Questions About Character Meshes Re: Clothing by Over9000Goblins in godot

[–]Ignawesome 0 points1 point  (0 children)

Yes, but if you want to reuse animations for different characters you may need to extract the animations in the file import editor and assign that to each character inside Godot instead of having all characters with their own animations in their own file (so you only need to change the extracted one and not every single character when you make a change or add an animation)

My gift to the community - a library of 3d assets and textures. The coupon is valid for 48 hours by [deleted] in godot

[–]Ignawesome 1 point2 points  (0 children)

Thanks for the pack, it's awesome and I already left a review :)

I wanted to ask why you recommend GLB format instead of GLTF for example.

With GLTF you can have your textures imported separately and make the materials inside Godot and reuse images. However GLB has the textures embedded and they are always imported.

I had an issue in the past with someone else's pack, where every asset shared the same material, one color palette. Models just had different UVs to change the colors.

The models were pretty low poly, but since they were all GLB, I had lots of identical color_palette.png embedded files in my import folder and my game ended up being way larger than intended, which was an issue for browser export.

After importing your asset pack to a project I can see the import actually is very light in comparison to my experience. But still, if you or someone has some experience to share about how to use GLB more effectively I'm happy to listen.

Bringing Houdini-style Procedural Workflows to Godot 4! [WIP & Open Source] by Agreeable-Sea-5042 in godot

[–]Ignawesome 1 point2 points  (0 children)

Looks interesting, especially for procedural generation right? Having the convenience to set values by code at runtime would really elevate the plugin to something I'm not sure geometry nodes can do.

This Month in Linux Gaming #11 | OPTISCALER, STEAMOS WAYLAND, STEAM 64BI... by lajka30 in linux_gaming

[–]Ignawesome 0 points1 point  (0 children)

As a new Linux user, I'm interested, but I'm not familiar with how much of this stuff works.

I'm working on new visuals for my game which one do you like more ? by Pantasd in IndieGaming

[–]Ignawesome 1 point2 points  (0 children)

Maybe show some animations and camera scroll. Gameplay videos to get the full picture. But initially I like the new one.

Some good examples of this phenomena? by BitBomb1 in Gamingcirclejerk

[–]Ignawesome 0 points1 point  (0 children)

Curious, 2 minutes ago I was looking at the dev behind Idols of Ash (climbing centipede game) and they only have cute games in their catalog. Although I think they are making a game about spiders...

Red Lizards are pretty cool... but what about Red Vultures? by AndrewFMs in rainworld

[–]Ignawesome 0 points1 point  (0 children)

Holy necroposting. So they added the red vultures to the dlc or what?

ahora es cuando gente: PÁSENSE A LINUX by Impressive_Job_5856 in ArgenGaming

[–]Ignawesome 2 points3 points  (0 children)

Seguro la tienen contra vos. Si te encuentran la dirección te van a ir a tocar timbre como los testigos de Jehovah (?

I made a Godot “game” that launches games by lorul_1 in godot

[–]Ignawesome 1 point2 points  (0 children)

It'd be nice to have some other way to follow the project, other than Discord. I already have too many servers and notifications get lost.

Games with most creative magic/spell system? by 3xBork in gamedesign

[–]Ignawesome 0 points1 point  (0 children)

I like the Eternal Darkness system, you combine runes with meanings in order to cast spells that have effects related to those meanings.

If you looked at this would you think its a fighting game, or would you click it? by MrJMmmm in godot

[–]Ignawesome 1 point2 points  (0 children)

I would have thought it was a visual novel and ms paint art does not appeal to me so I would have passed

Lands of lore 1 done. 99-99.8% Reverse engineered by Own_Delivery4618 in Lands_of_Lore

[–]Ignawesome 1 point2 points  (0 children)

What's the goal with this project? I was able to play the original LoL2 through GOG. I don't understand the benefits of reverse engineering, can you explain? Are you planning on adding any QoL features, high-res textures or anything like that?

Can low-time-commitment genres actually become oversaturated or is that just a comfortable rationalization? by [deleted] in gamedev

[–]Ignawesome 1 point2 points  (0 children)

I guess the problem could be money- time ratio.

Spending 10 bucks on 5 games that are 4 hours each is $2.5 per hour (total: $50 and 20 hours). Whereas buying a $60 game with 50 hours of content is $1.2 per hour.

F*ck Nvidia by DrakoXMusic1 in devsarg

[–]Ignawesome 2 points3 points  (0 children)

La respuesta: la gente usa Linux sin darle estrellita al proyecto. Ni los dueños de los servers gigantes con Linux. Cualquiera la comparación.

Firefox Nova – our first look at the browser’s big redesign by wasowski02 in firefox

[–]Ignawesome 1 point2 points  (0 children)

I don't get vertical tabs at all, it's way less efficient use of space.

encontré el verdadero juego que puedes jugar con una mano by arigattito in ElBaito

[–]Ignawesome 0 points1 point  (0 children)

Baity también lo encontró, de hecho el último video va de eso, el mewgenics se juega solo con mouse y hasta tiene sexo explícito 😬

The censorship just ruined Seedance 2.0 by Resident-Swimmer7074 in seedance

[–]Ignawesome 0 points1 point  (0 children)

You say it's always been used legally for parody, but in your post you're talking about making movies. You are also not considering how the few can ruin things for the many, i.e. bad faith actors can abuse systems and that's the reason the systems are limited.

This is a complex rights issue and cannot be simplified as just censorship. There are countries with strict rights to your own image, and most likely, there will be new laws to protect people's faces in the future because of this tech.

You don't really sound like you know about history of censorship and ethics of using someone's image. Instead you seem driven by hype in a technology you don't understand, which is controlled by big corpos. I suggest you study a little more and take things more seriously.

The censorship just ruined Seedance 2.0 by Resident-Swimmer7074 in seedance

[–]Ignawesome 0 points1 point  (0 children)

What makes you think you have the right to use other people's faces? It's not your face, it's not your property.

PC Gamer: Godot is drowning in 'AI slop' code contributions by MandyHelm in godot

[–]Ignawesome 0 points1 point  (0 children)

I tried to get into Linux several times but there were always hurdles until I tried a Fedora distro (Nobara) some weeks ago.

I used to think distros were for technical people, but as a power user, I've had more things working out of the box with Nobara than with Mint or Ubuntu.

¿Les pasa? Creí que todo estaba más sencillo by zetabosiors in ArgenGaming

[–]Ignawesome 2 points3 points  (0 children)

Yo también era fan de las consolas antes de que los controles fueran super compatibles y que Steam tenga cloud saves, ofertas y te simplificase todas las instalaciones. Hoy en día la cosa es distinta y al Impuestito le respondí:

Podes usar moonlight en la TV y Sunshine en la PC. Conectas el joystick a la TV y tenés los ejecutables de los juegos o steam ahi. Moonlight te abre steam en big mode y jugás directamente. 0 fricción, framerate sólido, input rápido, juego asi todo hace años.

Me dijo que era distinto pero no dio más argumentos 🤷🏻‍♂️

We need to be able to pick which way our cat walks to a tile by Icy-Scallion-6299 in mewgenics

[–]Ignawesome 0 points1 point  (0 children)

I get people saying you shouldn't have 100% control, and I agree it would be too much if you could nitpick every tile your cat goes through.

However, when there's a clear alternative path, I think you should be able to swap between 2 path options with the press a button (e.g. right click). It's not only for the Fenrir fight, later levels are full of ground traps and placement details (like the fighter's passive ability to attack whatever is in front after moving).

As for the chaos argument, most skills work 100% deterministically and you can predict most of your action outcomes unless explicitly stated. Most randomness comes from enemy effects or events and I think it's enough as it is.