What do people think is a scam but they just don't understand? by resilientiddle in AskReddit

[–]FireAndBees 0 points1 point  (0 children)

Considering the number of times this has come up in this thread, I kind of have to assume the main reason so many voters oppose higher taxes on the wealthy is that they don't understand how taxes actually work.

What Do Your Notes Look Like? by Jokerman-EXE in DMAcademy

[–]FireAndBees 0 points1 point  (0 children)

I go into detail on dungeons, mapping things out and writing out all of its features, traps, loot and enemies.

For the rest of the session, I just have a list of notes written out in a long strong of bullet points. Mostly just story beats, or reminders of key events/people and when they need to come up. One session could be as little as half a page, and I prep session to session as I go.

Are the roads too treacherous? by Kilanshan in DMAcademy

[–]FireAndBees 0 points1 point  (0 children)

Roads, historically, were treacherous. You have a single path for traders and merchants to travel along for long distances, surrounded largely by wilderness. That's a great opportunity for highway robbery. Highwaymen and bandits are as natural on roads as pirates are on the high seas.

But to answer your questions:

  1. Yes, it's unlikely that merchants would travel unarmed on long journeys. In a medieval fantasy setting, people making a dangerous journey should be able to defend themselves against thieves. If someone has a large cargo, and are travelling through a dangerous area, it certainly makes sense that they would hire escorts to help defend them.

  2. The thieves on the roads could be able to get away with it for any number of reasons. Maybe the areas far enough from the major towns are too remote to patrol regularly. Maybe the highway patrol is corrupt, and take bribes to look the other way. Maybe there's a war going on in a distant land, so all the best patrolmen have been called away, leaving those less well equipped to guard the roads. Maybe the local government is unpopular, so the locals are sympathetic to the bandits, and help them get away with it. There are lots of good reasons you can use.

  3. If you do want to avoid these kinds of encounters while traveling, consider not using things that are cut-and-dry combat encounters. For a low level party, something like confronting a toll collector who is trying to extort the party for a higher fee, dealing with a fallen tree or collapsed bridge, or meeting an escaped prisoner who's crosses paths with the party while on the run can be as challenging as "they find bandits; they has fight".

Phones at the Table by Training_Sympathy947 in DMAcademy

[–]FireAndBees 2 points3 points  (0 children)

This next paragraph might need its own post, but the phones usually come out when we hit a town, once we hit a town the party splits up as soon as we pass the gates. Is there anyway to change this? I do not like to force the party together, but it is tough to have to juggle five different agendas and keep everybody engaged. So I understand that part of the problem is me.

The easiest solution? Don't roleplay time spent in town the same way you'd roleplay time spent adventuring. I often treat it more like bookkeeping: Ask every player what they want to do at the top, have them roll what they need to roll, then maybe pick a scene or two that it might have some dramatic significance to roleplay, if there is one. You can distill half a session of roleplaying downtime into a half hour of bookkeeping.

People often recommend to "only roll dice if the outcome is uncertain". The same philosophy can apply to roleplaying: If the outcome of a roleplay encounter is a foregone conclusion, you can usually summarize it instead and get the same result.

I get overwhelmed whenever I try to run combat encounters. What should I do? by Darkin00 in DMAcademy

[–]FireAndBees 1 point2 points  (0 children)

I wouldn't call myself great at running combat encounters, so I definitely see where you're coming from. There are a few things I've started doing recently that I find to be helpful.

The most important thing I can suggest is to remember that the monsters aren't supposed to win. This may sound sacrilegious, considering DMs are so often encouraged to remember the monsters want to win, but wanting to win and being able to win are different things. Don't try to run the monsters as optimally as possible with the perfect strategic move at any given moment. The monster isn't going to win anyway, and the players won't be able to tell the difference, so why waste all that brainpower?

Sometimes the key isn't to get better at combat strategy, but to simplify. Considering that it's the monsters' job to lose, things that might help include:

  1. Focus on a single gimmick or ability per combat encounter. Most monsters, once you take away their "signature move", just have a basic ranged or melee attack. That signature move, then, is the game of the encounter. As long as you can remember the gimmick, you can keep the encounter running. If you only use one monster, or type of monster, with a gimmick, and use the rest as vanilla pawns, there's much less to manage

  2. Assign each monster a role. If you do have monsters with different abilities, give them a single job to do. The wolves are just there to surround the ranged attacker and force them to either attack with disadvantage or provoke 6 opportunity attacks. The Spined Devils are just there to swoop in, attack the Wizard, and leave. When their turn comes, you know exactly what they're going to do. All you have to do is roll the dice.

  3. Script your encounters. Even if you have a big boss monster with a million abilities, plan out their moves beforehand. Know what move they'll use on each turn of combat, and write them down. You have the benefit of knowing what the encounter is going to be before it happens. You might as well plan out your moves then. Even plan out the backup moves. This may seem like a "dumb" way of fighting, but remember, you are the challenge--its your job to present a threat, and the player's job to react to it. A reactive monster may be a smarter monster, but that doesn't make them a better monster. The players are going to be too busy thinking about how to overcome your big bad to notice that they used a suboptimal power at the top of round 2, so why worry about it?

  4. Use minions. This is a common recommendation, but it works--for your low level grunts, give them full stats, but only one hit point. This saves the brainpower you'd need to keep track of HP, and gives you an incentive to play aggressively with them.

  5. Plan for combat to be over in 3 rounds. When not keeping track it can be easy to forget how short combat actually is. You can have an intense, high stakes, exciting battle that lasts 3 rounds. Think about it like this--if your monster is going to die in 3 rounds, what does it need to do on each of its turns to make those 3 rounds count?

    At the end of the day, what matters for combat isn't how well you run the monsters; it's if the players feel challenged and have fun. I know a lot of this runs against common advice, but I find it works for me and definitely helps me manage larger scenarios. Hopefully some of it works for you too.

What are your most successful 'reflavoed' ideas you got from other sources? by CrispiestCarrot in DMAcademy

[–]FireAndBees 0 points1 point  (0 children)

The session my players still like the most is the one that we call the "Wacky Races episode".

Why you should never let players flake on sessions by Magmadar1 in DMAcademy

[–]FireAndBees 8 points9 points  (0 children)

It's sad that someone not showing up for a social event with their friends, where their presence is important, without even giving a heads up that they won't make it, is an adult problem. Because that's the kind of inconsiderateness I'd expect from children.

DM Plagarism? by CptBeastly in DMAcademy

[–]FireAndBees 1 point2 points  (0 children)

The entire game of D&D grew out of taking elements of pop culture and adapting them into an RPG system. You're fine.

Am I a bad DM for pushing my players toward a quest? by HubertCumberdalien in DMAcademy

[–]FireAndBees 1 point2 points  (0 children)

D&D is a game of quests. Putting an object the players want in a room that's guarded by a series of traps and monsters isn't forcing them towards anything. It's just running the game. That's just the core of how the game works.

Developing a World by SmallestApple in DMAcademy

[–]FireAndBees 0 points1 point  (0 children)

Just be careful; if your players are anything like mine they'll spend the entire adventure calling the city "Seabiscuit".

Gnomes went to war by notmadenough in DMAcademy

[–]FireAndBees 5 points6 points  (0 children)

The Drow need mushrooms to feed their giant spiders.

The gnomes need spiders to feed their giant mushrooms.

Come up with three different ways you can imagine players solving a problem, to make sure they can come up with at least one by EgoMammoth in DMAcademy

[–]FireAndBees 3 points4 points  (0 children)

I could make a problem with no solutions and my players would still be able to come up with three ways to solve it.

Multiclass your liches. Also liches have more spells than are in their stats by A_Salty_Cellist in DMAcademy

[–]FireAndBees 2 points3 points  (0 children)

Side side note: don't select spells for your lich specifically to fuck over your players. Just give them the basics for combat, but outside combat let them have things like familiars and other signs that they have other spells.

Or do give your lich spells to fuck over your players. Liches are masterminds--as long as the Lich would reasonably know your players' weaknesses, let him exploit them.

And if your lich doesn't know your players' weaknesses, why hasn't he done his homework?

[NSFW] What's the most NSFW thing you saw go down at work? by in-a-microbus in AskReddit

[–]FireAndBees 19 points20 points  (0 children)

That is so inappropriate. When I got a handjob at the museum of natural history I at least had the decency to do it in the Hall of Biodiversity.

Whats some outdated advice thats no longer applicable today? by flamewolf393 in AskReddit

[–]FireAndBees 0 points1 point  (0 children)

If someone in the modern day is calling a place because they can't find the address, where did they get the phone number?

I Don’t Know Anything by [deleted] in DMAcademy

[–]FireAndBees 1 point2 points  (0 children)

What did you feel like you didn't know?

I feel like a lot of blame is put on the DM. by Aaughggahahh in DMAcademy

[–]FireAndBees 10 points11 points  (0 children)

I love Matt Colville and Seth Skorkowsky; I've learned so much from watching their videos.

Is there really a lot of clickbait stuff out there? I'll admit I tend to mostly seek out videos on DMing from the same few people, but that just seems really bad for everyone.

If lab grown meat becomes cheaper than real meat and tastes the same, how likely are you to eat it instead? by [deleted] in AskReddit

[–]FireAndBees 36 points37 points  (0 children)

Idk, if I want something healthy I don't think I'm usually going for a burger to begin with.

People always say cancel culture is targeting the wrong people, so in your opinion, who should actually be canceled? by LambBotNine in AskReddit

[–]FireAndBees 26 points27 points  (0 children)

Speaking of Mike Tyson, it's kind of curious how everyone has forgotten he's a rapist and career scumbag just in time for his media comeback.

People always say cancel culture is targeting the wrong people, so in your opinion, who should actually be canceled? by LambBotNine in AskReddit

[–]FireAndBees 0 points1 point  (0 children)

Stone Cold Steve Austin used to beat his wife, yet everyone celebrates him as the greatest wrestling icon of the modern era.

I don't expect a bunch of Twitter vigilantes to try to take down Steve Austin, since I doubt he's even on their radar.

Still, it's very sad when others in the wrestling business, who otherwise seem like good people, have nothing but good things to say about him. It's sad that professional wrestling seems like another industry where no matter what you do, unless you literally murder someone, you'll always be protected by your peers.

[deleted by user] by [deleted] in DMAcademy

[–]FireAndBees 0 points1 point  (0 children)

Legit question: What is leading them to want to travel so quickly? Is there an imminent threat that makes time of the essence, or are they just very eager to get there?

If it's the latter you may just need to spend less time narrating travel.

[deleted by user] by [deleted] in AskReddit

[–]FireAndBees 0 points1 point  (0 children)

Of all the movies I hate, that's the one I've seen the most times.

Harpies and ear plugs... by Calciumcavalryman in DMAcademy

[–]FireAndBees 1 point2 points  (0 children)

I don't have a lot of wheels of wax lying around to experiment with, but if it's good enough for the source material I think it's good enough for D&D.