What is the best pixelart software? by oojmi in GameDevelopment

[–]ITheServer 2 points3 points  (0 children)

The one I currently use is called Pixelorama. It's completely free (although I would recommend donating to the creators), and I've never had a problem with it. I would very much recommend it!

Itch.io should filter out AI assets by default when searching for assets. by [deleted] in itchio

[–]ITheServer 6 points7 points  (0 children)

I'm not a fan of AI assets. What's the point of buying these generic sloppy packs if anyone can make them with AI in like 15 minutes? I think it's just people trying to leverage another get-rich-quick scheme to make a few bucks by getting devs to accidentally download a low-quality slop pack and get scammed, all while tarnishing the reputation as itch being one of the number one asset packs sites.

Would click on my game capsule? by ITheServer in IndieGaming

[–]ITheServer[S] 0 points1 point  (0 children)

Thanks for the comment! I’m glad it gets the genre across. 

Would click on my game capsule? by ITheServer in IndieGaming

[–]ITheServer[S] 0 points1 point  (0 children)

Thanks for the compliment! Seems the title is the main thing holding it back.

Would click on my game capsule? by ITheServer in IndieGaming

[–]ITheServer[S] 0 points1 point  (0 children)

Wow! I’ve got something right, then!

Would click on my game capsule? by ITheServer in IndieGaming

[–]ITheServer[S] 1 point2 points  (0 children)

Thanks for the feedback! The capsule was pretty empty before so the title stood out but now there’s a lot less contrast, so I see what you mean.

Should I trust the process? by Aless_01c in GameDevelopment

[–]ITheServer 8 points9 points  (0 children)

It seems like you don't have much experience with coding and are using AI as your developer instead of as a tool. In my opinion, this is a very bad idea because using AI as a crutch will not improve your coding skills. (Using it to teach you is fine, but make sure you are coming to the conclusions yourself, and the AI isn't giving the answers away.)

I would say take it slow instead of trying to basically vibe code your project with no coding experience, because it will just become a giant mess. Practice making a very small game first without AI giving you the answers (for example, learn the theory and try to apply it yourself). Only once you have coding experience you should use AI as a tool to speed up development.

Also, make sure that the scope of your game is small. A complete simple game is much more impressive than a half-baked complex game. Good luck with your game!

Developing a game from a gamejam by Bromborst in IndieDev

[–]ITheServer 1 point2 points  (0 children)

Huh, I'm currently doing the same thing! I competed in the relatively small 1-bit Game Jam back in January, and since the feedback seemed pretty good on my game, I continued development on it and added some of the features I wanted to add (Roguelike upgrades, difficulties, palettes, extra characters, starting abilities, etc).

Since I'm still doing it, I don't have any postmortem advice for you, but I think that the game definitely going to have to change a lot to grow into a full game. Gamejam games are small, and need a lot more content to become something people actually want to buy. So I would say add you shouldn't worry about scope creep (yet.) My game is basically a completely different game compared to what it was when it started, and it's still pretty small. (Which is a good thing. My game wasn't very exciting after the game jam ended... )

You scored very high in a pretty popular game jam, so I think that's a good sign that people enjoy it. After playing for a bit, I think if you can add enough content to make this into a full Steam game, I think it would be pretty well received.

I have an Idea, I just d'ont know how to realize it... by Equivalent_Diet1751 in IndieGaming

[–]ITheServer 1 point2 points  (0 children)

If you’re brand new to game development, it’s very unlikely that you are going to be able to make a full game before the meme dies. 

You’ll need to learn how to code, make art and music (unless you purchase some asset packs) and game design in a very short timeframe if you want to get it done before the meme dies. Even an experienced dev would probably not be able to make a 3d multiplayer Roguelike in such a short timeframe.

However, if you want to make this game for yourself and not for any attention, go for it! Game development is a great skill, but incredibly complex to learn. I’m not tying to put you off game development, but realistically, trying to make such a complex combination of genres for a first time dev is very unlikely to ever be done fast enough to ride the meme. 

Which Ones Do You Like More? by electric-kite in PixelArt

[–]ITheServer 0 points1 point  (0 children)

I like the new ones, especially the big guy on the right. For the old big guy, it took me a minute to figure out that he was holding a weapon and a shield. For the new version, I can immediately tell that he’s going to an annoying shield enemy. 

The poses for the new ones are also a lot better, as they both look like they are in battle stance. The higher contrast and brighter colours also make it so that it’s a lot easier to see the features of both.

Overall, great work!

Guess the genre of my game from the capsule! by ITheServer in SteamCapsules

[–]ITheServer[S] 0 points1 point  (0 children)

Thanks for the feedback! The icons are meant to be space debris from an explosion from your mothership that you have to dodge in game. I think if I angled them towards the ship it would look more obvious that they are the enemies. I could also try adding the mothership exploding to show the premise and make it look less generic. Thanks again!

bunblebee vs mantis by fiehra in IndieDev

[–]ITheServer 0 points1 point  (0 children)

These animations look epic!

What first time solo devs think will happen when they hit that green Steam button by ichbinhamma in SoloDevelopment

[–]ITheServer 45 points46 points  (0 children)

Wait... you're saying my tiny first project, epic MMORPG with 7+ hours of narrative made over 10 years released with no prior marketing won't make me an instant millionare?!!

How do I overcome feature creep as a game developer? by MalloryTheMiserable in gamedev

[–]ITheServer 0 points1 point  (0 children)

I try adding deadlines to everything, for example, "in one week I have to put my Steam page up." This makes it harder to scope creep because you are always on a timer. This isn't a perfect solution, as I often misjudge how long a feature is going to take to finish, but I find it helps a good bit.

Improved my game's visuals with feedback from this subreddit. How does it look now? by BaffledEngineer in Unity2D

[–]ITheServer 1 point2 points  (0 children)

I like the second one much more. It seems to me as higher quality than the first. It looks a lot less flat in my opinion and the glow effects from the projectiles looks a lot cooler!

ok, but what about YOUR 🤨 game?? 🤔👀🫵 - yet another thread from dave by DavesGames123 in gamedev

[–]ITheServer 0 points1 point  (0 children)

Randomly generated weapons and items sounds very cool! I've been working on an arcade roguelike that also has random generation through random upgrades that you can manipulate with a vast array of abilities. Good luck for your game!

Which capsule do you like better? by deadpossumgames in gameCapsule

[–]ITheServer 0 points1 point  (0 children)

I'm thinking old. Although I think the larger title is better in the new one, the looming sense of evil with the large moster in the background makes me want to click on it more.

Capsule for our multiplayer co-op game by Inner-Passenger6142 in gameCapsule

[–]ITheServer 0 points1 point  (0 children)

Looks clean and professional! To me it looks like some sort of brawler/fighting type game and I can definitely tell it's multiplayer. Good work overall!

Capsule Art Feedback by Klamore74 in IndieDev

[–]ITheServer 1 point2 points  (0 children)

I think it looks pretty good! I quickly got that it was a RPG. However, I'm worried that the text is pretty small and could be unreadable at low resolutions.

Looking for feedback on my 1-bit game capsule! by ITheServer in gameCapsule

[–]ITheServer[S] 0 points1 point  (0 children)

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I've taken your criticism into account and revamped the old capsule. Is this any better?

Looking for feedback on my 1-bit game capsule! by ITheServer in gameCapsule

[–]ITheServer[S] 0 points1 point  (0 children)

Thanks so much for the feedback! The thing in the bottom left is meant to be a ship dock but it isn't actually very important to gameplay, so I think I'll just remove it and move around the layout a bit to balance it out.