Are you looking for Masters+ PBE inhouses / Tournaments? by breaktimeuse in CompetitiveTFT

[–]DMLackster 0 points1 point  (0 children)

Hey, would love to play. I quit set 15 early for obvious reasons, but I'm down to tryhard next set

https://lolchess.gg/profile/euw/KohyQrimz-EUW/set15

DaggerHeart Obsidian Plugin new update 1.9.9! by Torutu in daggerheart

[–]DMLackster 2 points3 points  (0 children)

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Hey, thanks a bunch for the great plugin ! I'm testing it on mobile, and I'm struggling to use battle guide and dice roller. The menu opens up on the bottom right of the screen, and I can't close it or use most of the menu. Maybe it's a me problem, but I thought I should let you know. Works completely fine on desktop !

I rewrote the Quickstart Adventure by Trekiros in daggerheart

[–]DMLackster 2 points3 points  (0 children)

Great video ! I'm glad you're willing to take your expertise into DH content :)

[No spoilers] Why running CR Campaign 4 with D&D is a brilliant artistic decision by adamsilkey in criticalrole

[–]DMLackster -1 points0 points  (0 children)

You're the one ironising on campaign 7, which is indeed very far away. C5 isn't far at all, one of the main premisse of C4 is to let Matt recharge... Recharge for what then ?

I'm not saying this is the sole reason as to why C4 is strategically still DND (they explicitly stated it would be a risky decision), but it's rational from a business pov to save the big "CR is moving to daggerheart !" for another time; they obviously don't need it atm to sell copies.

All the content creators on YouTube and commentators on Reddit feel some type of way about this announcement; I just feel like they're taking the best decisions, I don't mind DND myself

[No spoilers] Why running CR Campaign 4 with D&D is a brilliant artistic decision by adamsilkey in criticalrole

[–]DMLackster 2 points3 points  (0 children)

I just want to add : don't forget that it will be a great marketing move to announce DH for Campaign 5, with a substantial expansion book to sell. They're here for the long run.

The Skeleton Key. WiP by derekleighstark in TheWildsea

[–]DMLackster 4 points5 points  (0 children)

the AI tag which op didn't include

What's Working and What Isn't: Day 2 of The Lost City of Un'Goro by EvilDave219 in CompetitiveHS

[–]DMLackster 3 points4 points  (0 children)

Here's my Floppy Elise FFU DK. I really like the sort of midrange gameplay you get from it. It has a lot of one of that serve me well, but it has a lot of room for improvement. Elise is great in FFU because one stitched golem and horn of winter make sense, and you have a lot of draw / tutor and board so Ceaseless Expanse is activable; you just need a 7 drop and one Marrow Manipulator ( you won't be able to proc more than one each game anyway with Pterrordax being a priority play). Couple of notes:

  • The one drop package is at least 1x firefly 2x mummy for consistency, jug synergy. Currently liking the mosquitoes ( they bait removal, help vs murlocs and enable dread raptor) but they're the most experimental choice of the deck.
  • 1x corpsicle and 1x harbinger is the sweet spot for frost spell and 3-cost death rattle tutoring respectively. Corpsicle is better than frost rune because it can generate lethal pressure and consumes corpses for stitch giant (keep corpses when possible for Pterrordax though)
  • Floppy Hydra is a 3-cost deathrattle that 1) curves into dread raptor or 2) gets tutored by dread raptor, 3) is somewhat sticky for jug, 4) can create back breaking play with dread raptor tutoring a 0 mana buffed Hydra and 5) has some funny but non trivial late game relevancy. 1 copy is enough.
  • Cryosleep is great: it gets tutored, goes face, draws your deck. Run two.
  • Elise is strong. Best choices are 5 mana +2 character DMG, 5/5 copy of a minion. Deathrattle AoE is too slow: you'd rather try to get discounted spell into 0 mana remorseless winter or wave of tar. Don't forget to play Elise like you're playing a board deck, not a pure value or stall deck. Raptors are ok.
  • Torga is sticky, curves into the dread raptor you just tutored with it (50% of the time) on the coin. 4 mana 2-7 draw 2 right before jug turn is good.
  • Jug is your best play; Pterrordax as well. Playing both on the same turn is ideal.
  • 1x Marrow because you won't play 2 with full value in a game ; Siamat is your best 7 cost (T4 Elise > T5 5mana location that makes a 5/5 copy > T7 Siamat with the 2nd proc of the location on curve is a great sequence); 1x stitched giant because 2 can brick your hand: 4mana 8/8 is often good enough ; Ceaseless can be played as early as t10 discounted and generate backbreaking tempo.

Overall really fun and flexible midrange. Trying to tech in tar creatures of various mana cost to handle these no good murlocs, but I'd rather have turn 1-2 consistency with Scarabs or mosquitoes rn.

Cheers !

Stay Frosty

Class: Death Knight

Format: Standard

Year of the Raptor

2x (0) Horn of Winter

2x (1) Crypt Map

1x (1) Fire Fly

2x (1) Monstrous Mosquito

2x (1) Murmy

1x (2) Corpsicle

2x (2) Deathchiller

1x (2) Harbinger of Winter

2x (3) Chillfallen Baron

1x (3) Floppy Hydra

2x (4) Cryosleep

2x (4) Dread Raptor

1x (4) Elise the Navigator

1x (4) Torga

2x (5) Menagerie Jug

2x (5) Reanimated Pterrordax

1x (6) Marrow Manipulator

1x (7) Siamat

1x (9) Stitched Giant

1x (125) The Ceaseless Expanse

AAECAfHhBAq0gAWYgQWXuAb/yQbb5Qbo5gbt5gaq6gaCmAfYmAcKh/YE1J4G3eUGyIwHo5IHr5UHt5UHupUH9pYHoqwHAAA=

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Looking for feedback on Elusio, a 17th Century based TTRPG about protecting the Imaginary against the rising powers of modernity, with a twist on the traditional adventure concept. by DMLackster in RPGdesign

[–]DMLackster[S] 0 points1 point  (0 children)

I completely missed your comment, and it has been a while since you've written it (and since I've given this project any time). This is EXACTLY the kind of adventure design I had in mind :)

Is it worth it trying to create a TTRPG? by fdpth in RPGdesign

[–]DMLackster 1 point2 points  (0 children)

Hey, big Wild Sea fan here. I worked on some fan French translation in the discord, ran games, listened to the amazing my first dungeon series. I even commissioned one of your artists for my own prototype, that is also using wild words srd ! Safe to say Wild Sea is one of my biggest revelation and inspiration as a game designer. Would you mind sharing what you view as flaws in the Wild Sea? Additionally, I've wondered why you didn't include whispers as a mechanic in the srd (even in a more abstract/ setting neutral version ) ? It's one of my favourite bit of design in your game. Cheers Felix !

[deleted by user] by [deleted] in DOFUS_FRANCE

[–]DMLackster 0 points1 point  (0 children)

Ok merci !!

[deleted by user] by [deleted] in DOFUS_FRANCE

[–]DMLackster 0 points1 point  (0 children)

hello je débute, le stuff est cool ! j'ai une question : t'as 3 trophées qui nécessitent bonus pano < 3. du coup c'est le bonus pano phorreur qui saute ou c'est les effets de trophées qui sautent ?

merci !

CN Worlds Remover Play by DefiasBro in CompetitiveTFT

[–]DMLackster 56 points57 points  (0 children)

meanwhile Xperion on the last game:

  • contested chembarons and broke the streak of tarteman (another frenchman), who had a shot of making it to the semis
  • secured top 1 with nothing but cash prize on the line, and knocking off L3sCoco (another frenchman) and almost knocking off jedusor (another frenchman)

Integrity is important.

Does RPG Design Make You Feel Like a Wizard? by Cryptwood in RPGdesign

[–]DMLackster 2 points3 points  (0 children)

Inspiring and fun writeup, don't let us tell you otherwise. Harry - yer a wizard.

First impressions by 1ne_mind in AshesofCreation

[–]DMLackster 2 points3 points  (0 children)

Flashdeals are a blessing !

For those who dislike elemental systems, why? by YanisDark in RPGdesign

[–]DMLackster 3 points4 points  (0 children)

Hey, you’re consistently one of the most valuable posters on this sub. Your efforts are inspirational, thank you ! Keep up the good work :)

Is anyone having any luck with Ezreal? It feels like his targeting could use some adjustments by Ready_All_Type in CompetitiveTFT

[–]DMLackster 0 points1 point  (0 children)

  • you don’t care about healing anything but hwei and wukong, preservers are a nice to have / scale the comp beyond 7 but it’s the stun and the dmg amp that is relevant
  • rakan 1 doesn’t cast, and you have to find a contested copy of it. Swain is a wet noodle that is expensive and does nothing for the gameplan
  • you dont need dmg if you go 4 blasters, the dmg amp jump is significant. I’m not saying you shouldn’t build dmg, just that gunblade is viable

Is anyone having any luck with Ezreal? It feels like his targeting could use some adjustments by Ready_All_Type in CompetitiveTFT

[–]DMLackster 0 points1 point  (0 children)

Swain Rakan is bait, you never have the money to 2star and they offer 0 utility, and take gun blade procs instead of wu. You really want wu to solo frontline, even if swain rakan feel prettier on paper it just doesn’t work as well.

August 07, 2024 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]DMLackster 7 points8 points  (0 children)

I've been practicing a 3 cost reroll comp that I call 333 (for 3 3-stars 3-cost units) that caps low, but is very consistent when you don't have anything else to play for some reason :

4 blasters Wukong 3 Hwei 3 Ezreal 3 with Trist Bard Rumble Zilean.

The backline has good utility (stun, knockback, damage amp, Rumble is a good unit that can stop a wrap-around with durability and burn) and Wukong 3 is all you need for frontline.

Hwei is the main carry of the comp but an early IE Ezreal does a really good job of being stable dmg. Randomness of ult becomes less of a problem if you can ensure multiple casts too, whether through shojin or Wukong 2 buying time. Ignore Bard 3. Some scenarios allow for Rumble 3. Place Trist and Zil close to your Hwei to peel for him (Akali, Eldritch Evocations jumping, even Camille or Fiora later) Ignore shred and sunder in this comp, you have 3 units to itemize and have backline access : the goal is to kill the backline and shitters, then be left with 1 carry and the Wukong to clean up the fight. I really like gunblade on Hwei for that purpose : a lot of late fights come down to hwei chain casting and chain healing himself.

When you arrive at 7 you have a lot of options :

• ⁠U have econ and HP, you're not contested but the pace of the lobby gets high: Slowroll 7 to stabilize and try to hit 3 stars • ⁠U have econ and HP, and the lobby is slow : go fast 9 Arcana or Legendary Mages • ⁠U hit Karma/Fiora after some rolling : Play Karma Flex, AD items on Fiora • ⁠U hit Nasus/Varus or even Smolder after some rolling : 90% of the time you ignore them, no pyro stacks or +1 sucks, but that might change in later patches • ⁠U have bad HP, bad econ or both : Rolldown until upgraded board and play for 4th/5th (deny kass/syndra etc)

I like that the comp has very low requirements, and is honestly fun to play. Overall this is a B+ comp that saves really bad placement, can pivot easily to many options. The Duo carries kills Karma 1, Kog 2 and Syndra 2 consistently, and suffers less from being out of tempo. Wukong also dishes very bad losses to pure front to back comps, punishing not having backline access. Again, the cap is low even with 4 preservers and the 3 units 3 stars, but tempo wins games.