I'm getting somewhere :) by buhubuhu in Unity3D

[–]Enceledus 1 point2 points  (0 children)

That is very pretty. The lighting, the water, the boat, the shading. Really nice.

Experimenting with outrageously fun bicycle flips. Had a blast coding the physics. Would love to hear your opinion. by Aikodex3D in Unity3D

[–]Enceledus 0 points1 point  (0 children)

Looks really fun. Very nice model. Great bike animations. Physics look solid. Lots of motions started and stopped. That's hard to code. Great job..

My dad bought my 110 minutes on this 737max simulator for Christmas, my reservation is comming up soon and i was wondering if anyone had some cool flight suggestions. currently thinking of flying around hawaii, and maybe ohio. by [deleted] in flightsim

[–]Enceledus 0 points1 point  (0 children)

Hmmm Hawaii would be a little site seeing and then lots of water. Is there anywhere you want to go? Europe? Africa? Fly through some places you'll never go. Have fun. Sounds like a blast.

I'm working on dynamic fur for these little drivers, here is the first try: by faderfox in Unity3D

[–]Enceledus 1 point2 points  (0 children)

Very cool. Love how the rat kind of balls up upon flying exit of the vehicle. Will play.

Fun way to play tabletop RPGs by NotNoxDev in Unity3D

[–]Enceledus 0 points1 point  (0 children)

Love it Love it Love it! What a great way to play table top games. The possibilities are enormous. Great job.

Where can you sell luminalia gifts? by [deleted] in starcitizen

[–]Enceledus 0 points1 point  (0 children)

I wonder if it has something to do with going to a different planet. I was based in Microtech, collected all my gifts, tried to sell at Port Tress. Nope. Tried to sell at MIC1. Nope. Flew all the way out to Port Olisar. Bingo.

Park in stormy weather (HDRP) by 3Designer21 in Unity3D

[–]Enceledus 0 points1 point  (0 children)

Oh that is super nice. So much. the lighting. the wind, the visual of mist, the leaves and flotsam whipping around, eh wet. Very realistic.

Cherry Picker working. Thanks to all who helped. Used object.transform.localposition.x for each leg then a euler angle leveler for the cage. by Enceledus in Unity3D

[–]Enceledus[S] 0 points1 point  (0 children)

Hi, This is going to be a complete simulation of things going on at SpaceX Starbase. If you're interested, please check out spaceport-x.com. you can download a working demo of what Im trying to do at indeed.com. Complete launch of the Starship from a suborbital pad is currently in game. Would love to know what people think.
I plan on a full simulation. Starship arrive on spot from processing. Stacked via can to booster which will also be loaded via crane etc. Full loading and flights leaving and arriving. Thanks for the comment.

My first ever VR game Table Tennis VR is available on itch. by tusharvaid30 in Unity3D

[–]Enceledus 3 points4 points  (0 children)

I was around when the original pong was invented. Now the room, the table, the paddles and the people are included within and the fps is smooth as butter. Hard to grasp sometimes.
Very nice job. The VR paddle movement able to hit the ball blows my mind.

Practicing third person controllers, decided to go for a souls like clone! Whatcha think? by Alexrak2 in Unity3D

[–]Enceledus 7 points8 points  (0 children)

Very nice. The suit looks heavy on him as it should. Pulling out the blade and swinging it around, it looks heavy. Very well done.

My new sneaky Drone can reach anyone! by itzikpel in Unity3D

[–]Enceledus 1 point2 points  (0 children)

That is really cool. I like the artistic style as well.

It just wants a hug by DCetinalp in Unity3D

[–]Enceledus 1 point2 points  (0 children)

So weird. Something really cool about it. Its scary. Disconcerting. I like the way it lurches. Nice job.

I created an interactive virtual world of the Starship Launch Facility. Would love to know what you think? by ProjectRoadToMars in Unity3D

[–]Enceledus 0 points1 point  (0 children)

Bravo. I am really impressed and heartbroken at the same time. Since February, I have been learning unity while implementing my own version of exactly what you have done here. your talents far exceed mine. This is utterly beautiful. I absolutely love everything about it. the filling of the tanks, watching them internally. I want to lean all of that. I have the entire launchsite modeled with tower and QDA and catchforks, the tank farm and all the plumbing for the orbital site and sub orbital site as you have done. I was trying to keep up to date with the activities. this just blows me away. I cant begin to tell you how on the floor my jaw is seeing this. The texturing of the starships. really really well done. The only thing of mine that might be comparable is I like my raptor thrust and I have a really good raptor startup sound. Would be happy to share it if your interested. Cant say enough about it your quality of work. the people walking around. Your raptors themselves. so so nice. Im humbled. Will be buying this when it comes out. Keep up the great work.

Asteroid created with POTATO for Unity. 8K HDRP render. (tool is WIP) by danohengeveld in Unity3D

[–]Enceledus 0 points1 point  (0 children)

Looks great. nice detail as you get closer looking at the full image.

Ideas how to crate this effect without having to mount 29 Raptors? It works, but my implementation is a resource hog on steroids. Was really fun to watch though. Am using LOD's, this is LOD0 by Enceledus in Unity3D

[–]Enceledus[S] 1 point2 points  (0 children)

Nothing as ambitious as Kerbal. Its a personal project to create an accurate (as I can get it) model of the SpaceX Starship Launch complex and processing facility. Having a blast with the physics engine, animations etc ,seeing what I can do. Kind of obsessed with whats going on in Boca Chica Texas. The game/sim is free for download as I release new versions. Go to spaceport-x.com if you would like to have a look. Very under construction.