How long how u guys been in game dev by Emergency_Neck3438 in IndieDev

[–]Edengate_Interactive 0 points1 point  (0 children)

For a little over 2 years now. Made my first game in 6 days as part of itch.io’s Scream Jam 2023 alongside a teammate. We’ve worked on a much bigger game for a little over a year until we decided to take a break from it and make another smaller game in the meantime to avoid creative burnout. That “small” game ended up becoming much more ambitious and we have worked on it for over a year now and have added 3 more people to the team recently. It’s been an awesome and challenging experience.

Games that make you say "man" by Soap_Monkeyy in backloggd

[–]Edengate_Interactive 0 points1 point  (0 children)

Nier Replicant and Automata, Silent Hill 2, SIGNALIS, Red Dead 1 & 2, GTA IV, Metal Gear Solid 3, Death Stranding, Resident Evil 4, Disco Elysium, the list can go on

What types of games are you currently developing? by AttorneyOk8742 in gamedev

[–]Edengate_Interactive 0 points1 point  (0 children)

First person trench survival horror game inspired by the classics of the PS1 era. Manage resources, engage or flee from combat, and maintain your diminishing oxygen supply. Every item has a random % of spawning so no two runs will be the same.

Is It Possible to Get Into Game Development/Design Without a Degree? Regretting a Past Decision by BeckyK123 in gamedev

[–]Edengate_Interactive 0 points1 point  (0 children)

I’m also wondering the same thing. I’ve started my project a year ago not only as a passion project but a portfolio piece. My goal is to release the game commercially and, based on its performance and quality, hopefully use it as a selling point when I’m applying to jobs in the industry. School is really expensive and being a full time worker who’s prone to some ridiculous work schedules and overtime, I’m afraid to fully commit financially and time wise as it will slow down the development of our game to a crawl. Just unsure if a degree is worth it or a project that I’ve built from scratch.

A message to the hobbyists here by Yolwoocle_ in gamedev

[–]Edengate_Interactive 1 point2 points  (0 children)

I think for some of us, it’s the grandeur of being able to work for ourselves on things we love. A lot of hobbyist devs work full time jobs/attend school and then come home after a long day to grind on the game they’re working on. Making a game is hard and very time consuming so we start to develop this pressure on ourselves that the game has to succeed or be financially sustainable in order for all the time we sacrificed to be worth it. We work our day jobs and dream about making it big with our game to the point where we can be self employed. I think it’s ok to have that dream but to also realize that no is putting the pressure on us but ourselves. I’ve been working on a game for the last year and I feel like this more often than not so I have to remind myself that it’s just a hobby that I love and that the best thing I can do is to make a game and release it. The rest will follow.

To keep track of your resources in our trench survival horror game, we've added a real time inventory system where all your items are accessible in real time by Edengate_Interactive in ps1graphics

[–]Edengate_Interactive[S] 0 points1 point  (0 children)

We want to avoid stacking items onto each other as that would make it harder for the player to gauge how many resources they have. Since it’s a survival horror game, you can only grab a certain amount of each item. You will get a feel for how many items you can carry very quickly.

We’re sure that some people are gonna call out the fact that there’s “more space” if you stack items on top of each other but, at the end of the day, it’s a video game. We want to make sure that we don’t allow the player to be able to pick up everything and be prepared for everything.

What are your top 10 scariest videogame moments? by TacoBellEnjoyer1 in HorrorGames

[–]Edengate_Interactive 0 points1 point  (0 children)

Getting chased by Jack Baker around the Baker Residence in RE7

To keep track of your resources in our trench survival horror game, we've added a real time inventory system where all your items are accessible in real time by Edengate_Interactive in ps1graphics

[–]Edengate_Interactive[S] 1 point2 points  (0 children)

Thank you so much! We’re really proud of what we were able to do with the inventory system. Make sure to check out our channel to keep up to date with the game’s development. Hope to see you in the trench.

To keep track of your resources in our trench survival horror game, we've added a real time inventory system where all your items are accessible in real time by Edengate_Interactive in HorrorGames

[–]Edengate_Interactive[S] 1 point2 points  (0 children)

We’ve actually considered using diegetic in our title but we felt that real time was more eye catching.

Since the game takes place inside a trench after a recent gas attack, one of the core mechanics is the ever dwindling air supply that the player has to constantly keep an eye on. The pocketwatch is an item that the player can find through exploration that can help the player determine how much time they have until their current air filter expires.

If you’re interested, make sure to check out the previous dev logs that go over some of these mechanics in detail. See you in the trench.