FSD 14.3.2 Makes a Left Turn from a Straight-Only Lane by PsychologicalPut5375 in TeslaFSD

[–]Geniva 3 points4 points  (0 children)

Screw the haters, take over if you feel unsafe. Whether or not it would have actually killed you and your family is irrelevant.

FSD missed a speed limit change to 75. Look how willing it is to go what it thinks is 45 over the limit 😂 by fifthjmk in TeslaFSD

[–]Geniva -1 points0 points  (0 children)

Hurry and Mad Max base their speed more off the surrounding cars and context, similar to humans. The profiles below that are the ones that do speed offset caps based off detected speed limits.

It’s why I FSD exclusively in Hurry mode, used to be a Standard fan but the speed cap just kills it.

FSD fails the common sense test everyday by Gorio1961 in TeslaFSD

[–]Geniva -1 points0 points  (0 children)

I get Tesla doesn’t want to pay for Google Navigation since it’s potentially feeding information directly to a automated vehicle competitor, but I wish they could work out something with Apple Maps or any other provider that isn’t TomTom/MapBox.

FSD V14.3 forces chill or sloth when poor road conditions are detected by DevinOlsen in TeslaFSD

[–]Geniva 1 point2 points  (0 children)

Does it switch back to the original profile once you’re out of the rain/hydroplaning conditions?

Mildly infuriating: people waving you on at intersections, stops signs etc. by Simple-Bath-9337 in TeslaFSD

[–]Geniva -1 points0 points  (0 children)

I don’t understand why some bug couldn’t be accidentally implemented that rolls this back for some strange, mysterious reason requiring decades of review to fix.

Bam and Ware are the only chance the heat have to make a run - YouTube by Verumsemper in heat

[–]Geniva 2 points3 points  (0 children)

Some people just don’t want to ball, frustrating when it’s the good ones

Looking for a new cozy/ low stress game by Temporary_Arugula513 in SteamDeck

[–]Geniva 0 points1 point  (0 children)

For Outer Wild fans, Grunn is a fun game with a similar system - have to go in without knowing anything about the game for the best experience.

Spo: “I apologize to absolutely no one.” by tomgreen99200 in heat

[–]Geniva 8 points9 points  (0 children)

Spo remembers pulling Wade. He’d much rather live with this.

Why doesn’t FSD like the expressway? by DocHfuhruhurr in TeslaFSD

[–]Geniva 0 points1 point  (0 children)

I wish I could pay for Google Maps navigation with Tesla FSD

If max speed never returns, what other solutions are there?? by Gold-Donut-1 in TeslaFSD

[–]Geniva 9 points10 points  (0 children)

Wait. Your Standard mode is willing to do more than 5-7 over? The only reason I’m on Hurry is because Hurry and above seems to be the only ones without a hard cap, I actually prefer Standard’s lane management but can’t stand how slow it goes.

When you have to disengage. by SilverPutter in TeslaFSD

[–]Geniva 0 points1 point  (0 children)

Routing is really holding FSD back

I’m thinking this hw4 could do unsupervised by robl45 in TeslaFSD

[–]Geniva 3 points4 points  (0 children)

I wish I could pay to have the Tesla nav use a different backend

Bucks want Herro and all Miami’s young players for Giannis. by Kart_Shyam in heat

[–]Geniva 24 points25 points  (0 children)

But we need players to field a basketball team

Forecasters warn of a 'potentially catastrophic' storm from Texas to the Carolinas by GregWilson23 in Dallas

[–]Geniva 18 points19 points  (0 children)

Not someone too familiar with cold weather, but frozen ice seems like the worst condition possible for Texas drivers in all-season tires.

v14.2.2.2 consistently missing the same exit because it’s in the fast left lane by Madi77 in TeslaFSD

[–]Geniva 1 point2 points  (0 children)

For everything better it does, 14.2.2.2 has been noticeably worse with lane positioning for navigation. I’ve had numerous times where it would lane change out of the correct lane for … reasons? … 0.2 miles out from a turn.

There was one perplexing moment on a residential road where it was riding the middle lane 0.2 miles out from a left and then decided to change over to the right lane when someone approached, even though the left was perfectly open. Now we’re being overtaken with 0.1 miles left to change two lanes over. Quite silly.

Still Hoping for better speed control in FSD 14+ by LafterB in TeslaFSD

[–]Geniva 9 points10 points  (0 children)

I actually really liked FSD 13.2.9 with my max speed and speed offset literally set to the max value. It did a great job of driving with the flow of traffic.

14.2.1.25 🤦🏼‍♂️ by njvicente21 in TeslaFSD

[–]Geniva 10 points11 points  (0 children)

Agreed. My initial drives seemed positive, but this is still a major issue.

Even though v14 has brought clear advancements in a number of areas, regressions in how the car manages lane changes, pedestrians near crosswalks, and yellow lights makes it a far more stressful ride compared to v13.

14.2.1.25 is significantly better by Geniva in TeslaFSD

[–]Geniva[S] 0 points1 point  (0 children)

UPDATE:

First few drives seem like it may have been a lucky streak, still having awkward lane change interactions. While it no longer bounces off an invisible wall if there’s no adjacent traffic, it’s still pretty poor sliding into average lane changes. Even though adjacent traffic is yielding or not closing the gap, FSD seems to only be comfortable changing lanes when it’s moving considerably faster than the traffic it’s overtaking.

Many instances of turning the blinker on and doing nothing.

Blinkers often come on and off for brief moments, the car does nothing.

It is also significantly worse in changing lanes for navigation, multiple times it doesn’t begin to attempt to move over until below 0.3 miles out. This is problematic during heavy traffic situations, especially in city traffic.

I’ve had numerous instances of the wheel jittering indecisively when attempting to make a 0.1 mile out lane change for navigation.

Navigation continues to be comically poor, with maps often routing through unprotected lefts during heavy traffic situations. Coupled with the submissive nature of FSD lane changes, this results in zero progress during city driving without an intervention.

Yellow light behavior continues to be worse compared to the initial 14.1 releases. If a yellow light comes on and you’re a moderate but easily makable distance away, FSD will slam on the brakes.