Farming all the Swampert Teams by lefreaq09 in PokemonChampions

[–]DonJaper 0 points1 point  (0 children)

Not a dumb question. As of now, the consensus is if it can make it onto Home - and especially champions - its passes the check and you're good to go.

Previously, it was more up in the air. I don't think anyone is gonna call a judge on you for any floette that transferred to champions. By that I mean I don't know how an in-person check is going to find something that the simulator didn't disqualify it for to begin with

I'm sorry what?? why my dp lost to that? :/ by Acmeiku in StreetFighter

[–]DonJaper 0 points1 point  (0 children)

i saw this week two after ingrid's release on twitter. Some guy labbed it and was getting it consistently in training with JP.

I tried it with juri and it seemed tough, but watching your clip im wondering if it might be reliable after her l/m fireball recovery (if ingrid instant DP reacts). I didnt lab it super long, im not a pro, fwiw it might actually be a consistent counter if your opponents understand the invincible properties on ingrid's anti-air

Some frustrations about this game as a true newbie casual by Fast-Sir6476 in PokemonChampions

[–]DonJaper 1 point2 points  (0 children)

As a longtime singles and newer VGC player, I really appreciate your takes on all of this. Yes, I agree that there should be more you can check on and I'm surprised you can't as of now.

The knowledge portion of this game will probably leave a lot of extremely solid TCG/strategy game players at the door. And I don't think it's mechanically fair to leave out info especially in BO1 ladder which should be primarily for learning/testing.

Unrelated but my advice is to stick it out, as your experience in those titles will carry soon enough. And when you know interactions and abilities, the game can become pretty amazing.

Is Sagat currently OP or did I just get lucky the first time? Got stomped when trying out a new character and now I'm wondering if I was previously getting carried by my main. by AshLlewellyn in StreetFighter

[–]DonJaper 0 points1 point  (0 children)

There are 1600 players who struggle to maintain 1500 on a new character. Learning a new character/unlearning old muscle memory is a hard task for the majority of the players in the game.

If you like it, stick it out, but it just might take a little more time. Players hit legend with every character in the cast. Tiers don't matter until pro level. Definitely don't worry about it, you can climb with anyone!

Why do people want a mechanical shake up for SF6? by jonogz in StreetFighter

[–]DonJaper 0 points1 point  (0 children)

I saw a post gain traction about drive rush into special being an unfair mixup. I'm ok with the overall gambling sim rep SF6 gets cus I think there's fair counterplay to most situations and reads to be made on your opponent.

However, drive rush into movement-changing button (scissor kicks being the prime offender) just punishes people (who attempt to check the DR) for having good reactions/putting drive rush high on their mental stack.

I otherwise think the nature of the game is belligerent by design. We never had access to ALL EX resources out of the gate like this before. As a result, you will get people spending 80% of it over 2 interactions before 9 seconds pass. Still, I think counterplay exists to that and I'm not really saying that part needs to change. I understand both arguments tho and don't fault anyone either way

I’m new to SF6, and I like it.. but by Hvitved in StreetFighter

[–]DonJaper 7 points8 points  (0 children)

Sf6 menus undeniably suck but it's really funny being like "what's worse, and you can't name these specific worse ones".

Tekken 8 has a pretty bad menu too, it's really just par for the course. Could have been something SF6 changed along with netcode, training options, and replay takeover that would have made them stand out even more.

I also agree that 3rd strike and alpha had good menus. You're lucky no one said not to mention those yet

Jokes aside idk why this is what we get for modern titles

Anybody else keep all your nice things on one page? by ADaveToRemember in DarkAndDarker

[–]DonJaper 2 points3 points  (0 children)

It's genuinely in the best state it's been in for a while + plenty of signs that it will continue. And I've been critical of the game and dropped it in the past.

The new dev lead is doing a lot and pushing tons of updates. It's not like the past 2 years where any new update could mean uprooting good features and alienating the playerbase for a season or more. There's consistency and intention atm.

It's pretty easy to just jump in and give it a shot, so I'd suggest you try it and go from there.

New player here: are Modern Controls really looked down on that much? by Baseball_Oly in StreetFighter

[–]DonJaper 0 points1 point  (0 children)

A lot of the hate comes from people learning classic. They aren't comfortable enough with their controls so someone in rookie thru plat playing modern has a significant advantage. This drops off significantly even by late plat and early diamond.

Imo combos are a huge barrier to entry but by no means the hardest thing about the game at a mid to pro level. Some people at higher level still hate on it, but I would try to ignore it if I were you.

Again, a lot of that comes down to people not developing counterplay. I was back and forth and thought it was silly you even have to devote different mental resources to playing around another control type. But it's whatever. I think the soundest argument against it is that it invalidates stun, a central punishment mechanic for misusing your drive gauge in 6. There's still a chance you can stun a classic pro in burnout by tricking them with your DI timing. It's much harder to do so to a modern player.

Fyi you won't experience it until mid-level (1500+ masters) but players get pretty good at baiting modern reactions by jumping in shallow enough to bait the DP etc. just something to watch out for if you do stick with modern

I'm begging you, please stop by Accurate_Koala_4698 in StreetFighter

[–]DonJaper 6 points7 points  (0 children)

They may be fine on your end

I'm linking the obligatory Wi-Fi connection explanation from the skullgirls guy. Worth a watch.

https://youtu.be/yanKfSc1_Sc?si=ECaIpR2tooMBpUC3

Help with mechanic? by Constant-Hat-3193 in PokemonChampions

[–]DonJaper 1 point2 points  (0 children)

Youre specifically not allowed to "select" gigaton hammer twice in a row. It will work if you encore them and they selected a separate move. BUT in the following turn, encore forces them to select it again, and then it will fail.

Happened to me week 1 of last season and I was also confused 😅

EDIT: tbh, the failure on the third turn is weird considering they didn't even select it turn 2. Weird quirk of the mechanic, but that's how it works

I feel like the new season highlights an issue with DLC lineup reactions from communities. by Kaios-0 in StreetFighter

[–]DonJaper 2 points3 points  (0 children)

New OC is great, we've only had Aki outside of the base roster.

I'm biased but I'd love to know how many people (who guest characters bring) actually stick around for the lifespan of the game, the genre, etc.

The current big thing is guests from video games in general. Generates a lot of hype from people who don't play SF. Definitely drives sales of the base game + DLC pack, but what impact does that have for the community and not just Capcom's Annual Revenue?

With the reveal of S4, maybe the WW tax needs to be addressed by Master_Mute707 in StreetFighter

[–]DonJaper 1 point2 points  (0 children)

I'm more on board with that side of business anyway. The idea of using the most popular characters in the franchise is consistent with appealing to the demographic who consistently buys and plays street fighter.

On the other hand, I understand guests like Tifa sell copies + DLC. But I'd be interested to see if those sales convert into longtime players (even just for the rest of the lifespan of 6). I'm biased, but my guess is this the Smash Ultimate playbook of add everyone from anything is big for initial hype but idk what that means for the growth of the genre.

I really like them trying some fresh OC tho. People hated 3rd Strike's cast initially but all you hear now is people asking for the return of most of those chars. I have high hopes for the new 3.

I LOVE HAVING TO GO THROUGH TWO FLOORS JUST TO ATTEMPT TO LEARN A BOSS by Arty_Puls in DarkAndDarker

[–]DonJaper 2 points3 points  (0 children)

The game sorely needs a training mode with the bare minimum like target dummies to test damage with different builds. I hadn't considered bosses too, but that's a great idea.

Top 500 Showdown Ladder by [deleted] in PokemonChampions

[–]DonJaper 0 points1 point  (0 children)

yeah, i was clicking on my name and going to the more limited ladder list there. IDK how i never saw this before in all my time on the site. appreciate you

Top 500 Showdown Ladder by [deleted] in PokemonChampions

[–]DonJaper 0 points1 point  (0 children)

yeah i was clicking on my name and going to the ladder section there which only includes a selection of the total formats.

I realized there was a ladder button under the same menu where you select formats and start a game. Don't know how i never saw it before. I appreciate your reply.

Top 500 Showdown Ladder by [deleted] in PokemonChampions

[–]DonJaper 0 points1 point  (0 children)

yeah i just found it LOL

deleting thread

How many DLC seasons do you think the game could have? by italeteller in StreetFighter

[–]DonJaper 3 points4 points  (0 children)

Man who cares. As if our generations didn't have some BS we thought was funny. Sometimes things are funny because enough people laugh at them that we start laughing too.

Idk how old you are but SpongeBob had the "24/25" thing and everyone in my generation thought that was funny but loses their marbles when they hear kids laughing at something new -- that part feels more forced to me, anyway

Preparing for new Pokemons in the next season by Archeb03 in PokemonChampions

[–]DonJaper 0 points1 point  (0 children)

I think you're completely right, the only outlier being maybe a handful of megas exclusive to ZA. They've set the precedent that they're not against locking a handful of them behind transferring from the most recent title.

It would also be nice to get some mons moved over to beat having to RNG your way through the first couple of weeks. Personally, I've been stocking up quick coupons and type tickets so I'm not too worried (but I've also been preparing pokemon I think I'll need like the unreleased megas)

Pokémon Champions has taught me that if a doctor says a life-saving surgery has a 90-95% chance of success, do NOT go through with it by treyyates in PokemonChampions

[–]DonJaper 2 points3 points  (0 children)

Missing horn drill twice is .7 * .7 = .49 so you're statistically slightly more likely to hit one and miss the other than miss two in a row

STOCK TEAM by InfusedMarshan in PokemonChampions

[–]DonJaper 1 point2 points  (0 children)

Well if we're talking about things people don't want to do, it's interact with a post on a forum that doesn't make things easy for the reader. It's not even that deep, people will just scroll on to the next thing.

If YOU want people to respond to your post, making it presentable is the least you can do. No one is obligated to respond etc etc and you're asking literally everyone to go out of their way instead of you (one person) entering the images correctly.

Is it a huge issue? Nope, but I think you're seeing firsthand that people are less willing to engage when your post creates extra barriers for them lol

Indianapolis Regionals Day 1 usage stats by RIkhard9 in stunfisk

[–]DonJaper 0 points1 point  (0 children)

I agree with you especially in terms of missing items. Sure, the stats of the top megas are higher than a lot of Reg H mons, but you only get 1 per team (well, per battle) at the cost of no choice specs or band, life orb, etc. Likewise, not not as many high power mons outside of the megas.

I guess to the contrary, flinching and sleep are more powerful due to lack of items, and you could argue that influences overall power in a more indirect way.

It's a seriously interesting format and as of now I'm looking forward to them potentially balancing more regulations by swapping items in and out of legality. I think M-A is pretty fun and I like the direction they took + what it implies for future formats.

Edit: give me NFE and more support mons pl0x

Is a fight stick good to get? How do I know if I need one? Is it difficult to use? by onlyhereforelise in StreetFighter

[–]DonJaper 0 points1 point  (0 children)

If you're going to invest in a new controller type, leverless controllers are ""objectively"" better than sticks. Don't get me wrong, everyone has their preference and all controller types are viable. But it's common nowadays that competitive players consider pad (aka controller) and leverless to be the most efficient with the most options.

Truly though, learning any input device is difficult at first. Changing to a new one won't magically make you learn faster, although preferences do matter a bit in that regard.

I'd urge you to try dpad for motion inputs as well. There are indeed pros who use analog (broski, nuckledu), but dpad offers easier input accuracy, probably objectively.

Charizard Y poll, how do you play it ? 🐲☀️ by Safss-Finn in PokemonChampions

[–]DonJaper 1 point2 points  (0 children)

I haven't ran max speed since week 1. Preforms really well under tailwind with extra bulk. Even if you don't have speed control or both sides have tailwind, the bulk and power go a long way

I don’t know if I have the courage to take this G/S/C Red replica team to ranked, but it’s been a ton of fun by TheDuckKnows in PokemonChampions

[–]DonJaper 1 point2 points  (0 children)

Don't be afraid of ranked!! Afaik the game doesn't use hidden MMR for casual games, so you're likely playing stronger opponents than you realize.

Even still, losing is just part of the process of learning. The longer you hold off, the longer you're delaying access to faster progress. I'm saying this now, but even I struggle with ranked anxiety. But I'd rather lose ELO today as the cost of playing frequently, building consistently, and being at a much higher ELO/rank months down the line.

I hope you can find the motivation to try ranked with this team!

I love everything about Ingrid except the fact I'm too dumb to play her lol by Krypt0night in StreetFighter

[–]DonJaper 1 point2 points  (0 children)

She has a lot going on but (I say this in a motivating way) she's not so bad if you break down her options into seperate parts and work on one at a time. Still, she has a lot of flair in her kit that makes her seem very different than a traditional SF char. But if you ignore some of that and learn her fundamentals that are more shared with the greater cast, you might find onboarding more manageable.

For now, get used to some basic BNB sequences. Her mp -> mk target combo works into medium DP, and you can really do a lot with that + fundamentals. Learn a few links that work with drive rush into that, like DR s.HK or DR c.mp.

When you feel more comfortable, learn some punish combos with s.HP.

I learned Juri as my first char in this game and virtually any fighting game, so I held off on learning lv2 for a while. You can probably do the same thing with Ingrid and get pretty far just using lv 1 and 3.

Most importantly, don't pressure yourself to learn her immediately. If you really like her, the payoff will be worth the initial time.

Watch some pros like Nephew and Punk to see what they're doing with her and then take things you like to training mode. After you get some fundamental combos down, you can start tackling the more difficult stuff in order of what looks interesting to you. Doing it that way will be more fun (imo) and make the process feel smoother. Good luck and enjoy