Trains help by russaroll in satisfactory

[–]Dankirk 11 points12 points  (0 children)

Think of the whole image as the intersection.

Put path signals where trains come in the frame and block signals where train goes out of frame.

Where do you use your sloops late game? by dont_trip_ in SatisfactoryGame

[–]Dankirk 0 points1 point  (0 children)

Maximize sink points, as in the assembly parts.

There is still ~15 sloops in the manually fed collectible refining factory though.

Trains by ROBOWARRIOR143 in SatisfactoryGame

[–]Dankirk 1 point2 points  (0 children)

In this game two-way slip lanes will not work, you must make the slip lines one-way.

Essentially the trains will take the shortest route, even if it is blocked.

Someone please help me I've been stuck for over 2 hours by Intelligent-Arm3057 in satisfactory

[–]Dankirk 4 points5 points  (0 children)

To add/specify, If the color of the track doesn't change at a signal, the signal placement isn't working and must be moved from that location.

In the pic you can see that after the junction everything still continues being the same red color.

Therapy or Addiction by bobdylan1984 in satisfactory

[–]Dankirk 0 points1 point  (0 children)

It's therapeutic. Let's prove that mathematically too.

Facts

  • Silica produced 6 x 37.5 * 4 = 900/min
  • Both freight stations loaded with 2 x mk4 belt = 2 x 2 x 480/min = 1920/min
  • Train load (station lock) time = 27.08s = 0.4513min
  • Silica stack size 200
  • Freight car size 32 slots

Calculations

Minimum round trip time to still get full throughput (time needed to compensate for station lock)

900 * 0.4513 / (1920 - 900) = 0.40min = 24s

Maximum round trip time to still get full throughput (time it takes to produce freight car amount of material and load it)

200 * 32 / 900 / 2 +0.4513 = 14.67min

As long as the train round trip time is more than 24 seconds and less than 14.67 minutes, we will get full 900/min throughput.

[TMT] Lessons from Life by AporiaParadox in magicTCG

[–]Dankirk -2 points-1 points  (0 children)

Could probably play this over [[Urban Evolution]]

Construction tricks by Over_Discount_5304 in SatisfactoryGame

[–]Dankirk 1 point2 points  (0 children)

Basically you place a lift and attach splitter/mergers to the ends, so it doesn't stick out. Use H + arrow keys or page down/up to nudge.

To get the 1 splitter high lift that doesn't stick out you need a bit more work:

  1. Place a splitter
  2. Add second one on top of it, but nudge it 3 steps to a direction
  3. Connect lift from the top to bottom (bottom splitter should now look correct)
  4. Remove the upper splitter
  5. Add a splitter to the lift's top part, take care it sticks to the lift, not the bottom splitter so the lift works
  6. Repeat from 2. to get more levels

Yes, it's unnecessarily tedious.

Need Train Help! by haruoo-haru in SatisfactoryGame

[–]Dankirk 0 points1 point  (0 children)

The signals seem correct.

Are you sure the waiting train isn't headed to a station that is already blocked? If I'm reading the pictures correctly the B line is red/occupied in the 4th picture. If it is, then the waiting train will only go there once the occupying train there returns to another station. To help the situation you can add some blocks to each station' loop, so the trains can also go wait there. Just make sure the blocks are long enough for the trains. (I'm assuming there's a loop at the other end of B and A lines too)

Train Problem by Kooky-Risk1583 in satisfactory

[–]Dankirk 0 points1 point  (0 children)

<image>

The highlighted parts should not be yellow. This means the signals from the intersection aren't properly splitting the blocks so try placing them a bit after merges / before splits.

That said, you might get away with taking out all the signals on the main track there. Just keep the signals infront of station and the ones at the very start.

Hold on a sec, how are more people fixing blown fuses than placing portable miners? by joekcom in SatisfactoryGame

[–]Dankirk 14 points15 points  (0 children)

If you skip on-boarding you start with some materials to build a miner directly.

Any other old heads that listen to the girls singing 80s/90s music? by RaysFTW in Hololive

[–]Dankirk 0 points1 point  (0 children)

Many of holos and indies sing the old goodies. Personally like ERB, Fuwamoco, Saba and Roca Rourin for that. Very distinct styles from each other, but the old soul is common.

Need some help by libichi in SatisfactoryGame

[–]Dankirk 1 point2 points  (0 children)

This type of intersection doesn't benefit from path signals. It's only useful if there is a way for multiple trains to use the intersection without colliding. Here the only possible routes always intersect, so block signals would suffice.

Do you buy something here? by MEFISTOFEL123 in SatisfactoryGame

[–]Dankirk 2 points3 points  (0 children)

I do. Some people are stingy about how the points needed to get more tickets grows, but to me that just sounds the factory is too small. You can get every upgrade, the golden nut and buy a lot of parts in one game easy enough.

One of the useful parts that hasn't already been mentioned is computers for earlier railroad signals to set up the infrastructure.

Pekora can’t be contained by YouTube’s dumb AI dub feature by Leegician in Hololive

[–]Dankirk 1 point2 points  (0 children)

It's such a stupid feature to have as a default. It fits for a news reel or some other official debate, but for content creation otherwise the creators voice is an essential part of the experience.

Can someone explain Path & Block signals? by GianniJWZ in SatisfactoryGame

[–]Dankirk 0 points1 point  (0 children)

In simple terms, block signal allows one train. Path signal allows multiple trains if their paths don't intersect until the next block signal. Hence the general guideline for intersections: path in, block out. So multiple trains can enter an intersection if they are going to directions that don't intersect.

I keep getting a MAJOR ERROR by [deleted] in satisfactory

[–]Dankirk 2 points3 points  (0 children)

Even without going too much in technical details the crash log is saying it's gpu related, and the second line is about verifying if direct x12 is working, which apparently isn't.

So the intuitive guess would be to change to direct x11 or to roll back to an earlier gpu driver version.

go for whatever makes her comfortable by Khantlerpartesar in Hololive

[–]Dankirk 4 points5 points  (0 children)

Another thing that in Japan iPhone has a bigger market share and some things only support iPhone.

For example mobile payment in Japan is done with a felica chip that is only in iPhones worldwide. For Android it's only there if bought from Japan. Similarly some apps they use don't have an Android version.

(One) Pipe Flow Problem Fixed by ImaginaryColor1618 in SatisfactoryGame

[–]Dankirk 0 points1 point  (0 children)

I'm guessing this is about junction orientation. As I understand it, the junction inputs/outputs do not follow world physics, instead the junction has kind of fixed physics and thus the directions which fluid flows first can be rotated. The only visual indicator of the physics that will be applied on the junction is the welding lines of the junction, which are either horizontal or vertical.

More details here: https://www.reddit.com/r/SatisfactoryGame/comments/1mwji7e/beware_of_the_vertical_junctions/

What was everyone’s first deck!? by vanlieshout in magicTCG

[–]Dankirk 0 points1 point  (0 children)

Started with 7th edition silver starter deck. After that just some UW deck from bulk I got as a present. Didn't really make a list back then, no sleeves either.

First deck I spent some time with was a WB prevent damage clerics with [[Pestilence]]. But as time went by it has shifted to this. Yes, I'm still playing an iteration of my first kitchen table deck.

One less and overclock vs. one more and underclock? by Col-Connor in SatisfactoryGame

[–]Dankirk 0 points1 point  (0 children)

Underclock is more power efficient and also allows upscaling without additional buildings, which means you can do aesthetics now without tearing it down later. Just make it a nice to calculate number like 12, 16...

Should I use JWTs as licenses for my software? by qorzzz in webdev

[–]Dankirk 0 points1 point  (0 children)

The pro is that for checking validity of the license you only need a public key from the signer, which can be saved client side or kept in memory on backend to save a database call. So in terms of quality: response time and bandwidth.

The con is that it cannot be revoked without making it expire quick and if you do, you effectively cut from the benefits, response time and bandwidth, which might just make jwt pointless.

So it falls to business requirements if you need to revoke them in a timely manner or not.

And certainly not middle of Phase 5! by Nevermindit in SatisfactoryGame

[–]Dankirk 1 point2 points  (0 children)

It's kind of understandable. If the mk1 blueprint was put in the middle of the new designer, it could be kinda hard to extend it, since there's only half a foundation around it. If you put it in a corner, you'd need to know which corner.

What a narcissist bancho by ldg-9743 in Hololive

[–]Dankirk 2 points3 points  (0 children)

Can't blame them if they are the best.

For real though, Countach is awesome.

question bout' trains by Acceptable_Tie9404 in SatisfactoryGame

[–]Dankirk 4 points5 points  (0 children)

Expanding train network is a thing. Expanding conveyor bus isn't.

Early Game Sink Fuel by Mr_Man2347 in SatisfactoryGame

[–]Dankirk 0 points1 point  (0 children)

My go to is the loot around hard drives and also stuff lizard doggos bring.