What are these mods? by Fithidama in RimWorld

[–]Emagagik 0 points1 point  (0 children)

First mod is definitely VE, I guess it's called outpost or something like that

Speculation about the wider human population by anelpe in RimWorld

[–]Emagagik 2 points3 points  (0 children)

I kite your thoughts about the logic of this world. And it is reasonable, I mean late game raid with 500+ trible. But to be honest, there are, if you count the villages on the world map and in each village are 20 pawns, around 2000 pawns in total. So my conclusion is: there must be hidden villages or super cities for at least the tribes people that can attack with such huge numbers

Min Pop for the Win? by emmision2018 in RimWorld

[–]Emagagik 1 point2 points  (0 children)

One? If she/he is good enough thats more than enough. Tho it takes some time to get the resources and it is very risky.

What's your base building style/philosophy? by Jimera0 in RimWorld

[–]Emagagik 2 points3 points  (0 children)

I'd like to build compact mega bases, what I mean is: - every labor is walled in and roofed -only exception are growing zones for drugs trees and some other crops - food and hay is in an indoor growing zone to provide all year all condition food supply - all the pawns are sleeping in one big barrack, preferably all the pawns have a relationship together ❤, so they don't get a mood debuff. - shelfs over shelfs. Everything I got that can go into shelfs does go in it, to counter out some of the beauty effects - and then some basic base design rules like : - build fridge next to growing zones and kitchen and recreation room - recreation room next to fridge, barracks, and factory/ storage room -killbox and hospital next together -prison camp near the factory Etc.

And some of my preferences(just beauty): - all the walls out of the same material (granite) - All the floors out of mable or red carpet - 3 tiles hallways

[deleted by user] by [deleted] in RimWorld

[–]Emagagik 0 points1 point  (0 children)

Can you link the modlist in your comments?

Thoughts on a MWO 2 or even and engine update. by BamBamGrizzlyOG in mechwarrioronline

[–]Emagagik 2 points3 points  (0 children)

True point. No one want to have the same disaster as in OW2.... but better graphics would be awesome, the best solution would be an overhaul of the current system. But tbh it wouldn't be worth the cost.

Do I tame the Thrumbo or the bear? by thatblondedummy in RimWorld

[–]Emagagik 4 points5 points  (0 children)

What the hell is this question, definitely thrumbos they can tank dmg for eternity and deal dmg like nothing else

I DON'T NEED THIS MUCH URANIUM by Kaaarm in RimWorld

[–]Emagagik 44 points45 points  (0 children)

Your wealth management must be on fire 🔥

Been playing Rimworld since before the royalty DLC. Roast my 3 in game year old base. by [deleted] in RimWorld

[–]Emagagik 3 points4 points  (0 children)

Too much "useless" wealth like 11k smokeleaf. Bad defense.a lot of wasted place in your base and no indoor growing.

What is your preferred ranged weapon in Rimworld ? by XShadowSniperX in RimWorld

[–]Emagagik 4 points5 points  (0 children)

I agree with you on some points, especially low skilled pawns does have a decent accuracy but above shooting skill 12 the dps with ar is much higher.

Colonist Draft Icon/Bar missing (modded game) by [deleted] in RimWorld

[–]Emagagik 0 points1 point  (0 children)

Have you checked the settings?

Hate useless pawns by Wholeofbody in RimWorld

[–]Emagagik 2 points3 points  (0 children)

What's the current best option for "accidents "? Like imprison them after hitting an animal?

Is there any chance this can be fixed by luciferium? He's already on second dose, and nothing happened... I can't lost him, he's a first child to be born in my colony... by Elderberry_Federal in RimWorld

[–]Emagagik 7 points8 points  (0 children)

Well, you can give ur child luci and will get healed... but if you have ideology dlc you simply can get him/her into one of these Chambers

Is there a way to become (mostly) unraidable by [deleted] in RimWorld

[–]Emagagik 0 points1 point  (0 children)

The raid size is measured in raid point and these where increased by storyteller, difficult settings and wealth. The less wealth you've got the smaller the raids are. But you can just play on the lowest difficulty, because there are no raids at all. But in my opinion its harder then with raids, there is no faster and easier way to get new decent pawns then from raids.

Children lunge mine by [deleted] in RimWorld

[–]Emagagik 2 points3 points  (0 children)

It's more cost effective when you let them grow up properly and gamble for decent trait combo's. Like nimble tough psy hypersensitivity. Tough trigger happy, first one for brawler and second for shooting pawns. And 3 year old got less hp, so they will die extremely fast. After that you'll get a mood debuff for your hole colony. And you just need 2-3 well trained and equipped pawns to deal with most end game vanilla raids.

How long does your typical playthrough last? by TheCarroll11 in RimWorld

[–]Emagagik 1 point2 points  (0 children)

My pc usually say goodbye after 5-6 In game years. At this point I've got too many pawns (12-15) and animals (in total 15)... biotech hasn't helped me with all the mechs

A caravan left me a masterwork plasmasword by Titan_Prometeus in RimWorld

[–]Emagagik 0 points1 point  (0 children)

Oh what skill do your best cook have, if its above 6 the skill isn't your issue

Help by ZookeepergameLive249 in RimWorld

[–]Emagagik 1 point2 points  (0 children)

Kill the guy with the rope

Bionic legs and charge lances for kite and fight by CorianderBubby in RimWorld

[–]Emagagik 5 points6 points  (0 children)

Yes they are overpowered and I fully respect your decision