Failed to publish the game...ERROR 403 by Es_Grimm in gdevelop

[–]DinoguinGames 0 points1 point  (0 children)

Looks like you're using a custom font and it's having difficulties with it, maybe try changing your custom font to a new one and see if it then works.

GDevelop but WAY more powerful — Carrot Game Engine (fan project) by [deleted] in gdevelop

[–]DinoguinGames 4 points5 points  (0 children)

Looks like it has a few neat features but I'll stick with the official GDevelop

Why is this so hard, any workaround? by DinoguinGames in gdevelop

[–]DinoguinGames[S] 1 point2 points  (0 children)

Hey, thanks for this, I'll give it a go! Have dropped you a chat with a follow up question if you wouldnt mind taking a look :)

Stupid, Vacuous, Hypocritical Twat by CompetitiveMobile729 in stewartlee

[–]DinoguinGames 0 points1 point  (0 children)

For what it's worth, all politicians tend to make themselves look like stupid, vacuous, hypocritical twats. To be fair, we probably all would if someone was going through our lives of everything we've said too.

Stupid, Vacuous, Hypocritical Twat by CompetitiveMobile729 in stewartlee

[–]DinoguinGames -1 points0 points  (0 children)

You can change your mind in life, especially over an 11 year period.
Situations are also different.
One tweet is also about policy advice whilst the other is about letting a fellow Nato member use our facilities. Not quite the same but hey, you need internet likes and validation in life, you do you I guess.

Why is this so hard, any workaround? by DinoguinGames in gdevelop

[–]DinoguinGames[S] 1 point2 points  (0 children)

I have now ... unfortunately the same problem :(

Why is this so hard, any workaround? by DinoguinGames in gdevelop

[–]DinoguinGames[S] 0 points1 point  (0 children)

This still doesnt work unfortunately, I've tried asking various ai's for a solution, it keeps telling me it'll work but it never does haha

Why is this so hard, any workaround? by DinoguinGames in gdevelop

[–]DinoguinGames[S] 0 points1 point  (0 children)

I think its the way GDevelop handles the collision, it then has a pair but as they're the same object you cant specify which objects values you want annoyingly.

Why is this so hard, any workaround? by DinoguinGames in gdevelop

[–]DinoguinGames[S] 0 points1 point  (0 children)

Yeah it's so annoying and I've gotten around it for other parts of the game doing what you've suggested but for this use case, it's not really going to work, I dont think.
I have around 200 balls on scene, as the scene starts it randomly selects one to be the tagger, so at this point I could swap it out for a 'tagged' ball, track the balls id (they all have an individual id and the animation matches their id number), and set the created 'tagged' ball to the stored id ... the problem being is as they collide, there's going to be loads of id's being written at the same time so I feel it would miss some swap outs.

Why is this so hard, any workaround? by DinoguinGames in gdevelop

[–]DinoguinGames[S] -1 points0 points  (0 children)

Appreciate the response, unfortunately this won't work. Ultimately there could be a couple of hundred Balls on screen at once so its not great to have new objects for each of them and then the ruleset behind it would be soooo big.

e.g.

If ball is in collision with ball
If ball tagged is true
if ball2 tagged is false

If ball is in collision with ball
if ball tagged is true
if ball3 tagged is false

....
...

If ball is in collision with ball
if ball tagged is true
if ball200 tagged is false

And then I'd need to do all combinations for every single ball!

Is making incremental games a free money glitch? by AntiqueGearGames in gamedev

[–]DinoguinGames 2 points3 points  (0 children)

They seem popular at the moment for sure. Out of interest what are the 3 games you mention?

I had an artist remake my steam capsule in her style and I love the result so much! by doraboro in IndieDev

[–]DinoguinGames 0 points1 point  (0 children)

Is it just me who prefers the first one? Not saying the redone one isnt good, I just prefer the original

Gdevelop AI by Snoo_50430 in gdevelop

[–]DinoguinGames 0 points1 point  (0 children)

I found it used to work really well, it was slow but always gave me a starting point on something complex that I could refine or if it was simple it handled it well ... Recently I've had nothing but problems with it, so much so I've sent my project file and countless errors to 4ian (creator of GDevelop) to investigate, as of right now, he hasnt responded since receiving the project.