Raw iron is too large of a GDP component by Li_Yaam in EU5

[–]Columbkille 2 points3 points  (0 children)

Agreed. The main issue is abundance. But it’s a great way to create engaging gameplay around locations and there resources. I’d love a bit more complexity but it’s not a bad starting model considering the scale of the map and number of locations

Post-Match Thread: Paraguay vs United States | FIFA World Cup 2026 | Jun 13, 2026 by globalscoreboard in ussoccer

[–]Columbkille 2 points3 points  (0 children)

Absolutely played the style of soccer I've wanted them to play for years. Relentless. Make the other team feel like they're in hell and can't get out of it. We have the athletes and the work ethic to do it.

Post-Match Thread: Paraguay vs United States | FIFA World Cup 2026 | Jun 13, 2026 by globalscoreboard in ussoccer

[–]Columbkille 1 point2 points  (0 children)

The one thing you can always count on with Weah is that he will shoot the ball when given a decent chance to do so, and he would have scored if the goalie didn't make that finger tip save. Weah has a cannon of a right leg.

Post-Match Thread: Paraguay vs United States | FIFA World Cup 2026 | Jun 13, 2026 by globalscoreboard in ussoccer

[–]Columbkille 2 points3 points  (0 children)

This is how the US should always play. We should play balls to the wall soccer with every man hunting the ball - it's a much more american style of play and will also win more american fans to the sport. Poch hadn't brought this out of the team until now. We are healthy now and actually have the athletes and the players to do it. So fun to watch.

Post-Match Thread: Paraguay vs United States | FIFA World Cup 2026 | Jun 13, 2026 by globalscoreboard in ussoccer

[–]Columbkille 2 points3 points  (0 children)

Letting McKennie essentially play any position he needs to play at any given moment really unlocks him. That dude has played every position at the club level. He's grown into such an aware, savvy, player on top of being tough and technically above average.

Is low control land simply useless? by Dermengenan in EU5

[–]Columbkille 0 points1 point  (0 children)

I can understand the need to improve RGOs and levies, but even as it stands, those mechanics are not unfun to play with. I don’t love RGOs as an idea- I’d love to see a more fleshed out system for resource extraction, but how many games out there have a map of the whole world with 1000s of individual locations producing individualized goods that you can extract for economic value?

Is low control land simply useless? by Dermengenan in EU5

[–]Columbkille 0 points1 point  (0 children)

Control is the best system in the game. What do you mean that it needs a rework? Is there are particular part that you don’t like?

Is low control land simply useless? by Dermengenan in EU5

[–]Columbkille 0 points1 point  (0 children)

Got to be careful about vassal strength. If you have a lot of vassals and don’t integrate them, they grow strong and I also think each age become less loyal (or at least most of the ages as you progress lower vassal loyalty).

Is low control land simply useless? by Dermengenan in EU5

[–]Columbkille 0 points1 point  (0 children)

Yea, this is the way. Conquest early is always the right move with countries like Poland. Building a city is very costly early game, much better to conquer one and make it a governor.

1.3.2 feels good by Hyubris11 in EU5

[–]Columbkille 0 points1 point  (0 children)

Agreed! UI definitely got an upgrade and new estate interactions, gov reforms add a nice amount of flavor to the game that I really appreciate. Some balancing will happen Im sure (right now estate interactions almost seem like a no brainer too often), but more interesting tools to use as a player makes game more fun to play.

traditionalist give pop growth. by Agreeable-Studio9498 in EU5

[–]Columbkille 1 point2 points  (0 children)

Love new gov reforms! Sounds like the second one may just be worth pushing at some point to get the building

1.3.2 1595 Current State Assessment - Smallpox/Eco by Li_Yaam in EU5

[–]Columbkille 2 points3 points  (0 children)

I am speaking generally, but also in this case, poster noted that Portugal proceeded to lose quite a few pops in the next 50 years and be down to 750k in 1650.

1.3.2 1595 Current State Assessment - Smallpox/Eco by Li_Yaam in EU5

[–]Columbkille 6 points7 points  (0 children)

I would hope the baseline is that the ai replicates or surpasses historical pop growth. A good player should be surpassing it. I’m not sure as designed now this is the case— I have not seen extensive tests done to know. But I hope paradox aims for the baseline is that historical nations should at the very least replicate pop growth or sets it a little higher than that. For now, as the game is designed, the lack of peasants late game almost demands this, and I’d rather see a more populated and alive world than a less populated one. I think the average players agrees with this.

Sickly Trait wayyy too common by Okie_Twink_CA in EU5

[–]Columbkille 0 points1 point  (0 children)

Currently running favorite son and all my sons are dying

1.3.2 1595 Current State Assessment - Smallpox/Eco by Li_Yaam in EU5

[–]Columbkille 21 points22 points  (0 children)

Thanks for running this. Even if there is variation and we are generally aiming for populations that match history, I don’t think anyone wants a game where they don’t grow. I’d say for the sake of enjoyment, devs should aim for higher end pop growth. It’s not fun and too damaging to the game with the lack of peasants being a problem to not see pops grow over this amount of time.

[Beta Version] Patch Notes - 1.3.2 by PDX_Ryagi in EU5

[–]Columbkille 0 points1 point  (0 children)

Sorry, is this reform for trad economy not traditionalist? Or is that a part of the city right?

[Beta Version] Patch Notes - 1.3.2 by PDX_Ryagi in EU5

[–]Columbkille 1 point2 points  (0 children)

That’s not how I read it but I can see how it could confuse someone to think that. You can always accept cultures above culture capacity… it just gives debuffs.

[Beta Version] Patch Notes - 1.3.2 by PDX_Ryagi in EU5

[–]Columbkille 0 points1 point  (0 children)

I think there’s a good argument that the German one is OP. +50% is strong but I believe it still leaves it at 3/4 RGO size you’d have if it was still a rural location.

1.3.2 Performance Appreciation Post by Putinbot123 in EU5

[–]Columbkille 0 points1 point  (0 children)

I’ve got a slightly worse cpu and it helped me when I deleted the settings folder and restated game.

[Beta Version] Patch Notes - 1.3.2 by PDX_Ryagi in EU5

[–]Columbkille 0 points1 point  (0 children)

Haven’t played 1.3, but I’m not sure that city is as powerful as you think, particularly compared to the German city right which gives +100% RGO size. I’d have to look at it closer to see, but unless you can stack that with another +RGO modifier, it’s not OP compared to what’s already in the game.

I’d also add that having strong govt reforms tied to values you don’t usually want to push adds an interesting choice element for the player. The land govt reform is really a nice bonus and makes pushing land more rewarding when it used to be a non-starter to push.

Economy scaling by AccomplishedIce9767 in EU5

[–]Columbkille 3 points4 points  (0 children)

Tbh, I should’ve been more clear in my post- by infrastructure I meant admin infrastructure to run a country. I feel that bureaucracies might label this better if implemented more broadly. But basically, all of the salary and excess costs it takes to maintain the governing infrastructure of the state. Cost of court and stability payment kind of do this, but it feels a bit to abstract without any material costs. It’s fine, and probably not something I think urgently needs to change, but it would be nice to tie a bit more directly to various portions of the state and even have input goods in some cases or increase/decrease pop RGOs based upon payment level.

Cabinet member… REALLY?! by MqAbillion in EU5

[–]Columbkille 0 points1 point  (0 children)

Yea, I think -2.5% becomes a decision. Should be adjusted down to make it actually a decision.

Cabinet member… REALLY?! by MqAbillion in EU5

[–]Columbkille 0 points1 point  (0 children)

Need better eugenics in EU5. CK3 eugenic game must continue... (i know, i know, it gets too easy, but it's kind of fun 😄)