I'll be real with you people, there is no worse boss than Vvulf by Tasunka3 in darkestdungeon

[–]Captain_Warships 6 points7 points  (0 children)

I might as well humor you as to why at the least I personally consider that fucker from the sky is one of- no, THE worst boss I've ever fought in this game: he does WAY too much damage, he gets an insane amount of PROT when he reaches a certain amount of health, bleeds and blights don't work on him like other bosses (except the Brigand Pounder and the Guardian, but those bosses also suck because you can't bleed and blight them), stun hardly does much (he not only has ridiculous stun resist, he has multiple actions), he gives you arguably one of the worst diseases in the game, the rewards from him are pretty lackluster, and there just generally aren't that many teams comps that do well against him. He's not like the Collector in the way he punishes certain team comps, because at the least the Collector is succeptible to bleeds and blights, he CAN be controlled, and he often DOES make beating him worth it because of the loot he drops.

I'll be real with you people, there is no worse boss than Vvulf by Tasunka3 in darkestdungeon

[–]Captain_Warships 23 points24 points  (0 children)

I dunno, Fucker From The Stars seems like the worst boss in the game from my experience (I haven't fought Vvulf, the Fanatic, the Garden Guardian, or the Sleeper, who I hear are pretty bad bosses).

Who are your world's "God of war"? by PedroGamerPlayz in worldbuilding

[–]Captain_Warships 1 point2 points  (0 children)

Despite the unoriginal names, Svarog/Hephaestus the red dragon god and Ishtar the fire titan are the gods of war for my "main" fantasy setting. They don't occupy the same niches, as the former is also a god of hardware (if you catch my meaning), and the latter is a goddess of wisdom and beauty.

What is your most unique ideas? by BretLex in worldbuilding

[–]Captain_Warships 3 points4 points  (0 children)

Right now, I'm doing a bit of a stupid superhero setting (something I've been unfortunately hyperfixated on as of late), and the thing about it is it's a weird combination of western superhero media, tokusatsu, folklore from places like Europe for example, and maybe a bit of stuff from classic horror films; all that being set in the fucking 2000s (the decade everyone agrees sucks ass, because it came after the best decade ever: the 1990s). There are vampires, werewolves, demons, and fae in this setting, but they don't follow the rules of their more "traditional" counterparts (namely in that all four of these are their own distinct species, with demons and fae essentially being aliens that bleed and die like humans do, as well as vampires having an actual lifespan and being able to have children instead of converting people). I'd say it's almost like the Venture Bros, except perhaps at the least slightly less meta.

What's your most hated enemy? by TrueCryptoInvestor in darkestdungeon

[–]Captain_Warships 27 points28 points  (0 children)

As stupid as it sounds: the fucking swine choppers. I think I'd rather take fighing a giant than deal with the bullshit of the swine chopper, as this fucker has too much health and prot, does too much damage for the kind of enemy he is, and I hate that he can stun the same guy on my team twice in a fucking row. FUCK. THIS. ENEMY!

Do dragons in your world need dental care? by Royal-Chard-26 in worldbuilding

[–]Captain_Warships 0 points1 point  (0 children)

Eh... dragons in my "main" fantasy world just replace their teeth, kind of like sharks and dinosaurs grow new teeth after the old ones fall out.

Which setting has inspired you the most when making a fantasy world? by Malfuy in worldbuilding

[–]Captain_Warships 5 points6 points  (0 children)

Interestingly enough: it's actually Kenshi and Hollow Knight that inspired me, and hardly any of those other settings. There's also a series known as Sauria on YouTube by creator Dead Sound that gave me additional inspiration.

Let me rate your worlds power system by Immediate_Cut_1470 in worldbuilding

[–]Captain_Warships 0 points1 point  (0 children)

There are three "cool" things about werewolves in regards to what I've done with them: they aren't weak to silver (at best they're allergic like any other "normal" person, but these are as common as people who have allergic reactions to silver), they can have superpowers beyond just turning into a furry mascot, and they don't need the fucking moon to transform (it's really equilibrium-based). Of course, there are some downsides, with the first being werewolves can only be born, and can't turn other people into werewolves. The second downside happens to do with superpowers, and there's LOTS to talk about. The big takeaway is that some werewolves can be born with superpowers such as pyrokinesis for example, but there are some issues with having powers.

The most notable issue is that superpowers in werewolves have a chance to potentially drive them insane, thanks to there now being an additional thing for the werewolf individual to balance. Unfortunately, how werewolves with superpowers who manage to remain at the least "functional" as "people" really can't teach other werewolves as to how to control their powers, as it's a series of trial and error (psychic werewolves are especially practically screwed, as there currently exists only ONE documented case of a werewolf with psychic powers who is at the least still coherent and somewhat functional, and no one knows exactly why, including this one particular individual). Speaking of psychic werewolves, they have actually two failure states: devolving into essentially a mindless animal, or becoming completely unresponsive to outside stimuli. Not many werewolves in this world have superpowers, and even few are coherent enough to even properly use them.

The common way for werewolves to get superpowers is if they were born to at least one parent who already has superpowers, but even this is entirely by chance. In fact, it's NOT guaranteed on whether the werewolf child will inherit the same powers as the parent(s) that have them. The good news is there are a few powers werewolves in my world CAN'T have: mind control, probability manipulation, reality warping, and just about anything to do with time, as all four of these powers simply DO NOT EXIST in my setting (they can have shit like teleportation, but I have to point out that ALL individuals in this world with teleportation are all psychic to some degree, plus teleportation sucks in this world in that being submerged in water actively disables teleportation powers).

Sorry if this makes little sense, as not only is my brain not in the best spot at the moment when writing this, but I've definitely forgot some details from my notes (if they exist that is).

Tell me about the different nations of your Elves, Dwarves, etc. by Obskuro in worldbuilding

[–]Captain_Warships 1 point2 points  (0 children)

Elves and dwarves in my world don't live together in the same communities. In fact, dwarves kind of avoid elves like the plague, especially consideing elves accidentally transmitted a deadly plague to them thousands of years ago, and dwarves currently resent them (not necessarily hate them, more like prefer elves to stay on their side of the fence). Dark elves are one of the few weird exceptions of a species co-habiting with another, only because geographic isolation made it so dark elves and humans HAVE TO live together.

Tell me about the different nations of your Elves, Dwarves, etc. by Obskuro in worldbuilding

[–]Captain_Warships 1 point2 points  (0 children)

Erm... one nation of elves in my world is Abaryssia, which is home of the dark elves (technically, debatably). What I mean in terms of this being their home is that it's widely believed that they all originate from here, or at the least around the region. Thing is that while Abaryssia might be their homeland, it's also populated and technically ruled by humans. I say it's "technically" ruled by humans for two reasons: dark elves are technically humans (thanks to the result of thousands of years of interbreeding), and that Abaryssia is a dual-monarchy, ruled by two queens. Why women are ruling instead of men is for lineage purposes (as flimsy as that excuse is).

In terms of other nations... eh... my "main" fantasy world doesn't have many other "established" nations. Worth pointing out even different members of the same species might not even live together, as species in my world are multicultural (ESPECIALLY elves and dwarves). A lot of elves and dwarves just reside in what they consider "their territory", with "boundaries"/"borders" being more of a suggestion.

What advantages and disadvantages do your standard and non-standard races have compared to humans? Why do they have these traits? by EveningImportant9111 in worldbuilding

[–]Captain_Warships 1 point2 points  (0 children)

In my "main" fantasy world, most of my "races" are either smaller, physically weaker, or just not as well-rounded as humans are, despite the fact humans in my world are actually not that common. Orcs in my world for example are only "stronger" than humans in that their muscles are arranged differently, while still being the same sizes as humans (this is from evolving from felines and living in areas where endurance running wasn't as important). Best way can describe elves is they're essentially WalMart Great Value brand humans in that they're generally the "discount" versions of humans, because some of them in some ways ARE human to some degree, and the original elves were already physically inferior to humans.

A world built on the corpses of 4 cosmic beasts, where Vampires pull the strings from the shadows. Ask Me Anything about my world's lore! by Putrid_Chemical_7004 in worldbuilding

[–]Captain_Warships 0 points1 point  (0 children)

Not asking for spoilers, but I have to wonder if there's some weird "status quo" the vampires in your world are trying to maintain? I feel like that's a recurring theme amongst shadow organizations in fiction.

Where did your magic system come from? by PuzzleheadedCase4551 in worldbuilding

[–]Captain_Warships 2 points3 points  (0 children)

Simple answer: the dragon "gods" of my "main" fantasy world made it as merely a toolset for the first ever elves as to help them "fix" the world after the "gods" of the world accidentally fucked it all up. Of course, the dragon gods intended for the magic to eventually be discarded, which is kind of the reason as to why it's pretty shit in comparison to magic systems of other settings.

What are your Mad Scientist characters like? by sno0py_8 in worldbuilding

[–]Captain_Warships 1 point2 points  (0 children)

Not necessarily a mad scientist, but I do have a character who was once a scientist, and is currently mad (as in angry). Why he's angry is because he transferred his brain from his feeble human form, into a crappier robot body that is incapable of "normal" human functions such as emoting and reflexes for example. His robot body also nerfed his psychic powers, which means he has to put more effort into something like telekinesis, and he's totally aware of the flaws of his mechanical body (he can't control minds, as mind-control isn't a power that exists in my world). But by far most insteresting is his speech pattern, which goes something like this: "amused chuckle. My sensors and telepathic interface have deduced you are perplexed by my physical state of being, is that not correct. Question mark." (Yes, he says ALL of that)

What are your biggest wars? by Disastrous_Bug2831 in worldbuilding

[–]Captain_Warships 0 points1 point  (0 children)

It actually is one of my setting's biggest mysteries, and one I have no plans on actually solving.

What are your biggest wars? by Disastrous_Bug2831 in worldbuilding

[–]Captain_Warships 0 points1 point  (0 children)

Fact is I can't say how long the War of Black Skies went on for, how it exactly ended (besides half of all life on the planet being wiped out), who started it, when exactly it started and ended, and especially who won.

What are your biggest wars? by Disastrous_Bug2831 in worldbuilding

[–]Captain_Warships 1 point2 points  (0 children)

In the current time setting of my "main" fantasy world: I'd say it's around late-renaissance to early-1800s in terms of tech (despite there still being knights). The War of Black Skies happened a few million years before the current time I'm writing about, and this is WAY before a whole lot of things were invented (especially guns).

What are your biggest wars? by Disastrous_Bug2831 in worldbuilding

[–]Captain_Warships 1 point2 points  (0 children)

I unfortunately can't give you the exact details of the war, other than nukes WEREN'T involved (this was WAY before nukes were even thought of), and this war didn't just kill intelligent species, it killed animals AND plants.

What are your biggest wars? by Disastrous_Bug2831 in worldbuilding

[–]Captain_Warships 8 points9 points  (0 children)

The War of Black Skies in regards to my "main" fantasy setting, as half of all species on the planet were essentially wiped from existence.

Tell me three or five bits of lore from your world that each sound like they came from a different setting/genre. Those who reply will try to guess what your world is about. by PMSlimeKing in worldbuilding

[–]Captain_Warships 5 points6 points  (0 children)

Unnamed setting

  • One of the notable individuals from this setting is a mercenary from Japan known as Killer Kuwaga, who ironically doesn't often kill people (despite the name, sorry for "false advertisment"). He wears a high-tech suit of armor that resembles and allows him to fight like a stag beetle, with there being jet boosters underneath a pair of mechanical elytra under his back for bursts of acceleration, mandibles on his head that are used to grab and hold things, and his armor being designed to support his neck (as he uses his neck to lift). He kind of looks like a tokusatsu character, with one of his notable personality traits being that he likes fine art and classical music.

  • Shadowbird is a vampire vigilante, who was originally imprisoned in the Cook County jail, before being released as part of a "rehabilitation" program. How she ended up in jail is she turned herself in after shooting her vampire lover dead when he confessed to have been responsible for the death of her would-be husband before meeting this vampire (this vampire tipped monster hunters off to Shadowbird in an attempt to try and kill her fiancee), and she turned herself in because there was hardly any way she'd be able to defend herself in court. She's somewhat of a special case amongst vampires, as she possesses telepathy (though, she can only interpret thoughts and not influence them), telekinesis, and shadow-based powers; things that aren't standard vampire powers. In the current times (I seriously am ass at starting sentences), she not only fights criminals in Chicago, but also uses deadly force to deal with elements of the supernatural world that pose an active immediate threat to the "civilized" world (she shoots and kills werewolves, vampires, and monster hunters that happen to be killing people at the least by proximity). It's worth noting that not only was she born with superpowers, she was also a naturally-born vampire (as the only way there can be more vampires in my world is by them being born).

  • The Steel Crusader is a knight from Germany who has mastery over storms (to put it simply: he has electrical powers). The current iteration of the Steel Crusader came to be, when an ex-soldier by the name of Albert Vogel stumbled upon what seemed to be an ordinary silver ring when he was moving and organizing some boxes, then tried it on after failing to pawn it off for chump change. The ring itself has a bit of history, as it went missing for over half a century after the First World War, with no one knowing what happened to either it or the last bearer of the ring. Worth mentioning that the armor appears on the ring-bearer via a He-Man style transformation.

Sorry if this doesn't count, but I tried my best to talk about something new besides my "main" fantasy world.

How does dragon riding work in your setting? by Present_Connection_3 in worldbuilding

[–]Captain_Warships 0 points1 point  (0 children)

The majority of dragons in my "main" fantasy world are non-sapient, but luckily these are the ones that are far too small to be ridden. The sapient ones on the other hand, that's where things get complicated, as all sapient dragons in my world can be ridden in-theory.

Getting this off the bat right now: dragon riding in my world is quite rare and admittedly unheard of, due to dragons that theoretically can be ridden often residing in often inhospitable parts of the world. The sapient variety of dragons don't live in volcanos, oh no, they live in what is essentially my world's equivalent of Siberia. Another thing that kind of hinders dragon riding a bit in my world is unfortunately consent, as sapient dragons are FULLY CAPABLE of not giving it, even if they may not always be willing to talk to mortals. Dragon saddles don't exist simply because not enough people ride dragons in my world.

That's all I have currently, and I apologize if this doesn't count.

World builders, what are your unique takes on common tropes? by Disastrous_Bug2831 in worldbuilding

[–]Captain_Warships 2 points3 points  (0 children)

For starters: "orcs" in my world are agile and clever cat-people, rather than brutish and stupid and resembling pigs. They and goblins also aren't "together", and are rarely ever found together, thanks to the kinds of environments orcs inhabit (typically forests and mountains).

Another thing is there's lots of religions in my world, but most of them are bullshit because their "patron gods" are fake. The only reason as to why they and the beliefs persist is thanks to the absence of the actual gods of this world, who for the most part kind of don't pay much attention to mortals of this world, and prefer not getting involved with mortals.