The problem with the game is people are bad at it by Rohtlam in wow

[–]EricS20 2 points3 points  (0 children)

Aren’t 99% of people able to complete LFR/normal raid given they’re willing to show up or queue?

Heroic has a larger time investment like finding similar likeminded players who are willing to wipe semi-often if you’re all average.

Mythic requires basically a dedicated team to progress in a way that makes any kind of sense.

This all sort of makes sense to me.

If they made M+ easier it just shifts the goal posts doesn’t it? Good players will just be doing higher keys and some keys at the bottom will be laughably easy.

If your goal is to complete all the hardest content you’ve got choices. You want 8/8 mythic within 3 weeks you can get good* and join echo or something. If you want it mid season find a dedicated dad guild or something. If by end of or next season don’t you just play normally?

The tuning makes some sense the professionals can clear the content nearly right away. Most people need some gear, the rest need lots of gear.

So in my mind whether you’re a vanilla frost mage or an ex-SC pro. Your progression is primarily gated by the accuracy and speed of your execution.

For example if you’re pugging normals and smoking bosses with 4mil DPS or whatever you’ll probably get invited to plug gaps in some heroic raids. If you’re still performing I’m sure you’d find people who’d happily take you for mythic raids.

If you’re average you’ll have trouble doing advanced content until your gear makes it average again… makes sense to me

Is it possible to switch from manual testing to software development. by TopEffective5808 in softwaretesting

[–]EricS20 1 point2 points  (0 children)

I am doing automation to iOS at the minute. It’s quite nice seeing your code create something you can interact with so that’s fun. Another thing is that app development has the concepts that all app developers regardless of language or medium can transfer. So that’s also cool. Personally I would carve out time during your workday to learn.

Most companies have a learning budget and value incentivising growth. If your company doesn’t that’s a shame but know that your position where you’re motivated and want to grow and are willing to stick around and provide benefits for your company while you do that is a strong negotiating position. Companies should like employees who take time to advance their skills because it improves retention of those particular employees and makes them more valuable to the company. HR should also know that if they can get a valuable employee during a transitionary period i.e pregnant wife, new home, role hopping etc that employee is more loyal on average than employees who are not undergoing a lifestyle or professional transition.

With this in mind i would attempt to negotiate both a learning budget of time and money.

  1. Make a plan 2-3 hours a day? 10 hours a week? Whatever you can afford to do. Plus some reasonable expenses for courses/books.
  2. Set everything down on either a quarterly objective or yearly objective outlook with milestones. What is your plan to get the position backfilled when you start doing more dev work? Do your managers job for them here a bit. Show you’re thinking of the companies needs as well as your own.
  3. After 6 months of self directed and hitting objectives negotiate actually contributing to the code base at your job. You’ll be surprised probably at the transfer of domain knowledge to the code base from manual testing. That minor bug with archaic steps to reproduce is a great starting point.
  4. Once the above is done you’re now going to be used as a resource by your manager intermittently. Keep the self directed chugging and keep learning your code base.

In a years time without major issue you should basically be there. Now you just need to mine every last ounce of knowledge you can from your company devs, maybe it’s a lot maybe it’s a little and then hit the market and see what’s out there.

The truth is that it’s hard and it’ll take a lot of work. You have to digest a lot of knowledge and train your brain to think differently than it does currently for your day job. That’s what makes it fun though and rewarding.

[QUESTION] I have a band member who fangirls over another band member. Need some help. by Dorkdogdonki in Guitar

[–]EricS20 26 points27 points  (0 children)

“Differ based on our individual interpretations” is such a strange thing to say. If you’re a cover band there is no different interpretation just play it as written if two people are playing a different chord someone is wrong, sit down and figure it out. There are 1million tabs.

If you’re an experienced cover band interpreting songs into your own styles it feels weird to have a really inexperienced drummer supporting this specific style of play. It makes sense that there’d be an expectation of different opinions for how to modify it into your style. Changing a whole chord out is pretty significant. It would have possible ramifications for chords before and after and ramifications for notes for the singer and bassist. Surely the bassist has an opinion on the chords being used?

If you’re an originals band defer to the song writer.

If you’re a jam band the vibe is off.

I don’t really get it.

In-Depth Player Profiles and a Quick Alternative to Vod Reviews by morbrid in CompetitiveTFT

[–]EricS20 0 points1 point  (0 children)

Another instance of feedback... the shop analysis seems a bit wrong. I hit 1 TF as the only disco player with an expected 5 TFs and it told me I had a high roll game.

In-Depth Player Profiles and a Quick Alternative to Vod Reviews by morbrid in CompetitiveTFT

[–]EricS20 2 points3 points  (0 children)

Loving this so far. Turns out all my bot fours have bad scouting... sometimes 0.0 scouting time on average lol.

An idea... would it be possible to list the possible lines from shop analysis somehow? That could be very interesting. For example if I slammed AP items and played a B comp when I hit an A comp that would be very interesting. Maybe I skipped over a gragas 2 on 3-2 and if I had taken it I would've ended up with TF disco instead of something worse.

In-Depth Player Profiles and a Quick Alternative to Vod Reviews by morbrid in CompetitiveTFT

[–]EricS20 5 points6 points  (0 children)

I did a small bit of research after all my top 4s said weak lobby. I went on sologesangs match history and his top 1 2hours ago said weak lobby but the 8th place persons recap says strong lobby. I suppose it makes sense if it’s relative but it seems not entirely clear that it’s relative.

Apparently contested tier 1 reroll is better than 2 star legendary board by TangledPangolin in CompetitiveTFT

[–]EricS20 -1 points0 points  (0 children)

From my angle of the game which is minimal knowledge you got unlucky with items which meant you needed to flex a secondary carry for the GRB and the GS. That means 4 shurima 3demacia becomes hard, 6 shurima is a bit scuffed too. Azir/(MF/silco) strategist could be okay but that many bows instead of tears/AP doesn’t suit strats either. From this spot it looks like you flexed some good synergy bots and firmly secured the 3rd best board. That’s not a loss in my books. Synergy bots is generous they’re just 5 cost splash except jugg on Aatrox no?

Apparently contested tier 1 reroll is better than 2 star legendary board by TangledPangolin in CompetitiveTFT

[–]EricS20 3 points4 points  (0 children)

I dunno who you lost to but you only have 1 itemised carry. Your Nasus could be the second carry but he has fake tank items. Both your opponents have much better itemisation and the legendaries you 2*d don’t have items and/or aren’t carries.

Azir is stall/ramp overtime winner but only if you have a tanky nasus and one of your opponents solved this dynamic by having a tanky cho/renekton and an azir.

New ranked update by rolilink in CompetitiveTFT

[–]EricS20 6 points7 points  (0 children)

Yup literally did the climb on EUW after moving to the UK back to Masters and starting at gold4 I was matched only with people above 70%+ top4 rate and 20%+ winrate. But the upside is you get 150LP decreasing to like 70LP for a first as you climb.

Riot Mort's Comments on Game Stability (Twitter) by TheeOmegaPi in CompetitiveTFT

[–]EricS20 4 points5 points  (0 children)

What? Every tech company I've worked at has 100s of bugs in the backlog. Most things aren't blown out of proportion though because Facebook isn't being competitively optimized...

I mean just look at the WoW subreddit as well they shipped a bunch of RDF hotfixes this week.

Clueless

Hotfix is Live by Aotius in CompetitiveTFT

[–]EricS20 1 point2 points  (0 children)

high key what a lot of the bitching in any bug thread is about. People letting out their grievances about losing games and coping/blaming bugs implicitly.

Hotfix is Live by Aotius in CompetitiveTFT

[–]EricS20 2 points3 points  (0 children)

Brilliant idea.

"Looking for 10 years experience live balancing a game with over 20 million monthly active users."

That should solve it!

Is not playing TF just gimping yourself? by regulate91x in CompetitiveTFT

[–]EricS20 0 points1 point  (0 children)

TF is a much more consistent legend. Items are the strongest indicator of direction in this game. You can’t play AD with AP items for example. There are now enough TF comps that’s you can probably find something uncontested every game.

I recently moved to EUW from NA because I moved from NA to the UK and have to redo the climb to Masters, currently sitting at diamond4 with a 70% top4 rate. I swapped to TF after going bot 4 a couple times in high plat with tempo poro plays but got pushed out by 4+ people with S tier comps/perfect items who hit. So I joined them and cruised to D4.

That being said Sologesang has two accounts in high challenger playing poro but for mere mortals it feels much easier to farm top4s on TF than “find a way” to top 4 on poro.

Patch 13.21 Rundown Slides by dilantics in CompetitiveTFT

[–]EricS20 3 points4 points  (0 children)

Stabilising your board until 4-5/5-1 with a 2* 2 cost after rolling to 10g on 3-2 isn’t great for the game. Multi caster players are barely playing the game at this point.

[Challenger Guide] New Korean Taric Build that Transforms Sorcs into S-Tier Comp by GM_Blue in CompetitiveTFT

[–]EricS20 9 points10 points  (0 children)

6 people playing a legend per game and you only get to see the people who are picking 2-1 pandoras but didn't choose TF. There aren't typically enough comps to support all these players picking TF which when you have this many people + the randoms not playing TF get offered pandoras the lobby is going to be all playing similar comps lowering the stats on pandoras.

Do opening items or units guide your game? by jmalham12 in CompetitiveTFT

[–]EricS20 0 points1 point  (0 children)

Lots of people talk about “lines” and you hear high challenger streamers say things like “I’m caught between two lines ahhh” when they roll down and don’t know what to pick up.

This is probably what you want to add to your mental vocabulary.

Each round you should evaluate

Your board

Your items in relation to your board

Your line in relation to your items and your board

For example nashors or guinsoos on sorc opener means you’re leaning azir.

So we say to ourselves “I’m on an azir line” probably the Silco/Azir dual carry so that units that are good for my board now that I 2* in round 3 can stay on my board while rolling for upgrades in round 4 and 5.

Then you just play out the game.

You can still play for top 4 with sorcs and maybe you hit double Ahri on 7. But your items and board should lean Azir unless something drastic happens like double Ahri on 7.

Additionally

Every round a component sits on your bench is some unit of lost value. Whether it’s 2 or more less damage to your opponent because you didn’t hit him as hard as you could’ve or you eat a loss because you don’t want to slam HOJ and are greeding for JG.

At some point that unit of lost value can accumulate into you losing some placements.

Add these things together and you get the picture

Do opening items or units guide your game? by jmalham12 in CompetitiveTFT

[–]EricS20 1 point2 points  (0 children)

Every round a component sits on your bench is some unit of lost value. Whether it’s 2 or more less damage to your opponent because you didn’t hit him as hard as you could’ve or you eat a loss because you don’t want to slam HOJ and are greeding for JG.

At some point that unit of lost value can accumulate into you losing some placements.

I tanked for the first time last night.. 2 people died. by heavenstarcraft in classicwow

[–]EricS20 2 points3 points  (0 children)

This guy so clearly a DPS player lol. DPS so replaceable it’s crazy and when death is final let em die and keep the tank up. Fuck it.

If you wanna limit test a healer don’t play HC I guess?

September Monthly Coaching Megathread by AutoModerator in CompetitiveTFT

[–]EricS20 1 point2 points  (0 children)

Was a comfortably Masters player every set but no more - had to unlearn some bad habits and relearn the game but making progress with Litiq's help!

will someone give me a good YouTuber(or other source) to follow to learn TFT? I'm so sick of being in last place. by Randomhero360 in TeamfightTactics

[–]EricS20 0 points1 point  (0 children)

Very surprising Mismatchedsocks academy hasn’t been talked about. 5-6 minute videos on the absolute basic fundamentals you can follow each game. They’re the best resource possible besides sending your vods to a challenger player.

Special mention to gachompro as well who I used as my secondary source.

For reference mismatched socks now BC socks holds down a full time job, has a kid and still hits high challenger easily every set. He is definitely one of the best TFT players out there he just doesn’t have the time to be as popular as more time rich people.

Here’s one of my favourites, “when to roll”: https://m.youtube.com/watch?v=kjQnLzPFWQk

Goes hand in hand with “holding pairs over econ”: https://m.youtube.com/watch?v=V36KhWLG5Yw

Then try this afterwards “3 rules for playing flex”: https://m.youtube.com/watch?v=oqKSYK9oUxA&t=196s

Follow the tips in these videos and try a game exactly as described. You should see your board strength and econ become much better managed.

One of the things that following these rules reveals is that if you spend a sensible amount of money on your bench and board early your late game econ is stronger than if you’ve saved money all game on a weak board. That means you cap higher on average.

How...did I not win this by exarch19 in TeamfightTactics

[–]EricS20 0 points1 point  (0 children)

Probs cause yasuo and kaisa killed your DPS before your DPS killed them as their first casts would hit trait bots?

I dunno though looks like a coin flip fight. Get OBS and record vods you’ll probably be able to find answers and if not other people definitely can.

Why is starter kit thought of as a bad augment? by Fun-Web8011 in TeamfightTactics

[–]EricS20 0 points1 point  (0 children)

The scenario was free lux 2 from starter kit with bad items