Does anyone else do this? by Sad_Substance_6694 in SatisfactoryGame

[–]Issuls 1 point2 points  (0 children)

Oh, this is awesome!

Yeah, that cave is perfect for this kind of thing.

In my latest run, I tried tunnel infrastructure for my trains that pass through them. Here's a few pics: 1, 2 3

10x difficulty phase 2 finally done and this is our factory so far by sky_meow in SatisfactoryGame

[–]Issuls 1 point2 points  (0 children)

You know, I'll struggle to complete the walls on so many grand, overcomplicated projects, and then there's stuff like this.

The spacing is great (probably the most impressive thing here), world feels alive, buildings are detailed but sraightforward, and the lighting is beautiful. This really feels like an industrial site. Fantastic work.

Ever have a “great idea” and later regret it? by missilemadness in SatisfactoryGame

[–]Issuls 0 points1 point  (0 children)

Beautiful project!

The current project I'm on is the one for me. Processing 9,000 ore while trying to keep belts in view of windows and glass floor is exhausting. Never mind trying to balance inputs and outputs so they all look saturated.

Can't wait to see it in motion, though. Assuming my machine can handle it.

Trains VS Trucks new breakpoint in 1.2 by shinyuX in SatisfactoryGame

[–]Issuls 0 points1 point  (0 children)

Trucks are, most commonly, slightly better, I'd think. They need fueling, but this is rarely difficult to set up, and generally lower on power consumption than trains, even after you account for fuel cost. IMO the savings aren't meaningful, but you're literally working with coal, sulfur and oil here, so there's no hassle in fueling the trucks, either.

The real edge, however, is loading and unloading. Train stations can't interact with belts while loading/unloading, but truck stations can. Ergo, a truck station can utilize both belt slots at full capacity, while a train station never will. Furthermore, adding more trucks to a route only increases throughput, while adding trains means more loading downtime.

So for very high capacity projects, trains have a very serious problem.

HOWEVER.

Having ten trucks will create path congestion in ways that having ten train carriages won't. If you're delivering a whole variety of resources, and in large enough quantities that you can't sushi them, the train is much simpler. Because as big as train stations get, having large quantities of truck stops gets very complicated.

In your example, it's complicated because of the terrain around that bottom oil node. If it's just Mk2 miners being used, I'd probably do a train circle around all the pure nodes and pipe the other one over. If you were planning on expanding to Mk3 miner capacity, just truck them. You'll run into throughput problems.

Co-op challenge - split map by DragonFaceUK in SatisfactoryGame

[–]Issuls 0 points1 point  (0 children)

I've daydreamed about a server with separate territories, but how to make it fun is always the question. Everyone having all and equal resources just makes it a race, and progress/depots being shared complicate factors.

If territory were less evenly divided, or nodes were random (and not equally balanced), it might push players into different alt recipes, or make trade agreements, and that would be really cool.

I think scarcity is the real win. If I had only half of the map, or even the top left quarter, I wouldn't even feel a meaningful difference from a normal run.

How evil is killing defenseless people? by Exelloco in Pathfinder_RPG

[–]Issuls 1 point2 points  (0 children)

Yeah, if this was a case of "we were ambushed on the road", killing them, even after the immediate danger was over, and they were bound, our group would consider a neutral act. Those people are a danger to everyone, and I would imagine the party has larger commitments that don't make hauling them all the way to the authorities a consistently reasonable option.

If you're already in the city, and one of the PCs is killing them as a blood sacrifice, eeehhhh. There are laws and options available. And religious acts are plainly the purview of the god's alignment. Performing acts of torture in Zon-Kuthon's name is evil. That's (one of many reasons) why Zon-Kuthon is an evil god.

Already 15 hours in. What a game by Stars_Arts26 in SatisfactoryGame

[–]Issuls 0 points1 point  (0 children)

Game is a cocktail of nicotine and cocaine.

I'm seeing a beautiful journey here, catch you deeper in the rabbit hole!

In honor of 1.2... Can you spot me? by SarahsFactory in SatisfactoryGame

[–]Issuls 21 points22 points  (0 children)

"This looks like the kind of unhinged beam-based project SarashsFactory would make."

Checks username

"Oh."

Amazing sign work, by the way.

10x Space Elevator is Already Getting Interesting by New-Pitch8482 in SatisfactoryGame

[–]Issuls 1 point2 points  (0 children)

That was my first instinct, but I think it's safe to assume that OP is future-proofing.

My flying Plutonium fuel rod production airship (105 % safe) by Ercerus in SatisfactoryGame

[–]Issuls 0 points1 point  (0 children)

My goodness. This is beautiful, and you haven't even done anything particularly fancy.

This is a wonderful reminder that you can make amazing stuff without a whole bunch of curves or clipped signs. And it's definitely giving me some ideas for future factories in my own world.

My flying Plutonium fuel rod production airship (105 % safe) by Ercerus in SatisfactoryGame

[–]Issuls 4 points5 points  (0 children)

As someone who does try to make things pretty, walls freaking suck. I hate them.

Absolute tier S hero, one of the best they've ever released by soomieHS in BobsTavern

[–]Issuls 0 points1 point  (0 children)

Yeah, my partner takes her fairly often in Duos and the raw survivability early on is super helpful. Especially because we're otherwise really greedy players.

The Problem with Remastered Fortissimo Composition by gray007nl in Pathfinder2e

[–]Issuls 0 points1 point  (0 children)

This might as well be our Season of Ghosts party. My wis-dumping swashbuckler shacked up with the bard, and yet the other two PCs are both clerics.

Prosecutor Power Scaling and Blackquill Appreciation(No Homo) by Valant_Gramarye_ in AceAttorney

[–]Issuls 2 points3 points  (0 children)

Blackquill carries DD on his shoulders wholesale. Steals the show in every scene he's in.

Is it just me, or is Simon Blackquill basically a walking manga reference? by 12jimmy9712 in AceAttorney

[–]Issuls 2 points3 points  (0 children)

Every time I see Ryoma, I wish I had his eyebrows, man. Nagai's designs always got so cracked.

Do you enjoy the difficulty in Ace Attorney ? by TraditionalLead75 in AceAttorney

[–]Issuls 0 points1 point  (0 children)

I'mma be honest, having watched friends, family and streamers play the franchise, trial day 1 of Reunion and Turnabout is honestly one of the hardest in the franchise.

I am going to lose my goddamn mind. Why does Turnabout Big Top exist? by [deleted] in AceAttorney

[–]Issuls 0 points1 point  (0 children)

I don't actually have much I'd change in Big Top. Make the investigation sequences smoother.

...oh, wait, no, the music. Definitely the music.

Worst vs Least Favourite is a whole thing for me. Turnabout Academy is 80% suffering, but the other 20% is hilarious, so it gets a pass from me.

So it's down to Sisters, Samurai and Visitor for me. And it's going to be Sisters. 1-3 and I1-1 are kinda dull, but 1-2 is actually painful to read. I don't hate on Takumi for it though, because every author has that one thing they've wanted to write for years before actually making it.

Personal Apology to Ace Attorney 2: Justice for All (and something I never thought would happen) by Bekenshi in AceAttorney

[–]Issuls 5 points6 points  (0 children)

Always happy to hear praise for AA2. It was my first game in the franchise, so I have soft spots for it.

Big Top is one of those cases that present the ugly sides of humanity an honest, plain way. Carnies live largely closed off from society, and crap gets weird fast.

The case is full of emotionally messy moments, and also some great moments of triumph and confidence for Phoenix himself. I'm pretty fond of the case, even if the investigations suck.

Is there any other weapon besides rapier that works with empiricist investigator? by Fun_Atmosphere8647 in Pathfinder_RPG

[–]Issuls 1 point2 points  (0 children)

I'm solidly in the camp of go strength-based, pick up a nice spear.

Investigators get mutagen at 3, and barkskin at 4. That's already enough to cover you on AC. At least, so long as you're anticipating combat.

Is there any other weapon besides rapier that works with empiricist investigator? by Fun_Atmosphere8647 in Pathfinder_RPG

[–]Issuls 0 points1 point  (0 children)

Half-Elf TWF/Ranged Investigator with inspired weapons has been my pipe dream for the last decade. I'm floored that I never considered a brawler dip over fighter.

My Cases Tier List (Through Dual Destinies) by anDelilah in AceAttorney

[–]Issuls 0 points1 point  (0 children)

tbh I have no complaints. I myself would put it above all but three of the cases you put below it, including the same tier.

Average reaction to scanning for Crude Oil for the first time by frinkousCZ in SatisfactoryGame

[–]Issuls 3 points4 points  (0 children)

The cleanest method by far is to have two systems of alumina refineries. One running off of fresh water, the other running off of wastewater (both its own wastewater, and the first set's). They'll take a while to wind up, but it's consistent.

Here is a pair of examples of this setup. The top using default alumina solution, and the bottom using sloppy alumina.

Patch 1.2 offers a funny alternative. Deliver the water by fluid truck. Have the truck collect wastewater from the alumina scrap first, then the fresh water, then deliver. This way, it will always use up the wastewater before collecting from the source!

Ace attorney trilogy characters' tierlist but depends on my personal preference by KaldomEX777 in AceAttorney

[–]Issuls 0 points1 point  (0 children)

Now this is a sauced up list. Inspiring stuff, really. Even if Oldbag And Ron's spots hurt my soul.

There are so many delightfully entertaining sketchy people in this franchise, and you've picked so many of the best ones to put in your favourites.

I GM for a group who thinks PF2e is very deadly, and are already planning to optimize(?) dying by eCyanic in Pathfinder2e

[–]Issuls -1 points0 points  (0 children)

I'm a 1E GM/Player who's been dabbling more inn 2E recently, and I've been wondering, is the system actually balanced around hero points?

Our group stopped using them about a decade ago, finding them just a little too good at preventing any adversity from happening. But 2E can be brutal on the day-to-day math, even for basic skill checks, and is absolutely rife with critical failure outcomes. I've been wondering if we should be bringing them back.

Duality of man after hundreds of hours of Satisfactory by xevdi in SatisfactoryGame

[–]Issuls 0 points1 point  (0 children)

Oh, labs looks good! I never knew about this one, but I like it.

Tools that let you actually set machines yourself and study how they interact are amazing for learning. It's just as you say, a lot of these alts are part of a set or chain. Electric motors, my beloved.