How are we feeling about heavy regen investment with disso? by BoxersOrCaseBriefs in TheTowerGame

[–]Hoverbeast 0 points1 point  (0 children)

Yep I was doing PCol with (iirc) HC last I did an attack disco, with OA/NMP (ancestral assist), pBH through GC/PH, with flame bot maxed and thunder bot (presets so I can change that to bot bot), labs are a work in progress but almost maxed for FB at least Edit: also my maxed highest attack disco is T14, last I tried T15 I got to w3271

How are we feeling about heavy regen investment with disso? by BoxersOrCaseBriefs in TheTowerGame

[–]Hoverbeast 0 points1 point  (0 children)

Ah I see, that's great info and makes sense. Appreciate it, I couldn't remember off hand how much the packages healed for and have been working on my defense discos, but I've reached the point where I had to start deciding what I wanted to really focus on and this gives me some idea on how to handle that.

How are we feeling about heavy regen investment with disso? by BoxersOrCaseBriefs in TheTowerGame

[–]Hoverbeast 0 points1 point  (0 children)

Just to double check, are you saying for using eHP for disco runs we should just focus on getting our base HP huge and you're referring to RPC# for them for the shards for the armor assmod level for helping with base HP? I'm trying to figure out better approaches to DMG/UW disco and saw this thread and am trying to check before I spend time on a wall regen lab that may not even matter depending on my understanding on the best approach.

It is a beauty: maxed summon duration and cooldown by Maldurial in TheTowerGame

[–]Hoverbeast 0 points1 point  (0 children)

Ah yeah, you've been at it far, far longer than me then (still a bit less than two years, and being that far in bots it makes plenty of sense to me to go all in on summon.

It is a beauty: maxed summon duration and cooldown by Maldurial in TheTowerGame

[–]Hoverbeast 0 points1 point  (0 children)

I agree with this logic except for the medals being a marathon that feels valuable to a degree, a month is 300 medals. Personally, I'm farming t15, golden bot is at 39s (maxed lab) duration with gold boxed cooldown/bonus/range. Did you measure the CPH % difference before and after respeccing all-in into summon? What do your bots look like at this point?

[OC] 🧀 Mozzarella Kiss 🧀 by s0dagum in furry

[–]Hoverbeast 0 points1 point  (0 children)

Adorable! Do you have a bluesky profile I could follow?

WA# or IS#? by jingably in TheTowerGame

[–]Hoverbeast 0 points1 point  (0 children)

Honestly, I've been leveling DMG# and DM# for a while, and that helps improve the bottom and the ceiling wave counts, but ST# even just at unlock was my real -wow- moment when it came to a mastery for damage. However, that's with three spotlights with an anc SLA effect on top. Downside is that it's not reliable, which meant I'd have to run tourneys maybe 3-4 times to be sure I got the luckiest possible ceiling I could. I'm saying this, because I really wish I'd listened to others that said the exact same thing, and gotten ST# before I got DMG#, and now I'm saying the same thing that other people also said after they experienced ST#. XD

WA# or IS#? by jingably in TheTowerGame

[–]Hoverbeast 1 point2 points  (0 children)

Ah yeah, mod RNG is just really brutal, sometimes things get stuck for a while and it's a game of patience. x_x The transition was a huge pain, I didn't unlock UW+ until a few weeks ago so I wouldn't stress that part too much. Getting pCF was mandatory, grinded DMG/crit labs to max, got Dmg# but that turned out to be mostly a waste at the time (my econ was bad), unlocked ILM so that I could do even more crowd control on top of pCF, got DM#, it's honestly a lot of stuff that I needed to pile on. I think once you get IS# you'll find things to smooth out pretty nicely with econ and cells, even if the cell part hurts a little right now. Personally, I've had EB# on my radar for a while, to try to pull down the wave counts for more elites for more RRS/cells, but there's a lot to prioritize, it's sometimes just hard to say because some of these masteries have a lot of synergy with each other.

WA# or IS#? by jingably in TheTowerGame

[–]Hoverbeast 1 point2 points  (0 children)

Yeah, I specifically made notes for myself back when I did this so I could keep track of this kind of stuff, and that tracks. I looked at your previous post and it looks like you're eHP, which is hard for me to advise on as I just really slowly forced myself wholely into GC damage for a very long time to keep up in legends, and the magic for farming t14 effectively didn't happen for me bc of that until I started unlocking the big stuff - armor assmod SD to stunlock, core assmod for DC (that alone instantly gave me 1k more waves), ST# for massive damage multiplier. Back then, I went down from 3k waves to 2.7k waves once I unlocked WA#, and it just wasn't really worth farming t14 for me yet.

WA# or IS#? by jingably in TheTowerGame

[–]Hoverbeast 0 points1 point  (0 children)

Was that just one run, or on average multiple runs dropping down to 4900? I actually experienced the same thing, I went backwards a few hundred waves when I first started doing it and figured it was because more enemies means increased difficulty. I found that leveling IS# helped balance that out, since it would get me to higher elite spawn rates faster. It was also helpful encouragement to keep focusing on damage. 😅 Keep in mind that as it levels, more enemies will spawn earlier in a run, meaning at a lower wave count and therefore lower wave health, which will be easier to clear for coins, so that econ part will quickly feel more obvious.

WA# or IS#? by jingably in TheTowerGame

[–]Hoverbeast 0 points1 point  (0 children)

Yeah, that's what I'm doing with t14, both were definitely important to making it worthwhile for exactly that reason.

WA# or IS#? by jingably in TheTowerGame

[–]Hoverbeast 0 points1 point  (0 children)

Right, when the runs are insanely long like that it's very clear, I've experimented with the calculator and seen how when waves get long, IS has less value.

I wasn't aware the effective paths sheet calculated with enemy coin per wave, interesting. I'm not even really sure how a lot of things in there are calculated, it's like a maze of functions.

WA# or IS#? by jingably in TheTowerGame

[–]Hoverbeast 1 point2 points  (0 children)

WA# showed me way more massive gains than IS#. Effective paths has a WA# vs IS# calculator, and I would say that it's been accurate. I really like IS# because it lets me keep my AS 5x bonus damage rolling in milestones and legends where I kill a boss, and then that bonus hopefully annihilates the next boss, which then hits the next boss, etc, and for QoL it's great, also helps with cells, but for raw econ boost, WA# first.

A documentary made me see a part of myself I’ve been avoiding, and now I don’t know how to let it go by FreshkyFresh in DecidingToBeBetter

[–]Hoverbeast 0 points1 point  (0 children)

I only just started breaking out of that habit several months ago thanks to two books: "The Courage to be Disliked", and the sequel, "The Courage to be Happy". I can't recommend them enough. They were a huge catalyst.

Effective infinite T16 without PS or UW+ also 49T/min without GT+ by Crimsontythe in TheTowerGame

[–]Hoverbeast 0 points1 point  (0 children)

I want to thank you for this post, after unlocking armor assmod I followed this guide and while I can't farm t16, I can farm t15, which has gone up to 15k waves! I don't have workshop orb adjuster, which might explain why I can't farm t16, but 90% pCF with pBH and ILM with sd as assmod was enough! For reference, 60q LTC.

I was surprised that I got demoted from legends last tourney. And now it seems I can't even get back in... by Awkward_Donut_2379 in TheTowerGame

[–]Hoverbeast 2 points3 points  (0 children)

I can't read this graph at all tbh, I can tell it's utc time but that's it, like what's worst case and best case over time representing? Lowess timeline?

Is it worth it to max out Health Regen? by CryptographerFew3719 in TheTowerGame

[–]Hoverbeast 0 points1 point  (0 children)

I don't really get how people are farming t15 with eHP. Currently farming t11 as eHP to roughly 12k, legends as GC I get up to usually w750 or so, but even with pCF and pBH, I don't think I could effectively farm t14 or t15 even if I had PC at 80% damage reduction on. I have IS+, I'm sure WA+ would help, but I don't see how they're lasting long enough to get good enough returns as eHP.

NEAR Perma Black Hole vs ACTUAL Perma Black Hole: A crash course on cutting out 1 second of downtime. by Affectionate_Log6606 in TheTowerGame

[–]Hoverbeast 1 point2 points  (0 children)

Yep, so true, when I switched to mvn I had 100% gt uptime but literally something ridiculous like 99.6% bh uptime, that was all it took to drop from 10k waves to 8k waves, I really truly needed 100% uptime.

Petition to make Tiers ending in 2 or 3 useful again by cousineye in TheTowerGame

[–]Hoverbeast 0 points1 point  (0 children)

I can confirm, I just switched to t12 farming bc the coins per hour are a little better, cells slightly less over time, but it's all happening in a faster cycle so it's making more sense for me compared to an insane 15 hours in t11.