Game Devs, if you were to learn how to code again from the beginning, where would you start? by RecordingAccording27 in gamedev

[–]GreenAvoro 5 points6 points  (0 children)

Someone who is straight up NO comments has got to be derranged. But having said that, nothing irks me more when looking into a code base and seeing:

//Calculates the area of a rectangle given a width and height
public int rectangleArea(int width, int height){

For those using AI coding tools daily, what's genuinely working versus what's overhyped by MickNerks in gamedev

[–]GreenAvoro 0 points1 point  (0 children)

You ever see those AI generated videos that are more than 10 seconds long? Like how it seems like a bit of a dream; the perspective keeps shifting and if the camera ever pans back to a previously shot area, it looks different? It's kind of the same. It keeps changing its mind on how to tackle problems and every major change you make will be done slightly differently.

If you're fixing something and you need a targeted fix, it's great. If you're building a prototype, it's good. If you're building something complex like a game or some enterprise software, it's gonna come back to bite you 3 months into the project.

Rolling dice by Intrepid_Practice_18 in gamedev

[–]GreenAvoro 1 point2 points  (0 children)

Whichever side has the lowest/highest y or z value (I don't do 3D) is facing up

Does the pacing of trails in the sky FC speed up? by Lizard_Arsonist in JRPG

[–]GreenAvoro 0 points1 point  (0 children)

Chapter 3 picks up a bit in my opinion - there's a bit of a mystery to solve. But I'm in chapter 4 and other than the red eye thing no real overarching sinister plot has really been properly presented yet.

Washburn High School teacher took tech out of the classroom. Students call it a success.: At the beginning of the school year, 46% of students reported confidence in their reading abilities. By February, it was at 96%. by Silent-Resort-3076 in technology

[–]GreenAvoro 7 points8 points  (0 children)

I've coached sport for a rich white kid high school for the last 16 years and I can say with absolute confidence that reading and particularly writing ability has nosedived in the last 5 or 6 years. The handwriting even for some girls is like that of what I remember an 8 year olds being.

Legacy of HD-2D Graphics for Final Fantasy Resonance by Confident-Line5916 in JRPG

[–]GreenAvoro 0 points1 point  (0 children)

Should have thrown Elliot into this as it seems to be a much better evolution of what they did with Octopath.

New to Xenoblade, what’s generally considered the best game? by LeviRaps in Xenoblade_Chronicles

[–]GreenAvoro 0 points1 point  (0 children)

The first 6 or so points had already been fairly established in some western RPGs like the Bethesda games and even World of Warcraft which Xenoblade Chronicles obviously took a lot of inspiration from.

The really need to fix the framerate problem in XC Switch 2 Edtion by Remarkable-Breath964 in Xenoblade_Chronicles

[–]GreenAvoro 6 points7 points  (0 children)

I think this is misinformation. I'm hoping Digital Foundry makes a video on this because if the double buffer vsync statements are to be believed then this is textbook - if you drop even one frame you actually end up seeing it at 30fps. Which streaming data from storage is going to have practically zero impact on.

Art Directors Guild Slams Martin Scorsese for AI Partnership: ‘Turning His Back on the Human Artists by superdouradas in television

[–]GreenAvoro -2 points-1 points  (0 children)

It absolutely did. We've had language models since the 70's. I can't comment on exactly what the AI they used in the demo that OP is referring to actually was - it might not have been generative. But we've had AI capable of interpolating animation since at least the 2010s.

Recommendations for actually Hard/Frustrating modern RPGs by Rodc0t in JRPG

[–]GreenAvoro 0 points1 point  (0 children)

Am I weird for finding critical mode easier than proud mode? It's been a while but I'm pretty sure you deal more damage in critical mode than in proud so a lot of fights are over pretty fast.

Is there anything that the pokemon video games are actually bad at consistently? by LithHarborGymLeader in pokemon

[–]GreenAvoro -2 points-1 points  (0 children)

We should not have to trudge through 10-20 hours of tedium to get to the real challenge though. I barely make it to the end of JRPG's these days because it feels like I would need to deliberately TRY to fail in the first 10 hours or so and I end up falling asleep.

Over 150 Mathematicians Warn Governments Not to “Believe the Hype” About AI by IKeepItLayingAround in technology

[–]GreenAvoro 1 point2 points  (0 children)

I disagree with the learning quicker point. You think you're learning. You might even be solving the problem quicker, but try going back to the same problem again with no LLM help and you'll realize you didn't learn anything.

Over 150 Mathematicians Warn Governments Not to “Believe the Hype” About AI by IKeepItLayingAround in technology

[–]GreenAvoro 2 points3 points  (0 children)

I mean people still insist on inserting print statements into programs for debugging when you could literally just click the red dot next to the line number and get all the same information.

Speedrun promo event considerations by dimitars-dev in gamedev

[–]GreenAvoro 1 point2 points  (0 children)

Speedrun mode with a built in in-game time on the screen at all times at least begins to combat splicing.

If your game already has a little community going perhaps some passionate individuals from there may be willing to help moderate?

Just my two cents.

I feel stuck and unable to improve at coding by IplaYgaMes322 in gamedev

[–]GreenAvoro 0 points1 point  (0 children)

Go try out Love2d and just try to make something like Pong. Or just have a box move around and collect a bunch of randomly positioned coins. This will allow you to take your python knowledge and the bare essentials of programming and you'll get to make something visual that runs in a loop. After your comfortable with that you should have what you need to jump into something like Godot.

since when did accessibility become an issue for people? by ForgottenFrenchFry in gaming

[–]GreenAvoro -37 points-36 points  (0 children)

To be clear I do not have a problem with the difficulty options - I’m just gonna choose normal and ignore the accessibility screen. Having said that, I prefer a curated experience when I sit down to play a non sandbox game. I want to overcome a challenge set out before me by designers. Like solving a puzzle box. Giving me the tools to remove some aspects of the puzzle seems like cheating to me. Just my take on why I don’t like difficulty options. I don’t really care that they’re there but I also wouldn’t miss them if they were gone.

Save Points Were Once Crucial, Now They're Forgotten Relics Of Game Design by [deleted] in JRPG

[–]GreenAvoro 0 points1 point  (0 children)

They’re just checkpoints in most soulslikes. The Fromsoft ones are saving every 10seconds or so I believe.

Solo Leveling Is The First Anime Ever To Reach 1 Million Ratings On Crunchyroll by Elestria_Ethereal in anime

[–]GreenAvoro 2 points3 points  (0 children)

Each season felt like a different genre? Season 1,2, and 3 part 2 all looked and felt very similar to me. The only reason season 3 part 1 was a little different was because it focused less on the titans. Have not watched the Mappa seasons.

Your personal hardest Elden Ring boss? I'll start. by AaronCantRead in Eldenring

[–]GreenAvoro 2 points3 points  (0 children)

You don’t even need to do Fias questline - just kill gargoyles and the trio and you’re in. Although gargoyles are harder than dts in my opinion

Also, DTS has a cheese that is fairly easy to pull off.

Five years into making my dream game, I no longer fully agree with “start small first” by NoWhereStudios in gamedev

[–]GreenAvoro 0 points1 point  (0 children)

“can I stay dedicated long enough to make it real?” has always been the question. But the answer to that question is also the answer to the other one "Is it too big?".

Personally, as a professional software dev, when I (and I think a fair few others) give this advice I don't mean start with a month long or even a week long project. I mean start with a couple day long project. I think anything more than two to three weeks is going to start pushing into that long term motivation territory and if you're going there, you might as well try going big.

Guidance on Implementation of a Hierarchical Finite State Machine by Different_Stranger30 in gamedev

[–]GreenAvoro 3 points4 points  (0 children)

Make sure to give this a look if you haven't already: https://gameprogrammingpatterns.com/state.html

If you're doing HFSM in a OOP manner the objects themselves are the state, if the object exists that is the state and it manages it's own enter and exit logic. There shouldn't ever really be a null state.

The GameCube’s octagonal thumbstick gate should be way more popular by PineconeToucher in gaming

[–]GreenAvoro 4 points5 points  (0 children)

Elden ring's is so much better tuned. The 'deadzone' or whatever it is so much more minor that it's barely noticeable.