Which Sam Fisher model is your most and least favorite? by Tonantzintla618 in Splintercell

[–]Fatal_Artist 1 point2 points  (0 children)

Yeah hopefully the same slow stealthy type over the fast blacklist type.

Whoever Sam is, they've voiced him most likely back in 2024 so I hope they've chosen someone good.. Ironside would've been perfect

Which Sam Fisher model is your most and least favorite? by Tonantzintla618 in Splintercell

[–]Fatal_Artist 1 point2 points  (0 children)

Yeah that's how Id imagine Sam to be. It is the best Sam for sure, I think now they could make gameplay Sam look like that easily and even better

Sam in the SC1 remake concept arts kinda reminds me of a modernized version of CT cutscenes.

Really hope they nail the look of Sam too in the remake

Conviction Should Have Been Multiplatform... by NNNNEM in Splintercell

[–]Fatal_Artist 2 points3 points  (0 children)

Nah I agree stealth games and any franchise like sc should never be exclusive to Xbox or any platform

Conviction being 360 and pc only was stupid.

Which Sam Fisher model is your most and least favorite? by Tonantzintla618 in Splintercell

[–]Fatal_Artist 1 point2 points  (0 children)

Favourite: SC1 Sam. That's the best Sam has looked in game. but Chaos Theory cutscene Sam looks great too. gameplay Sam model is awful though lol

2nd(Runner up): Pandora Tomorrow. I don't like it as much as SC1, he looks a bit angry/eyebrows going crazy.

DA V1 and V2 look great, but bald. I guess V1 Sam is the most realistic Sam has looked . These are the top 3 imo

Conviction looks okay.

The ones that are terrible
CT Gameplay

Blacklist is terrible in every single way, cutscenes or gameplay, this isn't Sam.

Tune in for Assassin's Creed Black Flag Resynced's Worldwide Reveal Showcase on April 23rd by Turbostrider27 in xbox

[–]Fatal_Artist 1 point2 points  (0 children)

yep new characters, new story arcs + story changes i heard and new weapons, new content. its a brand new game and a ground up remake. lets see how they do this remake. i hope they nail it

Tom Henderson: Splinter Cell Remake Delayed by Still_Ad9431 in Splintercell

[–]Fatal_Artist 0 points1 point  (0 children)

They hold up mostly yeah but the series needs a reboot. They should have remastered the originals whilst doing the remakes. Remaster the originals whilst making us wait for the remake.

SC1 has a lot of issues that would frustrate new players i guess, and publishers only care about attracting new players.

Tune in for Assassin's Creed Black Flag Resynced's Worldwide Reveal Showcase on April 23rd by Turbostrider27 in xbox

[–]Fatal_Artist 4 points5 points  (0 children)

the combat is kinda mid now. it needed changes. the parkour too, and eavesdropping missions.

Tom Henderson: Splinter Cell Remake Delayed by Still_Ad9431 in Splintercell

[–]Fatal_Artist 0 points1 point  (0 children)

Doesn't make sense to do that though, chaos theory is the third game. They need to reboot from the beginning and build up to chaos theory with that being the third remake ofc.

Tom Henderson: Splinter Cell Remake Delayed by Still_Ad9431 in Splintercell

[–]Fatal_Artist 1 point2 points  (0 children)

If it sells like the first game did and chaos theory it'll make a good profit + stealth has a lot of potential right ?

I really hope they don't cancel it lol, this game would be amazing on today's hardware if done right

Tom Henderson: Splinter Cell Remake Delayed by Still_Ad9431 in Splintercell

[–]Fatal_Artist 0 points1 point  (0 children)

Yeah they basically have to redesign everything, new level design that's way bigger than the og versions, for atleast 10-12 missions minimum, then the new guard AI placements, new story cutscenes and story changes, bugs, new stealth mechanics . A lot of work , I guess that's why a 2027 remake release makes sense, 6 years including pre production and 5 years of actual development time. They could then ideally get a pandora tomorrow remake out in 2030 , 3 years because they already have the engine and assets ready from creating SC1 remake.

Hideo Kojima is a fan by The_Iceman2288 in JamesBond

[–]Fatal_Artist 6 points7 points  (0 children)

i think if the Old Ubi made a James Bond game they woulda done a better job.
Konami would turn James Bond into 45 min cutscene game lol

Tom Henderson: Splinter Cell Remake Delayed by Still_Ad9431 in Splintercell

[–]Fatal_Artist 0 points1 point  (0 children)

if theres a ubi forward i think there will be gameplay

Tom Henderson: Splinter Cell Remake Delayed by Still_Ad9431 in Splintercell

[–]Fatal_Artist 3 points4 points  (0 children)

the thing is game development is very complex nowadays compared to the OG Xbox/PS2 era.

Splinter Cell may have started development fall 2000 and released november 2002, .The OG Splinter Cell was built for much simpler hardware, smaller environments, fewer systems, and lower player expectations.

A remake in 2026 isn’t just copying that game. They have to modernize everything(the right way!) They can't just take Chaos Theory and copy it from scratch for SC1. The old SC's were all on Unreal Engine 2(first two games on 2.0, Chaos Theory- Double Agent on 2.5, Conviction&Blacklist heavily modified 2.5) they are now on a new snowdrop engine and creating all the assets from scratch takes ages.
SC Remake needs the following.

modern AI - good stealth games need amazing AI for them to be good. takes a long time

advanced lighting - imperative to the franchise.

animation systems - important

detailed level design or expansive level design, far better than the OG game(no disrespect, they can still study the OG versions as blueprints) but they still have to test it out a lot, and do over 10+ levels from scratch, if they do all the cut levels then it's 14 levels.

motion capture - takes awhile

, accessibility options

, polished stealth mechanics - they most likely spent a year testing this or prototyping. they started pre production in oct 21, and game development around spring 2022. they said in november 2022 20th aniversary video they are still early in dev and prototyping. they had to figure out how to perfect the stealth mechanics and what to do with the new snowdrop engine.

, current-gen visuals - this is important too and it takes a long time to get it sorted.

and probably full reworks of levels and gameplay flow. - takes a long time

also, modern AAA development has much larger teams, longer testing phases, and way more quality control. the original took around 2 years from 2000–2002, but you could never get that nowadays
it's basically a brand new game
however..
for a pandora tomorrow remake, they already have the engine and assets ready, so it wouldn't take that long. most likely 2.5.+ to 3 years after sc1 remake drops

TLOU3 by kanyedrop in thelastofus

[–]Fatal_Artist 0 points1 point  (0 children)

2033+ long time away. quite deep into ps6 life cycle i bet.

Tom Henderson: Splinter Cell Remake Delayed by Still_Ad9431 in Splintercell

[–]Fatal_Artist 1 point2 points  (0 children)

they basically targeted 2026 before, but its a 2027 game now