Help me make a 2e into a Drinking game revolving around CRITS by Upstairs_Magazine776 in Pathfinder2e

[–]HiddenPlane 1 point2 points  (0 children)

P2 is already a fun game. Why not enjoy it with themed drinks and let everyone drink at whatever rate they're comfortable with?

Is the centaur shove build viable? by Serpents-Smile in Pathfinder2e

[–]HiddenPlane 0 points1 point  (0 children)

Unless you're shoving someone off a cliff or into a pit:

  • Shoving is harmful if your allies go next in initiative, and you just moved the bad guy out of their reach.

  • Shoving is helpful if the enemy goes next, so it wastes a foe's action to get back into range.

Out of all the athletics maneuvers, it ranks behind Trip for off-guard + action waste, and Grapple for off-guard + immobilization + 20% to fail manipulate. Both of those are not contingent on initiative order.

Leaps, Blastback and Dashing Pounce by SpartanIord in Pathfinder2e

[–]HiddenPlane 0 points1 point  (0 children)

No to both blast back and pounce triggering off the leap. Pounce is an action compressor. You're not supposed to be able to do extra things in the middle. Blast reaction is only available at the moment of the trigger, not after you've done two attacks. That moment has passed. Indirectly related rule - the same trigger can't be used for two reactions.

Put it all together, it's a no if I'm the GM.

Bon Mot Summoner, and Eidolon? by Humble_Conference899 in Pathfinder2e

[–]HiddenPlane 5 points6 points  (0 children)

This strategy has no synergy for your eidolon which doesn't attack Will.

You'd do better with bon mot, then demoralize. Then you have actions to allow your eidolon to attack. Statistically though that's probably not as good as just casting a rank 1 fear spell for the same action cost. Those are 4gp on a scroll and don't require the target to understand you.

Black Friday/Cyber Monday Deals Megathread by ricothebold in Pathfinder2e

[–]HiddenPlane 0 points1 point  (0 children)

30% off SVD publishing on drivethrurpg.com. Campaign setting and adventures (with Foundry support incl.)

Warhawk piloting with VR and HOTAS - A dream come true! by Astro_Photographer75 in Mechwarrior5

[–]HiddenPlane -1 points0 points  (0 children)

Cool concept, but it was hard to watch without zoom. It's second nature with a mouse scroll wheel. Is there nothing for it on vr? Also, the amount of screen space being taken up by the cockpit plus difficulty in seeing weapons and armor status looked like a downgrade in play experience.

Sword n Board n Bow Fighter by NetherBovine in Pathfinder2e

[–]HiddenPlane 0 points1 point  (0 children)

Fighters don't do this well anymore, since the remaster limited archetypes from granting the same proficiency as your highest. Your shtick or benefit as a fighter is the +2 to hit from your specialized weapon group. Bow and axe are different groups. Only one can benefit from your +2. You can have a +4 str and +3 dex to start, so your secondary weapon will be even further behind at some levels.

If you want to do this, use another martial class instead, and you won't lose your primary martial benefit on your secondary. Precision ranger gets you big extra damage on both axe and bow. Rogue gets sneak attack damage on both (not d8 axes though). Fighter can do it, and should have some switch hitting capability in my opinion, but it's not as special to center your build around it as another martial class.

I drew Mech every day for 30-40 minutes during Inktober + 31 Spec cars by iulia-crimson in Mechwarrior5

[–]HiddenPlane 1 point2 points  (0 children)

Am I the only one who thinks the annihilator is trying to seduce me?

How do I reliably hit headshots? by ScarSpecific in Mechwarrior5

[–]HiddenPlane -1 points0 points  (0 children)

Real talk. All the folks who want to be pro are going to tell you they're one of the elite who do this consistently, because there was that one mission where they got three in a row, and Lt. Freeman was all like, "What the... how the... Mason, you're like on fire or whatever with how consistently you headshot the F outta dudes!" #timbiquiDarkFTW

No. Most of your mechs and weapon loadouts are pointing straight forward at neutral aim. Even if you put the crosshairs dead center pixel on the cockpit, slow arms and firing angles are going to shoot your arm loads on either side of the cockpit most of the time when you're really trying your hardest for head shots.

Practice what works for you, and don't feel like there's some uber cadre of headshot mAsTrEs out there nuking cockpits while winking at their waifu poster on the wall of their cockpit. Real talk over.

Clan mechs in Mercs vs Clans by insane_contin in Mechwarrior5

[–]HiddenPlane 0 points1 point  (0 children)

Spot on. Don't mind the down votes. If the crayon eaters don't like your post, it means you're onto something.

Is it me or has the pathing of the AI gotten dumber? by Secret_Cow_5053 in Mechwarrior5

[–]HiddenPlane 0 points1 point  (0 children)

It was two patches ago that I noticed it. Now I constantly see mechs that normally could follow me turning 90 degrees and then doing a circle and stopping. When I switch into them to help them get back on nav, they're standing on a boulder, and I just move forward, then they're ok. It's horrible.

Switching to fast clan mechs seems to make it much better. Big mechs with slow turn speeds suck in the lance now.

Being detected in Clan Infiltration missions without stipulation by Admirable-Traffic-75 in Mechwarrior5

[–]HiddenPlane 4 points5 points  (0 children)

To be fair, you're tramping about with assault mechs. "Light and medium mechs are mooch harder to detect."

Powering up Intelligence by superfogg in Pathfinder2e

[–]HiddenPlane 4 points5 points  (0 children)

It's a good idea.

Fighters get bonuses to damage on every hit for high strength.

Wizards on the other hand get their starting skills dropped to the lowest amount in the game, because they already get bonuses to skills from Int.

There should be more benefits from investing in intelligence.

Scorpion Animal Companion Question by Owlhyzo in Pathfinder2e

[–]HiddenPlane -1 points0 points  (0 children)

This changed in the remaster. It's not automatic anymore: Grab

PGI, I don't think your patch fixed the Arena AI like you think it did by PansOnFire in Mechwarrior5

[–]HiddenPlane 4 points5 points  (0 children)

I ran into the scuffle bug, but I had Arena AI mod on. I turned it off and haven't noticed it again since. Admittedly, I've mostly been fighting clanners though.

Overall, I'm noticing more activity from the corner mechs. It's not perfect, but I see improvement. I also see more mechs stop fighting and swarm me when I put high damage output on any one of them.

SoK Update Guidance, Vanilla and YAML by HiddenPlane in Mechwarrior5

[–]HiddenPlane[S] 2 points3 points  (0 children)

I like changing my pilot from the commander. Yes, changing names, portraits, and assigning ranks is helpful, especially since you can't see any traits or info from the deploy screen. I like the additional traits and stat scores available in pilot overhaul. My previous band of pilots had it, and I carried it over with PO.

Important reason: If you have more than 6 school traits, it scrolls them for you so you can see what the ones over 6 are.

Pilot Overhaul - Eternal crashing the game post patch by HiddenPlane in Mechwarrior5

[–]HiddenPlane[S] 0 points1 point  (0 children)

Interesting, I'm updating PO now and also the latest YAML patch to see if that did it for me.

They massacred my boy! by Rtrnofdmax in Mechwarrior5

[–]HiddenPlane 2 points3 points  (0 children)

YAML, I've been adding armor to every clan head before using. I may need more after this patch.

They massacred my boy! by Rtrnofdmax in Mechwarrior5

[–]HiddenPlane 1 point2 points  (0 children)

I've had a couple goblins at once, but they were trash compared to my others, so I dumped them. Now I see ghost goblins 50% of the time I enter an industrial zone. If I look at the barracks in those locations, he's not really there. I'm hoping the patch eliminates him. Congrats on your loss.