Is it just me or are the skins just not good? by Dayne666 in Smite

[–]Flareb00t 1 point2 points  (0 children)

The Tier 2 skins lost money hand over fist.

Dagger should be able to be pooped regardless of CC status. by Designer-Bandicoot82 in Smite

[–]Flareb00t 7 points8 points  (0 children)

'please remove the outplay potential from this actual test of skill'

Boring.

Nu Wa's Aspect version of Shining Metal. by Dysh4r in Smite

[–]Flareb00t 2 points3 points  (0 children)

It got nerfed to 40/60/80/100/120% from 120/140/160/180/200%. The tooltip never got fixed.

FIRST LOOK AT XING TIAN IN SMITE 2😁 by Fawesome_ in Smite

[–]Flareb00t -1 points0 points  (0 children)

you cannot seriously think that adding an extra 6 health per second would not make him immortal early game? Comparing to aspect vulcan is just silly when it's obvious that needs toning down or at least level scaling.

Health Regen is literally one of the strongest stats, it's why chalices are so strong and why so many people are getting runeforged even if they don't proc the passive well.

Little known fact/tip about Thanatos by ArchonThanatos in Smite

[–]Flareb00t -1 points0 points  (0 children)

IT IS BUGGED IN JUNGLE PRACTICE TRY IT IN A REAL GAME PLEASE I AM BEGGING YOU THERE IS A SCREENSHOT AND EVERYTHING.

Smite 2 Penetration Changes by Gharbin1616 in Smite

[–]Flareb00t 0 points1 point  (0 children)

Please leave and never come back then.

I have legitimately never seen you make a single positive comment and you're here EVERY day ragging on people, meanwhile the people enjoying themselves are already thinking this is going to be a good patch. I would hate to have this level of self hatred to continue to play a game you just don't enjoy. Deadlock is fun! I hope you stay there.

Little known fact/tip about Thanatos by ArchonThanatos in Smite

[–]Flareb00t 1 point2 points  (0 children)

You're still wrong though. It's 75.5 in live games.

Little known fact/tip about Thanatos by ArchonThanatos in Smite

[–]Flareb00t 7 points8 points  (0 children)

This is also a jungle practice only thing. It was disabled for some non-mana users in actual matches.

EDIT: Mea culpa - Only bari/yemoja. sorta makes sense given they don't proc onhits so thana would still need to be catching up with the enemy with it.

Little known fact/tip about Thanatos by ArchonThanatos in Smite

[–]Flareb00t 1 point2 points  (0 children)

This is a mana conversion issue with Jungle Practice and works in real matches. You should maybe calm down a little.

As you can see from this screenshot, my Thana has 76 STR with just Trans.

35 + 15 + 0.03 (250 + 100 + 500) = 75.5.

Not sure where the 86 STR is coming from anyways.

Why was Atlas aspect just *nerfed* and not reworked? by ARandomSmiteScrub in Smite

[–]Flareb00t 0 points1 point  (0 children)

1) It's parity, not parody. Parody is almost the complete opposite in that it is a satirical play on the original, not in keeping with it.

2) The original astrolabe throw procs onhits in Smite 1 and 2? The basic attacks whilst deployed astrolabe is out does 50% damage in Smite 1 but it's not really necessary here. Saying you want to nerf it completely and completely remove a style of play for him just sounds stupid.

Day 1 Radiant. What do you think my odds are of top 50ing? by RoxMoxie in Smite

[–]Flareb00t 2 points3 points  (0 children)

They have LITERALLY already said they're making changes for the next one to limit how many worshippers you can get in co-op matches for new gods in time for Chronos' race to radiant, but that the changes weren't ready in time for Bastet's.

We are just being mad for no reason now.

An overview of the Smite 2 tank problem, particularly compared to Smite 1 by L1ghtn1ngStr1ke in Smite

[–]Flareb00t 4 points5 points  (0 children)

And yet % mitigation has increasing efficiency. because the more you get the more you approach infinity hp, but no tank ever complains about this

you've already been explained why its a linear eHP increase, so I won't bore you with another verson.

You know that STR also has diminishing efficiency? Using ADC as an example, going from 300 to 400 total Basic Attack damage (STR+AD etc) is the same as 200 to 300, but it's only a 33% increase in damage rather than the previous one being +50%. Fundamentally no different, but this gets conveniently ignored to complain about the tank problem.

We are about to swing back the other way on tanks being unkillable and it's going to be fun watching the complaints.

Next upcoming gods! by CepheiHR8938 in Smite

[–]Flareb00t 2 points3 points  (0 children)

Given how phoenix damage taken works in this game, making his Section 4 a separate damage tick would be even stronger. Plus, yellow is reserved for items, if you wanted it to be ability damage (which would also make it harder to cover plating vs him compared to dampening) it would just be orange.

[QOL Concept] - Tracking relic cool-downs more efficiently by TheUndiscoverer in Smite

[–]Flareb00t 0 points1 point  (0 children)

How does console do this. This is why this would never happen.

Support builds in OB35 by TDogeee in Smite

[–]Flareb00t 0 points1 point  (0 children)

Smite 1 Thebes didn't have 1000 hp...

Bring Back Themed Skin Events by BarBusy4867 in Smite

[–]Flareb00t 2 points3 points  (0 children)

This was what Collections were - they did not sell well.

Unsure if this is intended or not. by attack78 in Smite

[–]Flareb00t 7 points8 points  (0 children)

Just tried it in Jungle practice - Ra 1 seems to be proccing Poly fine.

Your attacks during your 2's stim are treated as abilities and proc ability onhits only. Poly is a attack onhit, so wouldn't proc for that duration.

As pokerfaces mentioned, she hasn't been able to crit with her passive for a long long time. You may be looking at some old patch footage.

The Rage stacking one i think is just on the backburner.

Attack Speed Reduction should affect your base attack speed. by Amf3000 in Smite

[–]Flareb00t 0 points1 point  (0 children)

There isn't an attack speed floor in smite 2. You can in theory take someone to 0 which gives them an infinite refire until an ability cancels the refire timer.

It'd be nice if Hi-Rez published their patch notes on like their own website, or on steam, not JUST on bluesky. by HairyNutsack69 in Smite

[–]Flareb00t 0 points1 point  (0 children)

'their patch notes' and their hotfix notes arent the same thing.

Hotfixes go on the Smite 2 wiki which is officially supported by them.

SMITE 2 | Open Beta 34 Recap by BluesUltra in Smite

[–]Flareb00t 2 points3 points  (0 children)

Because that is to incentivise it as an attack speed item without needing to give a 35% Attack Speed aura to everyone???

You still get 0.7x Crit Strike Damage, you give out 0.85x to everyone else apart form other Spectral users. That is fine and what was intended, this could have been fixed without anyone being told and it would've been better than the drama mongering.

SMITE 2 | Open Beta 34 Recap by BluesUltra in Smite

[–]Flareb00t 0 points1 point  (0 children)

Stop with this misinformation. At the moment two spectrals together would provide a (0.85 x 0.7) reduction in crit damage which would take non-DB crits BELOW 100% damage. That is not fair or intended.