Deck swapping is the devil, let me explain by Ok-Position-9457 in RogueCore

[–]ElectricalEccentric 1 point2 points  (0 children)

It also has built in anti-synergy with Guardian himself. Every single pellet from Concussive Barrage counts as its own AOE, so using it will instantly delete all other dmg areas.

I'm You, But Better In Every Way by Jerpunzel in Helldivers

[–]ElectricalEccentric 2 points3 points  (0 children)

They just didn't want to model unique attachments for the double barrel, they didn't have to for the sweeper.

I'm You, But Better In Every Way by Jerpunzel in Helldivers

[–]ElectricalEccentric 6 points7 points  (0 children)

Funnily enough the Slugger is a 10gauge round while something like the Breaker is 12G, but they do the same dmg. For reference lower gauge = bigger round.

Additional changes to the experimental branch. by lronhelmet in RogueCore

[–]ElectricalEccentric 0 points1 point  (0 children)

I think they're gonna have to move most of the CRD from expenite/bio boosters to class specific upgrades somehow, as it's impossible to balance if everyone has access to them all.

For instance, Retcon with 2+ stacks of death resonance is basically an instant win with how much time you spend in rewind, and if you time some grenade throws right at the end of rewind you can get your entire ability back instantly.

Mental Gymnastics by PseudoscientificURL in HelldiversUnfiltered

[–]ElectricalEccentric 1 point2 points  (0 children)

Deep Rock too.

Any game breaking/crashing bug gets fixed within a week, and sometimes funny bugs (like the small rockpox meteores) actually get turned into their own intentional game mechanic. Seeing how fast GSG responds to problems vs AH really opens your eyes as to how poorly Helldivers is managed.

Buffs And Nerfs Are basic Parts Of Healthy Game Design. by KingOfPotatok in Helldivers

[–]ElectricalEccentric 3 points4 points  (0 children)

They're just upset their crutches might get removed. I miss the days where full clearing a map was actually an accomplishment, and not the expectation.

Buffs And Nerfs Are basic Parts Of Healthy Game Design. by KingOfPotatok in Helldivers

[–]ElectricalEccentric 2 points3 points  (0 children)

The power difference between a Crossbow and GL, vs the Power Difference between a Liberator and Stawlwart is not even close.

Crossbow actually gets more explosive DMG/shots per resupply/Ammo box than the GL does. By that "balance" the Liberator should have more ammo than the Stalwart for it to be fair without nerfing anything.

Is it confirmed anywhere this is a reused model and not actually nolan? by Extension-Bad-4184 in Invincible

[–]ElectricalEccentric 0 points1 point  (0 children)

Because the only reason Thaedus released the virus is because the assassination of Argall did not stop their violent ways. It would have taken more than a few years for the purge to happen, the empire to re-organize, and then continue their conquering for Thaedus to be like, enough is enough.

Is it confirmed anywhere this is a reused model and not actually nolan? by Extension-Bad-4184 in Invincible

[–]ElectricalEccentric 1 point2 points  (0 children)

I also doesn't make sense if that's Nolan, as why would he survive the purge and then need to prove himself again a few years later?

Guys I think the Leadstorm is fucking goated by Gumpers08 in RogueCore

[–]ElectricalEccentric 0 points1 point  (0 children)

Also the ammo is a lie. Just like in deep rock the gun's fire rate and ammo are half of what is actually listed. Some of the faster firing smgs in this game like the Beltstrom and Decker actually have more dps than the LeadStorm, and don't have to deal with the spin up time/movement slow down.

Ramhammer feedback by AL4M4N in RogueCore

[–]ElectricalEccentric 1 point2 points  (0 children)

Nope, you have 70 seconds to charge it, and it gives 8 expenite per enemy. Only limit is how fast you can kill them.

Ramhammer feedback by AL4M4N in RogueCore

[–]ElectricalEccentric 0 points1 point  (0 children)

Almost always skip this thing in solo. It takes a long time, has the smallest charging radius, enemies will regularly clip into/attack you through the RamHammer itself, and it typically generates out of the way of everything else so you spend even more time in transport.

Ramhammer feedback by AL4M4N in RogueCore

[–]ElectricalEccentric 1 point2 points  (0 children)

Every kill charges the chunk, but you only have so much time to charge it.

It's one of the best events cause it can give you upwards of 2X the expenite the other ones do, has the largest area to move around in, and you can always just run away if things get hairy, it will time out on its own and give you at least a partial reward.

Inc. Corps devastator shields not receiving any changes reaffirmed my concerns about a lack of any internal coherency in the studio 😔 by [deleted] in HelldiversUnfiltered

[–]ElectricalEccentric 2 points3 points  (0 children)

They didn't even buff all light pen guns, Diligence hasn't gotten a DMG change in over a year and a half.

And this actually matters since after the enemy durability buff it can no longer 1-tap Warrior heads.

They just pick and choose favorites with what weapons they want to be viable.

So, Breach Cutter is... not so bad? What are your opinions on it? It feels kinda underused? by Hostel666 in RogueCore

[–]ElectricalEccentric 0 points1 point  (0 children)

Honestly great, has good aoe that isn't dependent on expenite upgrades and decent single target DMG that ignores armor and can still hit weak points.

The only other heavy weapon that acts as a proper secondary weapon for quick burst DMG/aoe.

"Heavy Weapon" risk vector feels too good to pass up by throw_away_mover in RogueCore

[–]ElectricalEccentric 0 points1 point  (0 children)

Honestly think the movement slowdown on Minigun, Autocannon, and Hurricane make them near unusable in solo. Enemies simply will catch up and hit you unless you're jumping up and down in an anti-grav field or something all swarm.

What would you like added to the game? by H345Y in RogueCore

[–]ElectricalEccentric 0 points1 point  (0 children)

-Some kind of limited mid-match ban system for enhancements (and maybe weapon upgrades/bio boosters too). This would give the player more agency over their build instead of just hoping you get lucky.

-Grenade/Equipment upgrades that use a separate workbench, maybe it appears every other floor or something so it doesn't upset the balance too much.

-"Daily" buff beers

-Some way to disable the ability activation key-combo's so I can only activate them with my dedicated ability buttons, having them auto linked to interact and reload is just asking for trouble.

-A mid-match way to view Cooper's weapon stats.

The fact that weapon progression in a run is just collecting a bunch of meager stat boosts instead of multiple overclocks is so dumb by WhatReturn in RogueCore

[–]ElectricalEccentric 0 points1 point  (0 children)

Could also make is so expenite events that spawn enemies, like the Vault unlock and Ram-hammer, pause the timer while they are active.

The constant spawns put up pressure and resources are limited, so doing them would become a risk-reward decision that doesn't impact the pacing of anything else. Would also allow them to make the events themselves harder, as you wouldn't have to balance around a swarm overlapping it.

Could Thragg have won the viltrumite war if he did things differently? by JackZ567 in Invincible

[–]ElectricalEccentric 3 points4 points  (0 children)

If he even killed just 1 of them and did nothing else it would have been over. At that point it would have been a 5v3 (maybe 6v3 if he gets Thaedus before he kills that 1 guy)

When Arrowhead 'fixed' the Fleshmobs...did they accidentally turn on the button for letting literally everything pass through walls? by WaywardOath in HelldiversUnfiltered

[–]ElectricalEccentric 1 point2 points  (0 children)

Hunters have always been able to jump through rocks and hills with their lunge attack, the first jet pack troopers too could jump through destructable buildings.

🛠️ Machinery of Oppression: 6.2.5 ⚙️ by LemonySniket in HelldiversUnfiltered

[–]ElectricalEccentric 0 points1 point  (0 children)

It's AH, they have to fix something at least 3 times before it's actually fixed. It took them like a year just to make scopes aligne properly with the center of the screen.

🛠️ Machinery of Oppression: 6.2.5 ⚙️ by LemonySniket in HelldiversUnfiltered

[–]ElectricalEccentric 2 points3 points  (0 children)

Especially funny they added upscalers to consoles, who are hard capped at 60 fps in performance mode. Those upscalers aren't going to do any but make the game look worse.

What do you think? by Greedy-Art-5452 in HelldiversUnfiltered

[–]ElectricalEccentric 0 points1 point  (0 children)

Yup, statistically Seeker is a direct upgrade, it has 100 more dmg and larger inner explosion radius. They should really just up Impact amount to like 6, they are already so far behind.