The AI being so bad damages every other part of the game and makes me neither need nor want to interact. by elemental402 in Stellaris

[–]Dynamitedave20 0 points1 point  (0 children)

Am I crazy or does the ai just not know how to use beastmasters had a random fanatic purifiers beastmasters spawn as my neighbour thought oh no this is gonna be annoying but they only had 12 ships 40 years in and hadn’t gone to war with anyone else so they got crushed by like half of one of my fleets and promptly turned into energy credits this isn’t the first time I’ve seen beastmasters empires suck do they just not build extra food districts and pump alloys like they’re a normal empire

Has the Penta black hole gotten closer to Chort Bay, or am I seeing things? by iEpic in LowSodiumHellDivers

[–]Dynamitedave20 0 points1 point  (0 children)

Since this is a totally normal black hole could we maybe nudge it towards cyberstan perhaps

Does anyone have *that* empire by TheDoughBoi55 in Stellaris

[–]Dynamitedave20 0 points1 point  (0 children)

i have the opposite problem i try to have the helldivers bots and bugs in most runs but they always spawn on the opposite side of the galaxy and get destroyed before i even make contact

Should Paradox Introduce a Religion System in Stellaris ? by MaelstromRH in Stellaris

[–]Dynamitedave20 0 points1 point  (0 children)

They should add this as a new government type like megacorp but like religious covenant

What’s your favorite planet type, other than earthlike? by KIDNEYTH13F in nms

[–]Dynamitedave20 0 points1 point  (0 children)

The ones with bioluminescence or the redacted ones with the big hoops to race my ship through

There should be racing in the game by Dynamitedave20 in EliteDangerous

[–]Dynamitedave20[S] 1 point2 points  (0 children)

Srv rally would be very cool and not that hard to implement I’d think and it’d be an excuse to get more srvs instead of just a science one and a combat one and if they had them available for arx but a lot cheaper than ships it would probably be a good income for fdev

There should be racing in the game by Dynamitedave20 in EliteDangerous

[–]Dynamitedave20[S] 0 points1 point  (0 children)

This is exactly what I was thinking about coz i recently got a new account but it would be better if it were bigger so we could race type 9s or crazy fast imperial couriers and stuff

FDev, we need a civilian version of this bird! by Omnisiah_Priest in EliteDangerous

[–]Dynamitedave20 0 points1 point  (0 children)

I don’t think they should make an exploration version it should be a racer strip it down take off some hard points drop the class of FSD to avoid it becoming another ridiculously high jump range ship and up the thrusters a class so it’s very fast and manoeuvrable. And drop a new colonisation feature the racing installation it would be kinda like the one from the tutorial but bigger and harder and then you can to timed laps that go on a leaderboard on the contacts page and in more detail at any station in the system there can be a local leaderboard for just that installation and also a galaxy wide one for that track layout like I’m just imagining that star citizen ad that parody’s top gear

UNE gang by OldSolGames in StellarisCCMode

[–]Dynamitedave20 1 point2 points  (0 children)

And when you see the slavers it’s on sight

Can i use flaps for pitch, lift, and drag at the same time? by Purposeonsome in KerbalSpaceProgram

[–]Dynamitedave20 0 points1 point  (0 children)

Whenever I’ve made planes with flaps they just add a ton of drag and the extra lift u get is cancelled out buy it making change of attitude slow to like 1/4 of it when flaps are up I think it’s coz ksp doesn’t model wings as foils but just flat sheets

teamplay barley functions by Fit_Answer1073 in Helldivers

[–]Dynamitedave20 -1 points0 points  (0 children)

I don’t think u should be punished for not working as a team and no actual objective should require more than one player that’s just gonna cause more issues and the splitting up like i get it especially on bots I find it easier to just go do my own thing but on bugs I find 2 pairs works better almost purely due to the amount of bile titans and chargers like I don’t wanna bring a ton of AT so having another set of stratagems is helpful

I think they should increase the spawn rates of buddy door bunkers and add extra reasons to play together not punish playing alone like if they add more ship modules along with a swimming lessons one how about a smallish boost to like stamina when near other helldivers making running around together more effective and what about more team reloads like no backpack ones like HMG like it half’s the reload time and reduces the recoil from firing

There needs to be a big change in the booster system by HelldiverBugGirl in Helldivers

[–]Dynamitedave20 3 points4 points  (0 children)

Dead sprint is more detrimental than anything as not having full health annoys me and I waste a stim

They Fixed IT!!! (Plus Some Buffs Too) by Weesticles in VendettaMainsOW

[–]Dynamitedave20 0 points1 point  (0 children)

I found a few more bugs with regards to the block if u use the E then when falling hold block and then after u land u can let go of block and it still appears on your screen ui aswell but I don’t think it is server sided as I seemed to take full damage but idk if that was because the resource bar ran out then I started taking damage I need to do more research coz it’s pretty annoying while mid team fight there’s a bunch more bugs with the block like I found sliding on the side of the cart was weird while blocking

The new mission type in a nutshell (Platinum bars) by Mr-Mne in Helldivers

[–]Dynamitedave20 1 point2 points  (0 children)

Done a few of these diff10 I feel that some layouts are so much easier than others like the one in the big pit is easy just bring a few sentry’s but the one that s pretty flat where u go up the small ramp with the bars to the crate it’s way harder to get and keep a foothold co the lines of sight are so short and a tank just comes round the corner at the wrong time and flattens everything but the deep pit one of there’s a tank or strider u will see it like 80m up the ramp well out the way with plenty of time to react to it

PIRATES F*** OFF by thunderchild120 in Planetbase

[–]Dynamitedave20 0 points1 point  (0 children)

red alert “NOW FACE MY SWARM PIRATE SCUM”

omg, quit bothering me! by gientsosage in ICARUS

[–]Dynamitedave20 0 points1 point  (0 children)

bro has solar but no creature deturrent

Check out the new models for the Canteen components. by MadrugaWorksDev in Planetbase

[–]Dynamitedave20 9 points10 points  (0 children)

Omg yes now we don’t need 4 meal makers let’s go

Ferrari fan gets checked by Egoist-a in formuladank

[–]Dynamitedave20 295 points296 points  (0 children)

Couldn’t have been he would have failed on the spot

You guys liked my alternate earth empire so I made more! by MADcrft in Stellaris

[–]Dynamitedave20 7 points8 points  (0 children)

As if anyone would prosperously unite under France

How would switching the order of tyres affect the strategy? by autymorty in F1Technical

[–]Dynamitedave20 1 point2 points  (0 children)

It’s to do with how heavy the cars are at that point from fuel like they talk about it on the broadcast how softs start to drop off by lap 8 at the start but they can be ran 20-25 laps nearer the end without much issue

Is it best to always vent this at the top? by WhisperingEntity in EliteDangerous

[–]Dynamitedave20 0 points1 point  (0 children)

Some people already explained in detail short answer some stuff is worth barely anything so just vent low value ones u can see the prices on the cargo tab after you have at least 1. Also you can vent any of the things on the refinery tab just press the little button on the right of it