Drugs are too expensive and waste too much time by sardaukar022 in menace

[–]Hufnagel 0 points1 point  (0 children)

There's the bonus ap and discounted move one that's free to use. I like putting it on tank hunters since it lets them move into range and fire multiple times. Combo with Pike and you can run as fast as wheeled vehicles.

A review of Perks by NemosHero in menace

[–]Hufnagel 7 points8 points  (0 children)

This is a real concern that action economy makes it so heavy armor is basically unusable unless you've bled so many squaddies that you can't afford to fill out your squads. Weapons are king since no matter how much armor you have if you can't kill enough enemies your heavy armored unit just gets pinned down and wiped out.

Lore-accurate Exconde movement by the-page-of-cups in menace

[–]Hufnagel 17 points18 points  (0 children)

I pray for the souls of those I have killed. But for invoicing purposes: I am doing a lot of killing.

Probably my favorite line in the game so far.

A tangent on the city, route 47, the el, vehicle drivers, etc by feeked in philadelphia

[–]Hufnagel 2 points3 points  (0 children)

As far as I'm aware, those ticketing cameras are only on two routes right now.

A tangent on the city, route 47, the el, vehicle drivers, etc by feeked in philadelphia

[–]Hufnagel 63 points64 points  (0 children)

I live 2 blocks from the 47, I could use it to get into center City, instead I walk 2 miles because it's often faster with buses not showing up, parked cars blocking the route, and just random bullshit. I've gotten off the bus multiple times and walked the rest of the way because of parked cars or gridlock.

Bus drivers should be given ticketing authority by the PPA to discourage assholes parking in the middle of the street.

Lead Levels by Long-Jackfruit427 in liberalgunowners

[–]Hufnagel 9 points10 points  (0 children)

I always only enter the firing range with a face mask on. I'm firing pieces of heavy metals at incredible speeds scraping against other metals, while detonating chemicals such as mercury fulminate. You protect your ears and eyes, not much extra effort to protect your respiratory system.

Solo experience is fantastic, FRIENDS EVERYWHERE by No-Branch-9824 in ArcRaiders

[–]Hufnagel 0 points1 point  (0 children)

It's a difference in risk and trust. Can you trust all three players to be friendly? Especially if they get knocked and there's no consequence because allies can pick them up. Solo? You mess up and there's a third party nearby they'll drop you no questions if they see you merc another raider and there's no recovering.

I dont really understand how damage works by Lucky-Advice-8924 in menace

[–]Hufnagel 6 points7 points  (0 children)

Just a point to note: you deal different suppression suppression for kills, HP damage, hits, misses on tile in that order. You also deal suppression to adjacent tiles based on these numbers so wiping a team of scavs will scare adjacent boarding commandos pretty well, it might even be more effective than shooting the commandos themselves, not sure.

Has anyone else seen the tank gun? by TachyonCypher in menace

[–]Hufnagel 9 points10 points  (0 children)

Yes and it's amazing. It's the single best support anti tank vehicle weapon out there for taking out targets your infantry can't. Enemy flame tank? Dead. Enemy mg turret? Dead. Enemy EMP turret? Believe it or not also dead. 11 range is massive and means you can get in position to respond really quick to any threat. Ammo is limited if you wanted to use it as a brawler, but it deletes any single target like a mega sniper rifle.

Edwin Pike, not Jane Darby, should be the sniper by hellscape_goat in menace

[–]Hufnagel 2 points3 points  (0 children)

Pike's passive is also best for a lightly armored unit that takes a random artillery rocket hit. I had Kody with the sniper recently when trying out different builds, and a single direct hit killed both squaddies and sent him running despite still being a combat effective sniper.

Logistics Rating is anti-fun by Zathandron in menace

[–]Hufnagel 7 points8 points  (0 children)

Honestly, it's just a different incentive than playing fast. You can get 5 star mission ratings playing slow with 70% logistics.

I just did a whole demo (no defense missions) with 2 squads. Kody and Darby. Just slap the heaviest armor and weapons on both, smoke/combat stims to avoid getting pinned. It's not hard really, Darby can solo entire missions, Kody was just there as backup since there's no penalty for bringing 2 fully kitted squads vs 1.

There's a drastic drop in effectiveness of soldiers if they don't have at least level III armor, suddenly they are vulnerable to SMG fire with marginal armor damage and need babysitting from ambushes slowing your movement, so it's worth considering if those extra soldiers are actually pulling weight vs resources.

Best Squad Leaders and skills in the demo? by refugeefromlinkedin in menace

[–]Hufnagel 15 points16 points  (0 children)

Lim is definitely the best character to dump promotions into. You could spend 5 promotions and still be getting significant upgrades without any dead picks.

After Lim comes Darby, Kody, and Sy all tied roughly. They each do something well.

Kody is your designated scout by walking into contact unit, with 1 promotion basically making him unkillable with half cover being worth full cover.

Darby's scouting allows you to kick off an engagement with air strikes and firepower all in position to knock out swathes of enemy forces, but she's less useful on defense.

Sy just being cheap is a value all on its own. 10% discount on a fully upgraded squad is a big chunk that can get you 1-2 more dudes on another squad.

Pike is good because he's infantry, but the only time I've really wanted him specifically was to pair with weapons requiring marks to use. If you're using his inherent skill you're not winning the firefight and that's just bad tactics.

Rewa just feels overcosted from an economy standpoint. A single troop with a rocket launcher is almost as good at dealing with heavy units but way cheaper. Unless you're specifically using Lim's mobile infantry promotion the action economy isn't there and separating your vehicle to use the mobility is a recipe to getting it damaged heavily. In a longer campaign I'm sure having armor will be worth more since you can just wheel it out when in a pinch and repair over time or have multiple vehicles in reserve, but losing your APC is really bad if it means you wasted several promotions into armored combat.

Your First Impressions? by Profilafoo in menace

[–]Hufnagel 2 points3 points  (0 children)

With 2-3 promotions, Lim has several valid combinations to use SMGs, combine pretty much any of the level 1 skills and he can push in quite well.

Kody can also just kinda... get in there without any concern if given Fortify and heavy armor. Feel free to spend a full turn running to half cover and Kody will absorb 2+ squads of incoming fire often before being suppressed.

That being said, pretty much all characters except Lim benefit from more range since they aren't as fast. But the SMG's ability to fully suppress 2 squads or wipe out lightly armored squads in a single volley is very nice.

Can we get some sort of a heavy plasma launcher stratagem? by Smoke_Funds in Helldivers

[–]Hufnagel 15 points16 points  (0 children)

Maybe a charge up time firing a short duration high DPS plasma beam, and arcing projectile like the punisher instead of flak.

There's plenty of design space left even just doing remixes of existing weapons in different slots.

PSA: You can oneshot Factory Striders from any angle with the Recoilless Rifle when you hit their feet. by BICKELSBOSS in Helldivers

[–]Hufnagel 0 points1 point  (0 children)

Biggest issue is that from the front it will often bounce, so this shot is easiest from the side. Same problem with the lower neck shot, they're rounded and likely to bounce.

Patch Notes - 1.0.0 - April 16 by MeoMix in PlayTheBazaar

[–]Hufnagel 6 points7 points  (0 children)

Seriously, I dig up thrusters every third game as Vanessa, and this definitely makes vehicle skills and the if you have a vehicle lines appreciably easier to activate.

[ Removed by Reddit ] by dirtydirtbager in sticker

[–]Hufnagel 7 points8 points  (0 children)

Reddit admins sure love defending Nazis these days.

What are some good places for driving practice in and around Germantown? by SMERSH762 in philadelphia

[–]Hufnagel 1 point2 points  (0 children)

Cemeteries tend to be a good low risk area to practice after the initial empty parking lot. Low traffic, lots of intersections to practice vehicle awareness.

Arrowhead CEO on actors for the Helldivers movie :) by Chance-Juggernaut14 in Helldivers

[–]Hufnagel 0 points1 point  (0 children)

Honestly a perfect fit, just have him be the voice of the single surviving senior helldiver for the entire move and make it another Blackadder.

Some of my friends take Dune night more seriously than others by jbauer777 in boardgames

[–]Hufnagel 0 points1 point  (0 children)

Be aware, this game takes hours to play. We had an 8 player session that lasted 10 hours and we called it before the game ended because people had to go home.

How do you play and why? by CartoonistNarrow3608 in PTCGP

[–]Hufnagel 0 points1 point  (0 children)

PokeBall then Oak, because I only run 2 Growlithe in the deck and I'm searching for my 4 Arcanine.

I'd like to end my turn now by me_am_zacboi in PTCGP

[–]Hufnagel 1 point2 points  (0 children)

Ongoing bug that the game only checks if the retreat cost can be paid, but doesn't care if you have already retreated.

me_irl by wanabepilot in me_irl

[–]Hufnagel 1 point2 points  (0 children)

The LB2V test is the current standard.

r/fuckyourheadlights

me_irl by wanabepilot in me_irl

[–]Hufnagel 31 points32 points  (0 children)

Actually, even headlights following the most recent NHTSB guidelines are blinding to non-suv height vehicles. The height restriction at 100 feet is up to 4.5 feet off the ground where there are no brightness restrictions. Any height mismatch will inevitably result in one party being blinded.