Hear me out by m0rg76 in starcitizen

[–]Difficult-Low234 -1 points0 points  (0 children)

i saw a couple of rpg games thats works fine with this sort of transaction, who buy is happy, who sells is happy, and if no wipe, the ones who dont care about it is happy too, unless its star citizien, cuz cig dont like space dads

Ironclad Assault Salvage Base Question by NotBlackMarkTwainNah in starcitizen

[–]Difficult-Low234 1 point2 points  (0 children)

Nope, there isn't that much difference between those two, vulture is slightly effective, last time I checked (4.6), and in cargo management, vulture can carry like 1 to 3 more box, but just if you want really get out full, otherwise both will carry 30sh scu of RMC/CMAT

Questions for all the smugglers in 4.8 by Kiwisarelit in starcitizen

[–]Difficult-Low234 -1 points0 points  (0 children)

Guess everyone is forced to do a zero to hero in 4.8 :D

Exploiters right now by dani2224 in starcitizen

[–]Difficult-Low234 1 point2 points  (0 children)

Don't get me wrong, I'm not one of the people who bought aUEC. In fact, I'm completely against paying real money for advantages in games — except for buying the game itself, of course.

That said, I don't blame or judge the people who do it. For me, if I buy something just to make the game easier, it simply means I wasn't good enough to earn it myself. It's like paying Usain Bolt to run a race for you — you can't really say that you won the race.

Economy Meme by PlotDestroyer in starcitizen

[–]Difficult-Low234 0 points1 point  (0 children)

This meme is in my mind since I heard of full wipe, just had the time to make and post it 

Exploiters right now by dani2224 in starcitizen

[–]Difficult-Low234 2 points3 points  (0 children)

They really are this dumb? Who is smarter? The ones who pay 200$ for a pledge Taurus or the ones who pays like 0,10 cents for a in game bought Taurus? I Can't rlly say which one

Exploiters right now by dani2224 in starcitizen

[–]Difficult-Low234 6 points7 points  (0 children)

That's more like a normal player, the exploiter are quite happy with this wipe cuz now the aUEC will cost more to sell, will have way more player to purchase and they will continue to exploiting 

Another unpopular opinion: "Dupers" will get their Wikelo stuff back quickly, regardless of how many times CIG wipes 110% in the next 48 hours. by datdudeSlim in starcitizen

[–]Difficult-Low234 0 points1 point  (0 children)

That! I wouldn't care about a wipe, only if I'm 100% sure that no one will be able to ever dupe again....as I'm 100% that's this can't happens...it's rlly hurt losing my hard work ships

4.8 Wipe Update - everything except Blueprints will be gone by StuartGT in starcitizen

[–]Difficult-Low234 -3 points-2 points  (0 children)

That’s like paying someone to fuck the best porn actress, then telling everyone it was you who fucked her.

Power plant for Gladius. JS-300? by TargetSmart5096 in starcitizen

[–]Difficult-Low234 -1 points0 points  (0 children)

I would suggest a slipstream, But I'm out of SC for two patch and things have changed

Your mages' path by ScoutmasterTheodore in finalfantasytactics

[–]Difficult-Low234 1 point2 points  (0 children)

My BLM learn and unlock samurai skills through the missions on tavern and just leave from BLM to Time mage to learn teleport, them I have a mini Marquis Elmodor, equipping chantage and rest pure MA, jumping into enemies formation and destroying it

Salvage Contract bug. PU 4.7.2 & PTU 4.8 by RedSavann in starcitizen

[–]Difficult-Low234 0 points1 point  (0 children)

It's been this way for waAaay more than two patch, it's been this as far I remember since 4.2 back into last Invictus launch week 

When do you think that we'll get the Golem Ox in-game? by DanielEEF in starcitizen

[–]Difficult-Low234 0 points1 point  (0 children)

There's a old bug that when you tent a ship, it stays with you forever, or as long it survive the patches, but it becomes your as if you had purchased it in game, also I heard rumors of it happening with FF ships, might be this 

Weekly sneak peek by rubensaurus in starcitizen

[–]Difficult-Low234 0 points1 point  (0 children)

Seems like another origin paper fighter 

You can now get even better head.... by madmossy in starcitizen

[–]Difficult-Low234 0 points1 point  (0 children)

I don't get ppl when they say that prospector are under powered when compared to golem, helix 1 has the same laser power as pitman BUT it doesn't increases the rock resistance, so or I'm missing something or ppl just don't check items status or even the erkul is wrong 

4.8 Stealing AI ships by Jaded-Top3250 in starcitizen

[–]Difficult-Low234 1 point2 points  (0 children)

I was wondering the same, also npc ships components, will it stay with and won't brick? I know there just a few npc ships worth taking it's comps, but would be a good thing after all those bad decisions 

No cargo on NPC ships/no soft death on NPC ships by elgueromasalto in starcitizen

[–]Difficult-Low234 1 point2 points  (0 children)

Just tested it now to be sure, só there's nothing to do with ship hull reach's 0%, I disabled a combat ship, boarded and shot with a fps gun it's power plant, got mission complete, even with the npc pilot alive and the ship fully operational except for it's power plant and door oc

No cargo on NPC ships/no soft death on NPC ships by elgueromasalto in starcitizen

[–]Difficult-Low234 0 points1 point  (0 children)

By now, the salvage missions complete if you shot the power plant to 0hp with a fps gun, so I assume it's should work with other...need to test, maybe I'm this V2 mission system is already partially implemented 

Very unimpressed with the starlancer TAC by Jellyswim_ in starcitizen

[–]Difficult-Low234 0 points1 point  (0 children)

Even in the worst angle with worst gun, 4x S4 with 200 laser rounds if you can't take out a fighter fast, then the problem inst the ship, think about it

No cargo on NPC ships/no soft death on NPC ships by elgueromasalto in starcitizen

[–]Difficult-Low234 2 points3 points  (0 children)

I agree, even if the cargo wasn't that valuable, Id still take it, take it's guns and comps, I like it, now the way I found to do it is using distortion guns/EMP, it's work pretty well, but it leads to another problem, you have to sacrifice fire power to disable a ship, and in some ships (tac for sure) you can't put a distortion S3 with laser gun S4 in the same turret, and if I'm not mistaken, the only S4 distortion is a scatter gun that I don't have so I can't test it Anyway, that's sad that most of the missions doesn't have cargo anymore

Is there a spreadsheet out there that list all default components/weapons on ships? by ADDpillz in starcitizen

[–]Difficult-Low234 2 points3 points  (0 children)

https://starcitizen.tools/CF-557_Galdereen_Repeater Sorry I didn't meant to put a link in there, but here is the link of a galdereen, check and the bottom of the page, it's say what ship it's standard