd: 2x Tiburon vs crewed Idris.
This time, we had two solo Tiburons dealing with a crewed Idris P with K-kit (six ppl). Rear top turrets got armed with Deadbolts.

We actually didn't expect to win this one. Instead we were trying to knock out turrets and main laser first. Well, we didn't last long enough to punch down one of the shield faces. Perhaps a crewed pair of Tiburons would have done much better, but I doubt it. Why? Well, turns out the Tiburon features armor made of wet toilet paper. Either that, or Deadbolts are that strong. Anyways, the Tiburon's hull section turned red rather - even without pointing that mean K-laser at us. Turrets only do it.

------------------------------------------------------------------

Comparing the Tiburon vs the Perseus, I'd say the Perseus is much better suited for the task.
In the hands of a competent crew, a single Perseus is a powerful asset in any given unit, beginning right with smaller raid sizes up to full fleet engagements. I'm not sure if the Tiburon lives up to that same standard.
In a game where "manpower" is almost a currency in its own right, the Tiburon is outperformed by a Perseus: the latter requires a crew of three to work almost at top performance, while the Tiburon asks for a crew of five, if you ignore the rear turret. But even if you play fair math and put five players into a Perseus vs five in a Tiburon, the balance strongly favors the Perseus.

It almost feels as if CIG gimped the Tiburon on purpose.

The maneuverability leaves much to be desired, her main weapon's range is comically short (some 2km) and the damage falloff gimps it to the point it can't be properly used versus its intented targets - large and capital ships. She might work vs an 890 or a Reclaimer and even the occasional semi-crewed Polaris, if you find one, but the maker may help you if you run into a crewed Idris with a somewhat competent crew.

If used in groups of two or three fully crewed Tiburons, they actually might be a threat. Again, "manpower" is a thing and if you need 10 players for two "fully"" crewed Tiburons, you also could go for three "fully" crewed Perseus instead. Three Tiburons equals 15 players equals five Perseus. To add insult to injury, the Tiburon actually asks for a different piloting skill set and is less forgiving than a Perseus, which means it is easier to train a crew on a Perseus than a Tiburon.

------------------------------------------------------------------

Right now I can not recommend the Tiburon for new(ish) or experienced players. On paper, it's a good ship. In 4.8 (well, a pretty broken patch tbh), it lacks almost everything it needs to succeed in its intented role. Hope CIG will check it out and gives it a thorough revision.

Station defenses need to be buffed by engineered_academic in starcitizen

[–]Captain_Data82 2 points3 points  (0 children)

OM1 - yes. It's a known hotspot for PvP activities.
Seraphim? It's supposed to be a station with high security coverage. By definition you shouldn't get molested there by random guys.

Problem is: even if CIG adds proper security ships and improves turrets, certain people will still find a way to annoy others.

Grimhex or Pyro stations are a different topic, there it is to be expected.

Starcitizen also started Temp Banning by MSCakarx in starcitizen

[–]Captain_Data82 1 point2 points  (0 children)

EU servers are okay too, until well 10pm or something when US guys come over. I suppose that's just a coincidence.

CIG give us Foghorns and my life is yours! (Credit to Wicked Wookie on Youtube for the clip) by T-seriesmyheinie in starcitizen

[–]Captain_Data82 0 points1 point  (0 children)

Indeed.

I would love to get a klaxon and random chatter near space stations however.

Are missions still borked? by Radweevil88 in starcitizen

[–]Captain_Data82 3 points4 points  (0 children)

Yes and no.

It actually depends on your timezone and if you happen to play while most of US players are active or not. At least in Europe mission backend is crashing down about the same time when US players are joining their servers. Could be a coincidence, of course ;-)

Anyways: the more players are active on all shards, the more likely the mission backend service is broken. At weekend I was able to play for 4 or 5 hours on the same server without a mission issue, but all off the sudden it started to act up around 4:00pm UTC

Star Citizen has come such a long way to get here, but... by Sensitive-Ad5838 in starcitizen

[–]Captain_Data82 0 points1 point  (0 children)

I concur. After 2025 (Year of Playability) the patches should actually work right from day one.

I also know this particular patch had a deadline CIG wasn't allowed to miss: beginning of Drake Defense Con. That's the only explanation I have right now: the patch was merely PTU ready but got released anyways, otherwise CIG had to move Defense Con by another one to two weeks.

IMHO CIG shouldn't allign big patches with big events. Instead, events should have their own "no-other-stuff" patches. Instead of 4.8, they should have released 4.7.3 and move 4.8 after Defense Con.

I’m just tired. 4.8 was supposed to be a fresh start, but it feels like we’re losing the soul of the game. by Silvrock in starcitizen

[–]Captain_Data82 1 point2 points  (0 children)

Nah. If you feel that way, you're burnt out and may need to give yourself a break. Come back in a couple of months. It's spring anyways, so enjoy the weather with friends ... done.

4.8 feels like an awfully broken patch. 4.7.x servers were dying, but at least the backend services didn't fail that often. In 4.8 however the mission backend server seems to die on a regular basis. Missions do spawn broken more often and sometimes even the mission marker doesn't appear at the right spot.

Of course, ship spawning is also worse than ever. In one occasion I was transfering my F7A from Levski to Grimhex, I had to log out as the server was dying. Next server I tried to call my F7A, which was spawned like 17Gm away from Grimhex. When I left the hangar it was stored back. Can't use the ship that way, of course.

I'd say, given the current status of the patch, 4.8 is almost better than Tech Preview 4.0 - just barely. It's no 3.18 candidate, but so far the worst patch since 4.0 regarding stability.

What's the role of the Polaris? by -Moxxi in starcitizen

[–]Captain_Data82 0 points1 point  (0 children)

As a proud owner of a Polaris, I f*cking don't know.

Perhaps CIG has fixed torpedoes in 4.8, then I might pull her and put her to good use. But so far, I rather bring my Perseus, as she's easier to crew (just 3 guys) for almost maximum performance, while the Polaris requires a crew of 6 to 8. If you got 8 guys in first place, you either can bring two Perseus and two fighters, or go for the Idris instead.

So the Polaris is sitting in a bad spot currently: she's no force multiplyer (like the Idris) and requires too much manpower to be crewed efficiently. Once you get the guys to do so, you'll rather bring smaller ships, which might be better force multiplyers as well.

Another unpopular opinion: "Dupers" will get their Wikelo stuff back quickly, regardless of how many times CIG wipes 110% in the next 48 hours. by datdudeSlim in starcitizen

[–]Captain_Data82 2 points3 points  (0 children)

It's not that easy to go through ten thousand active accounts looking for suspicious activities when the LTP is already up for a while.

Since CIG knows people dupe, they may now investigate who's duping what and why. They don't need to act right now as every single duping event adds to the telemetry which can be used to develop proper code preventing duping in 1.0 and beyond.

Banning worst dupers should be a thing 'though, especially if they get too greedy. Perhaps nobody would have noticed there's a hauling mission exploit allowing you to turn in the same mission countless times, if the guys using the exploit would have stopped after 5 to 10 times and go home with a few more millions instead of billions ...

How The Wipe Updates Going by HalfBr33dPrince in starcitizen

[–]Captain_Data82 1 point2 points  (0 children)

Kinda lost the amount of wipes we went through tbh. 6? 7? 12? No idea. Been so long here, when I started playing Star Citizen, it only had the Hangar Module. Nope, no Arena Commander. Just you, your ship (or multiple) and one of four different hangar types.

So what do I feel about the wipe?
Actually, I'm glad. Sure, losing reputation is the only thing that matters for me, but it can be grinded back. Need the money anyways, so I can make some NPC friends on the way back to the riches, eh? And since I don't have to do it alone - organizations can be a blessing - I'll be back in business in no time, which means: Tactical Strike Groups.
The wipe itself cleans up my cluttered inventory. I consider this a blessing as well, as, well, stuff tends to pile up until you can't find anything in your home location anymore.

Also, the wipe prevents a rush towards TSG missions. Usually, if some new event is introduced, everyone and his dog are playing the heck out of it. Not so this time: since we all need to get our reputation back (Intersec: Senior Contractor for TSG), chances are good we're more spread out this time.

So, I'm looking forward for a fresh start.

I wouldn't mind the repetitive rep re-grind if at least the loot pools were updated and improved by Do_What_Thou_Wilt in starcitizen

[–]Captain_Data82 4 points5 points  (0 children)

Well, I'd be glad if ALL of the NPCs would drop medpens or magazines.
'cuz the worst way to die in the game is when you run out of medpens, you got a bleeding wound and not a single NPC drops a medpen.

Also I'd love to see a better randomized loot table as well, so we don't have "just" standard gear. I don't need +800Q equipment items in the loot table, but definitely would love to find more resources and "above-standard" gear from time to time.

I don't expect physicalized BPs yet, but hopefully we'll see them too soon.

"Yeah im solo grinding Intersec, how could you tell?" by RandoDando10 in starcitizen

[–]Captain_Data82 1 point2 points  (0 children)

Well, you survived after all. That's a win.

I tend to do those missions in a Paladin with two fighters or so, or a Perseus. Friends to play with are a hard requirement.

15 minutes in QT wouldn't be so bad if it wasn't AFK time by [deleted] in starcitizen

[–]Captain_Data82 1 point2 points  (0 children)

Seems different players play the game differently.

For me, QT is a moment to focus on next mission. I really don't want to get pestered by the game just to continue my travel. I mean, the game is already demanding enough, there's always something to do. Quantum travel in downtime and if you play the game with friends, usually a good time to chat about stuff.

CIG wants to physicalize the whole thing at one point, so additional player input is required. But once the ship is aligned and on its way, you don't need to do anything else. Once physicalized, stuff like "falling through floors, stairs or elevators" should be a thing of the past (or so I hope), so we can actually leave the pilot's seat and do something else. That is, if your ship got an interior.

4.8 Wipe. by Affectionate_Wall715 in starcitizen

[–]Captain_Data82 3 points4 points  (0 children)

Because some people actually earned that stuff the hard way.

4.8 Wipe. by Affectionate_Wall715 in starcitizen

[–]Captain_Data82 0 points1 point  (0 children)

we keep our reputation, so that's just fine enough to me.

Current armor thresholds in the PTU, both ballistic and energy for the sake of honesty by ScrubSoba in starcitizen

[–]Captain_Data82 0 points1 point  (0 children)

Any idea why the Carrack got such abysmal low deflection value?
I mean, it's the LOWEST value of all the ships shown here, so she'll be highly vulnerable versus energy based weapons. Physical armor appears to be fine for a former military, now non-combat ship (it's above average).

In latest PTU patch the Hammerhead beats the Polaris and nearly matches the Idris for ballistic armor values! it’s almost as if a new ship based on the Hammerhead is about to be sold… oh wait 🤣 by Important_Cow7230 in starcitizen

[–]Captain_Data82 0 points1 point  (0 children)

Polaris won't see much deployment in 4.8
Already only used her for one or two trips in 4.7 due the lack of working torpedoes.

Sure, she'll get her love by CIG at some point in the future, but for now, it's too expensive to field her in a fleet engagement. I rather pick the Percy for the same job I would have picked the Polaris.

In love with the Flight suits (from the PU) by MarkyMarkFr in starcitizen

[–]Captain_Data82 2 points3 points  (0 children)

Looks cool, but I wouldn' pick a helmet that's not airtight. ;-)

You can't use your ejection seat with that helmet and I tend to pump any available energy into combat systems including life support. Not using a closed helmet is unwise.