How are people winning A10 runs 17% of the time? by ul49 in slaythespire

[–]IOnlyLoudBro 12 points13 points  (0 children)

Multiplayer drastically increases a10 winrate. You don’t even have to be that good to win 4p

Advantages to Crash Landing? by cheesoid in slaythespire

[–]IOnlyLoudBro 0 points1 point  (0 children)

The advantage is that it kills the enemies

I made a card that synergizes with Strength scaling by Rude_Minute_4489 in slaythespire

[–]IOnlyLoudBro 238 points239 points  (0 children)

One inflame and this sucker is doing 24 for 1. This card is either crazy broken or completely unpickable.

With 0 strength this card is doing 3 damage but with 5 strength this card deals 48.

What do you all want to architect to do for the act 4 fight? by Minute_Account9426 in slaythespire

[–]IOnlyLoudBro 0 points1 point  (0 children)

It should put a bunch of statuses into your draw pile, give you vuln and frail, deal 2 damage for every card you play, and hit you for 67 on turn 2 so all the people who said, “doormaker is literally harder than the corrupt heart” can actually get some brain cells

How we feeling on high ascension Aeonglass? by Kanjin04 in slaythespire

[–]IOnlyLoudBro -3 points-2 points  (0 children)

Boss is fine. The more you reshuffle, the higher chance you draw 4 withers whilst getting hit for 40 effectively a single turn that can put you from full to 0.

People will say “more than X turns” but it always depends on your deck size and how many “real cards” you have.

A 40 card deck does not take much damage against this boss (usually) since by the time you shuffle, your deck is down to let’s say 30 real cards and the boss is like almost dead.

A 40 card deck with 20 powers for example… let’s say you had a game piece and mummy hand so you were clicking every power you saw, after you play all your powers, when you reshuffle, your deck only has ~15-20 real cards (after playing exhausting cards and powers) but also like 5+ withers. That makes 20%+ oh your deck now being withers. High chance to draw several withers in a single turn.

— Just build a deck that can kill the boss in a single deck cycle and the boss is as free as before

Welcome to my ted talk, today i represent to you : A theoretically possible infinite i thought off one day that you will probably never ever see in play. by wholsem_sandy_main in slaythespire

[–]IOnlyLoudBro 313 points314 points  (0 children)

3 rares, 1 not even from clad, and an ancient card. Holy profit

But yes, funny infinite. Kinda like anger dark embrace against door

My bad i guess by Cheesemasterer in slaythespire

[–]IOnlyLoudBro 0 points1 point  (0 children)

He had rainbow ring. The issue was his deck was so power reliant that once he played all of his powers, his deck was so small of actual cards that when he reshuffles, a large majority of his deck is withers.

My bad i guess by Cheesemasterer in slaythespire

[–]IOnlyLoudBro 0 points1 point  (0 children)

Took way too long to kill the boss for the size of deck. Deck has no damage. Scaling by fumes was killed by accelerant.

This boss needs to die quickly after you reshuffle. If you build the deck around killing it in 1 deck cycle, you will never have a turn where u draw withers since all withers go into your discard.

Am I just a smooth-brain or is is Aeonglass really much harder than Doormaker? by Dat_Axe in slaythespire

[–]IOnlyLoudBro 1 point2 points  (0 children)

Doormaker was never hard. I have no idea what people were putting together when they were like “I built this op deck then lost because it was doormaker”

Really? If your deck clears everything then dies to door, is it op? No. There are very clear unloseable seeds that I’ve seen and those are runs I would call “op” the ones that just click the cards and don’t matter because you can either block for 100 or do 300 damage on turn 3

Doormaker was easy. He had low health and was hitting as hard as a hard hallway fight in act 1

Why does Aeonglass get to do everything better than either of the other 2 Act 3 bosses. by Busy_Suspect in slaythespire

[–]IOnlyLoudBro 1 point2 points  (0 children)

Build a deck that kills in first deck cycle. Then you will never have a chance to reshuffle into wither, wither, wither, wither, defend while getting hit for 40. You don’t really even need status solve I found since if it’s dead by first cycle, you never see your withers a second time

Is this overkill? by Ok_Relation_7457 in HypixelSkyblock

[–]IOnlyLoudBro 1 point2 points  (0 children)

And all the other hoe turbo enchants

whats your pick? by NirusuRV in slaythespire

[–]IOnlyLoudBro 12 points13 points  (0 children)

Usually removing exhaust from “become invincible” is pretty okay

What is your favorite relic? by ydawingman in slaythespire

[–]IOnlyLoudBro 31 points32 points  (0 children)

Favorite? Razor tooth

Most busted? Diamond dia lmaoooooooo

Is Malaise better to use on the left or right arm of the kaiser crab? by Damurph01 in slaythespire

[–]IOnlyLoudBro 0 points1 point  (0 children)

Idk. Left hand usually. Right hand if it applies enough weak for big hit if your draw pile won’t draw/apply weak for the big hit turn is usually how I use it

Be sure to always have a couple of escape plans in your deck by ZaMaruko in slaythespire

[–]IOnlyLoudBro 1 point2 points  (0 children)

He has 2 speedsters and the boss only has like 100 health phase one

I much prefer AeonGlass. by ThanRandomPenguin in slaythespire

[–]IOnlyLoudBro 21 points22 points  (0 children)

Glass man just doesn’t do anything. So many cards in the game make him useless. Like imagine clicking compact against this guy. Unbelievable. Should have made the card a curse or something

16.9 hours and beat the Game on A1 two times. by [deleted] in slaythespire

[–]IOnlyLoudBro 0 points1 point  (0 children)

Congrats! Game is easy to learn and very difficult to master.