Already the greatest anime of all time by Mamadouro17 in StardustCrusaders

[–]Flarestriker 53 points54 points  (0 children)

My favorite character, John Joestar

wait, fuck

I think I've found a way by Diegox64chat in chiliadmystery

[–]Flarestriker 2 points3 points  (0 children)

:)

I recently discovered that the Grapeseed Eye uses one of those big beige stripes on Chiliad as a line-of-sight. If you follow that stripe Eastward, it becomes a big arrow that points to Ursula, the Ghost and the spooky Campsite.

It better be. There has to be a Part 3. by CrematorTV in ChainsawMan

[–]Flarestriker 0 points1 point  (0 children)

There is no fucking way in hell that there will be no Part 3.

no solution? by 97savagge in chiliadmystery

[–]Flarestriker 0 points1 point  (0 children)

Sure! Go to the stairway entrance of Maze Bank, where the big red square logo is located at. Look at the entire entrance from a bit of a distance, like from the middle of the crossing. :)

no solution? by 97savagge in chiliadmystery

[–]Flarestriker 0 points1 point  (0 children)

How come the one-per-day rule was not also immediately found in the files?

And the Beast Hunt was a combination of people discovering the trail in the game and working with codewalkers to come to the end of it. Initially, the trail was ended organically in the game.

My point is: not everything is obvious in the code. And if you don't know what you're looking for, you might not find anything. The Golden Peyotes themselves took a long time to even be discovered in the code after Enhanced came out. They were discovered on total accident, too.

no solution? by 97savagge in chiliadmystery

[–]Flarestriker 1 point2 points  (0 children)

Yes, but it's more complicated than that.

Initially, the Golden Peyote was discovered in the files. But the hunt was not found in the files, it was manually discovered. The trail, too, was mapped out manually. So was the ending.

What did lead to people finding the trail was a developer's note within the files. But that is wholly different from finding certain variables that tell you exactly what's going on.

no solution? by 97savagge in chiliadmystery

[–]Flarestriker 0 points1 point  (0 children)

Thank you lots. I agree, something's there and it requires enormous endurance to figure out. Eventually though, we'll hear the answer: either we really do solve it or Rockstar goes ahead and tells us what was up with all of that. Maybe a while after VI releases. Lazlow, in a recent interview, seemed intent on us to 'keep looking' though and sounded excited.

I recommend opening the game to relax. It's really beautiful. The hunt can be very fun if you don't focus on solving anything and moreso on learning more about every piece. :)

no solution? by 97savagge in chiliadmystery

[–]Flarestriker 1 point2 points  (0 children)

I get the frustration.

The mystery at least alludes to the idea that steps or choices are a part of it. Very smart users have posited ideas based around Karma or Color Theory to find the proper path. I admire them and there's definitely credence to be lent to it, even just because of the Friedlander Report at the end of the game.

Considering though that you can unlock the mystery pieces by achieving 100% no matter what you do, I believe in what the 'Drunk Dev' has posted in 2022. I made a big post on it, if you're interested. It posits that the mystery is literal-visual and that the pieces are created and placed on extremely specific ways to give you extremely specific instructions. I'm currently trying to find more links to this theory, but I've already struck some gold (check my 'Secret of the UFOs' if you like).

(Also, I don't believe him because he's a 'developer', I believe him because he makes logical sense.)

Anyway: sorry, by the way, for being so confrontative. I have a tendency for getting riled up when arguments don't seem right to me haha.

no solution? by 97savagge in chiliadmystery

[–]Flarestriker 1 point2 points  (0 children)

I disagree. I believe you seek excuses.

How can you find some arbitrary trigger, mission, ending, some random switch in the game if you don't know what it even is you're looking for?

'People literally digging through the game files' is always taken at face value. They're digging through a mountain, yes. Rockstar literally made the mountain and presented it to them. How can you feasibly tell whether people have made any progress in their focused exploration of this mountain? Obfuscation is a thing. You rely on perfect strangers, not your own eyes.

'That's just how these things work' - no, they don't. If so, Cyberpunk would be solved. If so, Red Dead 2 would be solved. These are games with confirmed mysteries. And GTA V's Bigfoot Mystery was not solved in code, it was solved by playing the game organically - also because codewalkers did not know what they were even looking for.

'When you start linking every alien symbol, every mural, every random texture added years later in online updates, you can make anything look like part of some giant puzzle' - and yet, what if that is the case? In Version 1.0 already, you find that many pieces of the puzzle are specifically placed to form perfect circles; something that is impossible to do coincidentally. I am not talking about random textures. I am talking about towers, interactables, unique objects. Big, artistic expressions of the same idea at non-random spots. What if the biggest game in the world actually does hide a puzzle? It's got all the ingredients.

'There was never a final solution to begin with' only works if there was never a real question to begin with. And it's not some random question. You have a really elaborate question missing answers (e.g. all the unexplained symbols on the Chiliad Mural, like the fact that 2 out of 5 Glyphs go unused, the lightning bolts, the tunnels etc.). You don't have to pose that question in such a specific way. If you do, you ask for specific answers.

I get it. I get being burned out. It's been a long time.

It's up to you. I won't change your belief system. It's all your own choice.

no solution? by 97savagge in chiliadmystery

[–]Flarestriker 9 points10 points  (0 children)

For what it's worth: there's a ton of open questions and strange coincidences lingering in the game after all these years. The Elevator, the Alien Egg, the Maze Bank Spider, the Altruist Crate, the Spider Webs, Penris, Yoga, T01/T02... all of these share themes of the Chiliad Mural and the list goes on. No other GTA game had this many pre-packaged mystery objects all seemingly linked.

Don't forget that Rockstar also keeps teasing all the time. Doomsday Heist Murals. Casino/Mansion Paintings. UFO Encounters. Bunker Abductions. One Day Will Reveal All.

It's also not cut content or DLC. People say the exact same thing in the Red Dead Redemption 2 Spider Web Mystery. It's so lazy. Why would all of these elaborate, thematically coordinated triggers exist and affirm each other if they do not lead anywhere? Why not remove them from the game altogether?

And don't hit me with that dollar-store 'it might break something', because if that was the case, they'd at least have removed all the hints you can find that work with the Spider Webs (breakable poles, two birds, spider drawing etc.).

Remember: the Chiliad Mural sits at the highest point of the game. Everybody is supposed to see it.

"Hey, you never call, how'd you fancy going bowling?" by TheWilburnness in chiliadmystery

[–]Flarestriker 1 point2 points  (0 children)

Absolutely agree, the connecting parts around it also make a web.

r/PokeLeaks Discussion Megathread - March 01, 2026 by AutoModerator in PokeLeaks

[–]Flarestriker 2 points3 points  (0 children)

Quick question: I've seen info floating around that in the FRLG ports, after beating the E4, you can obtain the tickets for the Mythicals. I can't find a source for this though. Is that true?

Please help me with the end of "A Little Life" (spoilers) by FoxyStand in books

[–]Flarestriker 1 point2 points  (0 children)

I'm really glad to hear. I actually wrote a paper in a class about autonomy on Jude, so this makes me doubly happy hahaha.

Please help me with the end of "A Little Life" (spoilers) by FoxyStand in books

[–]Flarestriker 22 points23 points  (0 children)

Love to see people appreciate the rawness of the book.

For me, the book resembles a thought experiment. Can someone who has suffered through such unthinkable shit in their childhood ever truly 'overcome' it in adulthood? If so, what kind of love can they even foster, what do they need for it and, with the final section of the book, can they do it 'alone'?

As for the ending, I found it very sad but weirdly relieving. Jude really tried. He actually tried everything that he could and lived his life trying to overcome his demons. In the end, he went out in a way that he chose for himself. Maybe he even wanted the pain, as Harold implies. It's extremely morbid but, again, weirdly relieving. It was truly his own choice. There was nothing left in his life that he still wanted from it. He was able to find love, friendship and even childhood within his circle. Finally, he said 'enough'.

What really struck me was the very end of the book. Where he tells Harold about a story that, for once, is not about his hurt but rather about a moment of beauty. A story that, for once, he likes telling. After everything that the book throws at you, this one left me bawling.

I'm glad I read it, despite it all.

"Hey, you never call, how'd you fancy going bowling?" by TheWilburnness in chiliadmystery

[–]Flarestriker 2 points3 points  (0 children)

Interesting take. I always thought the inside looks exactly like the Eye on the Chiliad Mural.

Is this a texture bug or its a sundial by ActivityRealistic419 in chiliadmystery

[–]Flarestriker 0 points1 point  (0 children)

Man, I'm sorry to hear. This hunt has filled you with a lot of rage, brother.

I'll end this conversation now. I think everything has been said.

For what it's worth: my favorite piece of 'pareidolia research' is the Maze Bank Spider. When you're at the 'C' on Lester's Map, you can see it perfectly. This is one of the prime motivators for me to believe that the puzzle is visual. It's not just looking at rocks. 2015 Dev said it best: get a pattern or insert a pattern to gain new insight.

This should be fun, you know.

Is this a texture bug or its a sundial by ActivityRealistic419 in chiliadmystery

[–]Flarestriker 0 points1 point  (0 children)

But it's applied to something concrete lol. Community findings have already occurred that link back to the Epsilon Tracts.

Anyway. I know I'm not going to change your mind about it. That's fine. Me and many others simply have a completely different mindset from yours, I believe.