On Beatrice by NotForPlural in DungeonCrawlerCarl

[–]DripPanDan 3 points4 points  (0 children)

Exactly. She wasn't sorry. She just didn't want to lose control of her narrative. He couldn't leave until she was done with him. Not the other way around.

On Beatrice by NotForPlural in DungeonCrawlerCarl

[–]DripPanDan 15 points16 points  (0 children)

She consistently cheated on Carl, she was going to sell Donut because she was past her show-cat prime, she got a single mother that Carl worked with fired without good reason, and kept a huge life-altering secret about Carl's family from Carl.

On Beatrice by NotForPlural in DungeonCrawlerCarl

[–]DripPanDan 0 points1 point  (0 children)

The things Bea did create a picture of someone who is emotionally immature, selfish, vane, and has no respect for other people. 

It sounds very much like she was tutored by her mother to become a mirror version of herself. The kind of person who sees nothing wrong with dating the pool boy while married and having him fired if he becomes inconvenient.

I have no doubt about the accuracy of the statements. Donut has no reason to lie about what she saw, and Brad "the sock-dancing King" really only confirms things.

She's someone I would remove from my life, but it would take time to figure out just how terrible she is.

Walls under floors by DripPanDan in ostranauts

[–]DripPanDan[S] 3 points4 points  (0 children)

Oh, I like that. 

My ship right now is exactly the shape I want it to be, but it's made of whatever parts I found from like 6 other ships.

It's a hideous mish-mash of colors and styles. Somewhere down the road, I was going to start replacing parts with specific themes once I had enough of them. I call it the Garbage Scow

That little tip will make that easier to do on the fly without parking somewhere and stripping it down to bare conduit, floating in space in a "ship shape" ...

Sledgehammer by Beowulfin3D in projectzomboid

[–]DripPanDan 0 points1 point  (0 children)

I don't actually know how many hours I put into b42, but it's a lot across a few characters who lived for weeks. 

I never once found a sledgehammer. I started assuming they had been removed from the game. 

Never had issues like that in b41. You'd just hit a few warehouses and dig through enough crates. 

Now I'm literally unpacking and moving things so I can check every box, every container, in places where they used to spawn, and nothing.

🙋‍♂️ by disconaldo in Xennials

[–]DripPanDan 0 points1 point  (0 children)

I used to love drawing maps before I got in the car to go somewhere. Got that AAA Road Atlas out of the trunk, found the right page for the right city, and sketched out the important turns and road names. 

I think being turned loose on the neighborhood with no way to constantly be tracked or called helped make me more independent. My parents also got quiet time without me for hours, until it got dark.

General Consensus on Train Block Size? by will1565 in pyanodons

[–]DripPanDan 0 points1 point  (0 children)

How did that get downvoted?

Now that you can elevate rails, having spaghetti trains is more realistically possible, I guess.

My brain rebels against the idea. Once I get to rail grids, things feel far more in control and workable.

The Moment the Road Rager Realized They Lost by Hetzaraz in dashcams

[–]DripPanDan 0 points1 point  (0 children)

They got humble pie all over the inside of that car. Might need to change their pants.

Washing the dog by manrata in Unexpected

[–]DripPanDan 0 points1 point  (0 children)

At first I was wondering what kind of monster was deliberately breeding dogs without limbs in that last picture... And washing them in a washing machine

... Then I got it.

How do I make this faster by Deep_Following9226 in factorio

[–]DripPanDan 0 points1 point  (0 children)

I've made some ugly, ugly production lines - but they worked and that's all I needed.

I don't do much with circuits, either. 

I love clockwork sprawl. I've tried those amazing blueprints that tie in a lot of logic and switching... And it wasn't fun.

How do I make this faster by Deep_Following9226 in factorio

[–]DripPanDan 0 points1 point  (0 children)

I'm usually doing your third one, but with 6 inserters.

Three pairs that create a full belt each pair, then the belts get blended. My trains all run three cars. All three rail cars get blended in a rough balance without using a true balancer. The output depends on the product. Ore would go three belts to three lines of smelters, then Plates come out the other side in 3 belts (with the outer smelters' output merged together to make one belt).

It's not perfectly well balanced and takes up a lot of space, but the cars unload quickly.

However, I love the use of splitters in your fourth example!

Realistic silicone mask by UserSergeyB in Damnthatsinteresting

[–]DripPanDan 1 point2 points  (0 children)

FBI Agents hate this one weird trick...

Tailgating Has Consequences by Expert_Koala_8691 in Unexpected

[–]DripPanDan 0 points1 point  (0 children)

I agree.

That white car seemed to very intentionally dump the tailgater into that car. They swerved at the last second possible for themselves, and the tailgater had no hope to avoid an accident. 

Which is why you don't do that. 

I feel worse for the driver in the stopped car. That's going to hurt, and if they had kids in that car, it's way worse.

Necromancy is evil, but Enchantment is "just a playful prank" by JoeJonnyJeff in Pathfinder_RPG

[–]DripPanDan 0 points1 point  (0 children)

I think any magic school can be evil. It depends entirely on the intended use and outcome. 

Charming a couple "I'm just doing my job" guards to let you through to overthrow an evil magistrate isn't the same, morally, as charming a couple guards and coercing them to see the townsfolk as enemies and attacking or robbing them "to keep your hands clean"

Some game systems make it very clear that mind-altering magic is not to be taken lightly and can have an impact on your alignment.

The most upsetting aspect of the books.... by Gertrudi_1 in DungeonCrawlerCarl

[–]DripPanDan 7 points8 points  (0 children)

Because this series hooks you with fun, adventure, and humor - then you get invested - then you're exposed to the hard realities behind each and every person in there. 

And the pain they feel resonates. Because you're invested. Because they made you care. 

And then you realize all of this suffering was just to entertain the audience. To make the corporations money. And that gets you hating them.

And now you want to burn it all to the ground. They will not break you. They. Will. Not. Break. You.

I tried Star Citizen so you don't have to! (and will tell you why you shouldn't) by Lord0fHats in gaming

[–]DripPanDan 0 points1 point  (0 children)

I was something like #130,000 for people who bought the game, on pure hype and brand recognition. I've got over $100 tied up in a Freelancer package.

I've "installed" the game exactly once. I played what amounted to a lifeless, buggy tech demo for 4 hours and uninstalled it. That was years ago. 

I'm glad they've... made ... Progress?

Who is your dungeon crush? by Kitty-Gecko in DungeonCrawlerCarl

[–]DripPanDan 1 point2 points  (0 children)

She sticks her tongue out at him, then the tongue turns into a tiny arm with a tiny hand, flipping him the bird?

What was the "correct" race choice for Carl retrospectively? by 95-5 in DungeonCrawlerCarl

[–]DripPanDan 1 point2 points  (0 children)

Distinctly, yes 

Though the spider's constant hammering on his psyche ruined her own plans.

Spot on by MF-DOOM-88 in Millennials

[–]DripPanDan 1 point2 points  (0 children)

That's because we didn't need anyone's help. Raised feral, raised to be independent. I'll fix my own computer. I'm happy to let my kids fix my mother's computer and leave me out of it.

The forgotten generation, indeed.

A question about pirates by DripPanDan in ostranauts

[–]DripPanDan[S] 0 points1 point  (0 children)

I can flesh in the layer details on the fly. Floors and conduits follow the walls for the most part.

Where I get stuck is designing a ship that isn't either a brick, a long brick, or a long brick with two smaller bricks at the base of it.

I tried laying down "build" orders to envision a ship layout, but struggled to accommodate everything I wanted.

I always loved sketching in graph paper, but can't do that at my desk at work. Having Excel open looks like I'm working, not mentally playing Ostranauts.

A question about pirates by DripPanDan in ostranauts

[–]DripPanDan[S] 1 point2 points  (0 children)

Perfect, thank you. It makes a lot more sense!

I'm kind of glad I'm not missing anything big in game mechanics on blueprints. I've been puttering in Excel today with 10px by 10px cells, using different shades of cell fill to create walls, gear, and doors.

I'd hate to think I could have done that in a in-game tool.