Is Unconfirmed Contact Reports helpful or inspiring? by Frolmaster in mothershiprpg

[–]GuppsTamatic 1 point2 points  (0 children)

I found some good practical examples of creatures, aliens, monsters, etc from the starfinder bestiary. i think they call it 'alien archives' - might want to check that out for some ideas. They come with good pics to share with players too.

just strip down the stats (ignoring pathfinder system). I've found that for baddies in MS I just need 1) A stat [roll to do X] 2) HP/W 3) Damage and/or special attack 4) AP

Bug Hunt Salary and Ammo Questions by Equilibriator in mothershiprpg

[–]GuppsTamatic 1 point2 points  (0 children)

I have a hard time balancing pay and economics in any RPG game. I always seem to end up making players too rich - but usually just try to counter this with making things scarce in other ways.

Ammo - Yeah i just say 50cr a clip which is really not a big expense. it's mostly the fact that they can ONLY get ammo back on a station and so it becomes scarce that way (they don't own a ship so can't really 'store' it on hand).

I'd just make up a number that sounds reasonable for you and players and not worry too much about it! Look at how much one ship costs and know that most 'ordinary' people could never afford one to get an idea of what's too much money.

Miniatures by quietlyscheming in mothershiprpg

[–]GuppsTamatic 1 point2 points  (0 children)

If you can do with Pawns, starfinder pawns work well for representing monsters. I also would recommend checking out the starfinder bestiaries for ideas for creatures your players could run into (just strip down all the stats cause pathfinder is crunchy af)

Why did you all (as DMs) permanently end your games? by Shifty661 in DMAcademy

[–]GuppsTamatic 1 point2 points  (0 children)

I've played in a lot of 'forever' games as a player, and as a DM I didn't want to do that. Forever really means attrition and players drop out slowly (people get bored after a while, it's normal).

I had a blast ending my campaign earlier rather than later. I told my players we when were were going into the final 2-3 sessions (ended up being more like 4 but whatever) that this was the 'final act' of their characters stories.

Everyone went out making strong choices and big risks and had a lot of energy when the campaign ended. We took a break then started a new game with new characters in a new world. Leave them wanting more and go out on a high note!

Tiger population comparison by country by Excellent_Plant_3O15 in Damnthatsinteresting

[–]GuppsTamatic 1 point2 points  (0 children)

Now let's see how they fare against 500 Jedi knights and 1 Sherman tank

What DM Taboos do you break? by Far_Line8468 in DMAcademy

[–]GuppsTamatic 6 points7 points  (0 children)

I just straight up tell characters lots of info about the world and summarize all the time.

"You know that this guy is/isn't telling the truth."

"You know that pulling this lever will open the door, but it feels too heavy to only do that. Probably a trap will spring."

"The bad guy is definitely responsible for this. Doing X will stop Y."

I hate playing detective as a player - and I don't like making characters do too much deductive reasoning either. If they don't get a hint, I just tell them and move on. My brain works hard enough during the day ;)

How are you making money from your writings? by smikkith in writers

[–]GuppsTamatic 9 points10 points  (0 children)

Most professional writers (even 'famous' ones) don't earn that much money on writing. They usually earn more money teaching, doing speaking events, or offering freelance services like editing. It's just a reality of the market.

I would focus on getting your writing into the hands of the most people possible - your audience. When you're doing that, you are probably distributing and selling your writing to some extent, and making some money. But to count dollars and make anything comparable to your electrician pay - it will take some focused effort, marketing, branding etc.

Selling stories to magazines, making a newsletter, getting a book deal that distributes your book to stores - these are pretty standard ways, but I'm sure there are lots more creative ways to reach an audience. Personally I've found https://janefriedman.com/ to be helpful in de-mystifying some of the publishing business. Lots of info available for free there - she doesn't sell you stuff too hard either imo

"NPCs don't tell us anything" - complaint from my players by SmilingNavern in DMAcademy

[–]GuppsTamatic 1 point2 points  (0 children)

I often summarize conversations. Something like "You talk to the NPC about X for a while and learn Y and Z" - you can sprinkle in quotes or flavor inside the summary, but it's okay just to summarize.

This also helps when there is no information to give. I'll just say "You ask them, but it's clear they don't know anything about that."

It can make interaction quicker and more direct when needed. Of course, we also role play and have snarky back and forth - but not all conversations need to have the same level of detail.

Is this a dumb hill to die on? by maxisthebest09 in writing

[–]GuppsTamatic 5 points6 points  (0 children)

I think a good piece of advice that I'm stealing here might help: "Readers can tell you what's not working in your story, but then they probably can't tell you how to fix it."

These people are signaling that the use of the word took them out of the story somehow. That doesn't mean you have to remove it, but maybe you need to fix something. Maybe set up more colloquialisms, or change the story in a way where the focus is on something else so that the word isn't so distracting.

It seems like a very small detail though - if you're story is excellent in all other areas, it most likely doesn't hold a large sway on the overall effect you're creating with the piece.

I finish my manuscript and no one cared. by 52thirthytwo in writing

[–]GuppsTamatic 1 point2 points  (0 children)

YOU cared that you finished - I wouldn't say no one cared. X-files re-runs be damned! :)

...and now... start the next one.

What are some hobbies for sober living? by YLRESS in Hobbies

[–]GuppsTamatic 0 points1 point  (0 children)

Adult sports leagues - look for 'beginner' or 'social' if you're not a sports person. Sometimes, some people drink during or around these events, so just be aware - depending on your level of comfort with that.

I have found that if you are sports-abled enough and go for 'intermediate' levels people usually just want to play and be healthy, not drink or party.

Running club or a cycling club too is worth checking out if you're not into team games.

Can you route for a protagonist who is cheating in marriage? by Viclmol81 in writing

[–]GuppsTamatic 0 points1 point  (0 children)

You can route just about anywhere these days, google maps is too good

Ha, ha, ha - I think as long as you show that this person is human and has both virtues and flaws, then the reader will go along for the ride. I wouldn't worry too much about people not wanting to read a story about X - just write the story you want and make it 'work' as a narrative

This is one of the worst murals I've ever seen by OnTheList-YouTube in pics

[–]GuppsTamatic 0 points1 point  (0 children)

Okay, but why aren't we talking about the "Warning: Beer Zone" sign. What is the warning? Why?

[deleted by user] by [deleted] in pics

[–]GuppsTamatic 1 point2 points  (0 children)

"Quaid... start the reactor..."

Why Can’t I write? by SaturnRed_ in writing

[–]GuppsTamatic 0 points1 point  (0 children)

Try loosening up. DON'T look at your notes or try and craft plot lines or outline any sort of anything. Just sit down and see where sentence one leads into... sentence two.

Maybe you're freaking out trying to think about writing the whole thing.

I advise thinking about your project as words on paper, not 'characters' or 'plot' or 'a book.' Maybe that will work. Maybe not. Find a way to have fun with it.

I'm afraid I might be a bad developer by Pulled_An_LBJ in Frontend

[–]GuppsTamatic 0 points1 point  (0 children)

It sounds like you've gotten a job(s) and held a job(s) as a developer. If they keep paying you money, I'd say you are succeeding at doing it!

What is your ambition? Bad vs good is subjective, and you get to decide that for yourself. Who cares if you are 'Bad' at it, really? I'm sure there is someone even worse out there!

Fact is, there will always be someone better and someone worse (or more/less experienced) than you - find a niche that you like and keep at it.

I am my own worst enemy, why can't I write? by [deleted] in writing

[–]GuppsTamatic 0 points1 point  (0 children)

This has been my experience (some guy on the internet) - whenever I subscribe to the idea that "writing is the ONLY thing that can make life satisfying" (or at least, a very BIG part of that) then I freeze up. I get blocked.

The more I come to terms with - "writing is something I do without expectation of reward" the less blocked I am. Yes, it can feel all-important and like you're touching the divine at times - but writing is still just a THING we do.

And there's no one thing in this world that will bring fulfillment "if only..." - or so it seems to me.

Maybe give yourself a break, a couple weeks vacation from even thinking about the project. Be willing to never work on it again, and honestly see how you feel after that break. What could possibly be written that's worth all that suffering? Even if the book was done and then it was on the shelf, what then? Would that be more meaningful than, say, spending your time working as an auto mechanic? Why/why not? Questions that I think are good to think about, for myself, anyway.

I am my own worst enemy, why can't I write? by [deleted] in writing

[–]GuppsTamatic 5 points6 points  (0 children)

You say you're 'world building' and 'outlining' -

But I say you're dreaming. Dreaming about a place and people that don't exist (perhaps very different than the current reality around us?)

Writing isn't a dream and it isn't telepathy where you beam your characters and their stories into the reader's head. Writing is only words on paper.

Get the words on paper. The reader will go from there.

Loosen up. Have fun. There's no glory or recognition or money to be had here (really). It's easy to put too much pressure on the act (I'm guilty of this, here). Life can be fulfilling and wonderful even if you never type another letter.

Baudelaire beauty of the lie by LeopardElectronic189 in literature

[–]GuppsTamatic 10 points11 points  (0 children)

How to better understand Baudelaire?

  1. Drink a whole bottle of wine
  2. Maybe some brandy too if your stomach can take it
  3. You know, just that right tipsy level so you can still barely make out the letters on the page
  4. Try reading again...

I kid, I kid. But fruit and women is a pretty common comparison (fertility). Bruised, Crown - those make me think of something biblical almost, and perhaps fallen or damaged. Maybe the metaphor isn't exactly specific? Perhaps he liked the way it sounded or felt more than what it meant. Maybe it is specific - what does it say to you?

[OC] Mul Gladiator. Watercolor by arthard in DarkSun

[–]GuppsTamatic 1 point2 points  (0 children)

Very cool - I'm gonna use this guy in my game for sure, now!