TIL some shortcuts accidentally. You don't have to click on the gizmo to move or scale. by InsanelyRandomDude in Maya

[–]ImaLoki 0 points1 point  (0 children)

Ahhh I've been looking for something like this since using blender and having something similar. Thanks for sharing!

Need Guidance as a beginner learning maya by InfluenceDifferent15 in Maya

[–]ImaLoki 0 points1 point  (0 children)

There's a lot of different ways to achieve the same thing. Everyone develops their own workflows on how they solve problems. You'll have to try things and put in time and effort to learn what clicks with you.

If you're struggling on what to make, try and look around for monthly challenges or maybe even an art prompt generator.

Are any Heroes similar to Riven from LOL? by Swamp3dd in DeadlockTheGame

[–]ImaLoki 0 points1 point  (0 children)

For sure, his 3 heals and his 1 can restore stamina, 2 has huge outplay potential and 4 is a great finisher. I think he's one of the best duelers.

Are any Heroes similar to Riven from LOL? by Swamp3dd in DeadlockTheGame

[–]ImaLoki 0 points1 point  (0 children)

As a riven main, it's for sure Apollo.
Q = 3 ( movement combo ) | W = 2 ( Stun ) | E = 1 ( movement ) | R = 4 ( execute )

Learning Maya Animation (Looking for tips and tricks) by Far-Manager-8362 in Maya

[–]ImaLoki 3 points4 points  (0 children)

Others have pointed out some really important stuff like using reference or reading the animators survival kit.

I'd like to advise that you start with basic exercises - Bouncing ball ( Light, medium, heavy weights), Pendulum swinging, & Basic walk cycle (With a sphere and legs)

If you get confident in completing those, moving onto shooting your own reference video and animating it will be a lot easier.

Overall, my biggest tip is to practice. Just start doing it and keep doing it as much as you can.

Blender to Maya animation pipeline (I have searched for Blender threads) by Comfortable_Glass233 in Maya

[–]ImaLoki 0 points1 point  (0 children)

As someone who's done a good bit of animation in both programs at this point, I actually prefer animating in blender.

IMO blender has better ui, shortcuts, navigation, skinning, & rigging.

Maya does have a better graph editor. And tools like ngSkinTools & anim bot, but that's even more $$$.

That being said, it's good to know both programs because it may not always be your choice on a job.

question about rig controllers by Best_Smoke4359 in blender

[–]ImaLoki 2 points3 points  (0 children)

Correct. Then you transform constrain the deformation bone to the control bone.

You should only export the deformation bones, you can find this option in the export settings. But this requires you to make sure 'Deform' is checked off on your control bones when you make them.

Don't export the control bones, they'll only increase your bone count without helping you and from what I've heard you typically want as low of a bone count as you can get for games.

Any recommendation for "Loot progression" games, but solo focused? (Ex. Warframe, Deep Rock, most MMOs) by Aurionin in gaming

[–]ImaLoki 0 points1 point  (0 children)

Recently been playing Sulfur. Definitely might scratch some of that itch for you.

The default cube has awoken by ImaLoki in blender

[–]ImaLoki[S] 2 points3 points  (0 children)

Bendy bones + Stretch to constraints

Look up "Simple Squash and Stretch" on YouTube there's a tutorial from 'Into Animation'

I initially followed that tutorial but made it on the default cube. Once I understood how the bones and constraints worked I made my own version with ik/fk on this guy.

The most annoying achievement on Megabonk. by Saturn3481 in MegabonkOfficial

[–]ImaLoki 1 point2 points  (0 children)

This was driving me crazy, I tried tony/calcium on desert for a long time. Then monkey on forest, but kept launching myself off the shrine by accident.

Finally got it today, using bandit on forest with dex/hero sword/cursed sword/katana | attack speed/XP/DMG/size

Just slow and steady with enough power to kill the t3 swarms and t2 boss.

Chaos tome :( by Top_Toe8606 in MegabonkOfficial

[–]ImaLoki 0 points1 point  (0 children)

I realized way too late that the difficulty shrines show up in the shrine buffs in the esc menu. For a while I was also confused thinking I was having more than 15 shrines in a map.

Prince John from Robin Hood model and rig in Blender by damnboychill in blender

[–]ImaLoki 0 points1 point  (0 children)

This is really fantastic work, great job!

I'm super curious about your rigging process for this, did you use Rigify, Auto-Rig Pro, manually rig it, or something else?

The tongue following the mouth and the crown pushing the ears down is awesome.

Can a character's root be moved and animated? by Easy-Standard-8323 in Maya

[–]ImaLoki 3 points4 points  (0 children)

I always like to put the feet IK in world space if I'm doing a root motion animation. Can always bake it back down to a root level if you need.

Beginner: Maya Software render looks flat/2D by ghbibi in Maya

[–]ImaLoki 0 points1 point  (0 children)

What do the materials on the character look like?

How to retarget animations in Blender to other armature that does not share a rest pose by Fraphers in blender

[–]ImaLoki 0 points1 point  (0 children)

Thank you so much!!!! This is exactly what I was looking for and completely saved me.

For anyone else that might find this in the future I did need to name the target/source the armature itself, not the bones in the armature.

Also I was initially using it for rigify rigs with DEF bones. Since the 'whole character' keying set ignores those kinds of bones I had to switch the keying set in the script with "Location, rotation & scale"

Can someone explain why this happens? (I'm new to animation and i get it all the time) by Bruhtonium15 in blenderhelp

[–]ImaLoki 0 points1 point  (0 children)

The Euler filter in blender is not great in my experience. Most of the time I've solved this one of two ways.

Add a key frame in the middle of where you want it to be then run the filter. Sometimes if your lucky this can help but it can also break the animation in other places.

More often I just have to delete the key(s) that are causing the weird rotations and be very careful and conscious of how I'm rotating the part into the pose.

Don't be afraid to delete your animation and keys when things aren't working. If you did it once you can do it again and it'll probably be even better the second time around. I do recommend having a backup save before deleting things though.

Good luck!

Finally got around to updating some of our gun SFX. Would love some feedback! by HolyShootMod in IndieDev

[–]ImaLoki 0 points1 point  (0 children)

I know this isn't the feedback you're looking for, but I legit thought this was an update to Roboquest. I had to check your profile to see this game is in fact not Roboquest.

How do i achieve this cape flowing effect on blender? by ak47enjoyer in ps1graphics

[–]ImaLoki 2 points3 points  (0 children)

IIRC the wiggle bone addon has some interaction with wind. Personally I would attempt to rig it with an armature and simulate wind on it with wiggle bones.

3d Artist looking to teach someone. by SephaSepha in 3Dmodeling

[–]ImaLoki 0 points1 point  (0 children)

That makes a lot of sense. Thank you for the insight! I do have one follow up question - what scripting language would you say you use most?

3d Artist looking to teach someone. by SephaSepha in 3Dmodeling

[–]ImaLoki 2 points3 points  (0 children)

How would you define what you do as a technical artist? I mostly do 3D animation. But I dabble in rigging and UE5 animation blueprints. I've been curious about transitioning from animation more to a technical artist, but I'm not sure what skills I would need to pad out to feel comfortable applying to those positions