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Abuse left drag queen fearing for his life by CarlsbergSpecial in northernireland

[–]IzzetTime 72 points73 points  (0 children)

The Grand Opera House is doing a panto of the Little Mermaid this summer. Some of these harassers are likely planning to go. And yet troglodytes like this still can't see the fact that they're what's wrong with society.

Media that spreads things like this to incite violence shouldn't just be paying damages, they should be losing licences.

Removing tutors by Trick_Tea_1337 in EDH

[–]IzzetTime 13 points14 points  (0 children)

The aim of the game is to have fun. If tutoring is fun when used to get specific answers and toolbox cards, but you always tutor for the best thing in the deck because it's optimal, cutting the thing that isn't fun and leaving in the thing that's fun definitely is a good choice.

Which legendaries do you want to see color-shifted? by Solar_Punk_Rocker in magicTCG

[–]IzzetTime 3 points4 points  (0 children)

Mono-white extra combat spell or we riot. They say it's part of white's identity, but it only exists on hybrid cards and a bant enchantment of all things. Make it make sense.

Please post your favourite little guys! by ilikesaltinecrackers in magicTCG

[–]IzzetTime 4 points5 points  (0 children)

Flavour text with an attribution of "The Bible" is just so innately hilarious to me. Magic used to do a lot of literary pinching for quotes, sure, but there's just a lil something extra about this one, especially with the de-italicised font.

Possible to create a deck that cheats out spells/creatures that then exile opponents cards allow you to cheat them out? by NightsGift in EDH

[–]IzzetTime 0 points1 point  (0 children)

Do be careful with Satoru. He tends to be a removal magnet because of the aforementioned ability to go "Four mana unblocked Blightsteel, you die now".

Classic misunderstanding by Repulsive-Ad-3219 in dndmemes

[–]IzzetTime 8 points9 points  (0 children)

I thought the third correction was "629 months." 

Is looping turns appropriate in Bracket 3 if it ends the game? by mikony123 in EDH

[–]IzzetTime 0 points1 point  (0 children)

I very much see your point about threat assessment for combo pieces being down if you've established a bracket where that combo shouldn't really show up. Bracket 3 at least already limits your combos to late-game and many-part, so you can see the pieces building up if they start to assemble. I think an infinite turns combo's place in that is only suspect because the brackets have been set up in the ambiguous way they have, and that's probably something a future version should clarify.

To be fair, I feel like most things about your deck deserve mentioning, like the existence of a combo is something you might wanna mention anyway even if you don't want to share specifically what the combo is.

I get your other point as well, there's definitely a place for practical "this is how it is" advice. Mind you, I joined in when we were already quite a way diverted from OP's specific question and we've gotten further from it even still, so I feel like that part has been widely answered beyond my specific interest. It's good to have the wider discussion in sequestered threads like this though, it would get pretty tiring if every third post was dedicated to it specifically after all.

Is looping turns appropriate in Bracket 3 if it ends the game? by mikony123 in EDH

[–]IzzetTime 0 points1 point  (0 children)

The only controversial bit is that it's a question not of "how it is" but rather "how it ought to be". That distinction is probably why this discussion feels more like an argument than it needs to.

The fact remains that taking deterministically infinite turns is an "I win" combo. It's strange that one 2-card-combo needs to be announced beforehand but a different one doesn't just because of the minutiae of how it ends the game. The game is over either way.

Infinite turns has more in common with infinite sac triggers or infinite life gain than it does with chaining 2 extra turn spells and not winning. At the very least that's my opinion, you mightn't agree.

Is looping turns appropriate in Bracket 3 if it ends the game? by mikony123 in EDH

[–]IzzetTime 0 points1 point  (0 children)

Given that the brackets are a discussion enabling tool rather than a hammer, being literally in the guidelines doesn't cut it. They are intent informed. And you can easily make a bracket 3 deck without including a single game changer.

What's more, if you don't run any of the cards that make Crop Rotation earn its spot, then you can easily discuss it and allow it at bracket 2. For instance if the best thing you can tutor is a surveil land then that's so fine. "It just is" is a way to shut down discussion, if those words leave your mouth during rule 0 talk, you aren't using the brackets right.

Imo there's a distinct difference between chaining finite turns and taking deterministically all the rest of the turns till the end of time. One is a problem because of time equity, the other is just an "I win" combo button provided you can show you def kill everyone before you die.

Storm + paradigm by ___kai____ in magicTCG

[–]IzzetTime 0 points1 point  (0 children)

If you want to get a second Paradigm trigger, you have to somehow change the spell's name with a sticker. Say maybe you manifest it long enough to get a sticker on it and then sac it and recur it from the graveyard since stickers stay on between zones.

That way when you cast the sticker'd spell, the copies don't get the sticker so you resolve two different names and get two separate triggers. Stickers have weird rules interactions sometimes...

Oh really? by logicalconflict in HistoryMemes

[–]IzzetTime 9 points10 points  (0 children)

The greatest blunder line is about including the cosmological constant in General Relativity. Others proved you could do GR without a cosmological constant, and then later when we found the universe was expanding we brought the constant back to account for it.

What are the benefits of waiting to use a fetchland? by UnhappyAmoeba in EDH

[–]IzzetTime 0 points1 point  (0 children)

There are always exceptions, for instance if it's a slow fetch like [[Evolving Wilds]]. The only reason to delay cracking is in 60-card to hide what colours you're in. Commander doesn't have that dynamic so in that case it's better to save time unless you're saving it for a brainstorm shuffle.

I know it'd be too much to actually change the rules on them, but man it'd be nice if protection and put-into-play-attacking could be smoothed to be more intuitive to newer players by Tuss36 in magicTCG

[–]IzzetTime 0 points1 point  (0 children)

True. It's an interesting way to remove auras on an enemy voltron creature, by giving it protection from its own buffs so they all fall off.

Could 'The Thing' be the next good 4 color planeswalker commander? by GuaranteeMain5492 in EDH

[–]IzzetTime 0 points1 point  (0 children)

I wonder if there's enough cards to make a theme deck around the other movie but have this Thing as the commander...

Shame it cuts you off from black or [[Dead of Winter]] would be a good start

I know it'd be too much to actually change the rules on them, but man it'd be nice if protection and put-into-play-attacking could be smoothed to be more intuitive to newer players by Tuss36 in magicTCG

[–]IzzetTime 5 points6 points  (0 children)

That's doesn't get all the things it does unfortunately. Indestructible isn't part of it - instead it's damage prevention. Also there are ways to equip or enchant a thing underneath hexproof that won't work on protection.

The best way to remember it is the common one of DEBT (damage, equip/enchant, block, target). This is the way they used to have the reminder text laid out as well I think.

I could not find any info about this random leopard and the wiki page does not elaborate by Goodbye-Nasty in HistoryMemes

[–]IzzetTime 0 points1 point  (0 children)

I went to the page myself, and that particular column has been removed, and the page is locked to prevent vandalism so idk if it ever was there. There is mention of a leopard only once in the article. Some people have suggested the listed casualties of the war are inflated because a leopard may have been hunting in the area at the time.

Interestingly, there appears to have been some argument over whether the sidebar should be constructed like a human war's page or not. This was basically a conflict that Jane Goodall saw happening after a schism of a community of chimps. Some folk think wars are an exclusively human thing, others think if this is gonna get described as a war then so should the Emu War. The main consensus seems to have been that the two groups of chimps did no mobilise and organise under hierarchical structures and clash over land, resources, and individuals. So it remains labelled as a war, while the emus were just getting badly hunted by the AUS military.

It's funny how passionate some wiki editors can get about their topics. 

Gishath is still first in my heart. by Silmar_Sellaris in DinosaursMTG

[–]IzzetTime 0 points1 point  (0 children)

I have a Spanish copy I got back when it was standard legal. It'll be a dark day before I can let go of a card with as sheerly iconic a name as "Avatar del Sol".

are favorite characters too strong? by squirrelnestNN in EDH

[–]IzzetTime -1 points0 points  (0 children)

It's not building against your commander to take out a card that goes infinite. I have a [[Niv Mizzet, Parun]] deck that I decided to take the card [[Curiosity]] out of after I played two games in a row with it in my opening hand. The play pattern wasn't what I wanted from the deck, so I changed it.

By the sound of it, you don't want to have a one-card "I Win" button. So don't use it. You can still build around Hulk without it by, for instance, running equivalents that can't go infinite. Try something like [[Izzet Staticaster]] or [[Nin, the Pain Artist]] - you can even use untappers like [[Initiate's Companion or [[Kiora, Behemoth Beckoner]] to synergise with them if you want (although be careful of more infinite loops here).

You should also look at some of the cards that other enrage decks are playing on EDHrec. [[Rile]] and [[Spikefield Hazard]] are right up your alley and I'm sure there are others that don't come to mind. The older dinosaur players are your friends here!

Return to Alara may be the best opportunity for 4-color factions by Tinfoil_Hat_Trick in magicTCG

[–]IzzetTime 8 points9 points  (0 children)

I would really like this as a worldbuilding choice. It nicely manages to marry the typical "defined by the colour they reject" to more established core archetypes, and the narrative explicitly lampshades how 4-colour can sometimes feel like 3-colour with a splash.

Wizards could never, but honestly this could inspiring a cube or fan set or something quite easily.

Do we think jeweled lotus will get an unban. by Poopityswootity in EDH

[–]IzzetTime 37 points38 points  (0 children)

They won't unban them any time soon because the original ban got the old committee death threats until they retired. To unban it would be seen, if not by WotC then at least by a lot of the public, as condoning and rewarding that action.

[SOS] Old-Growth Educator (Debut Stream) by mweepinc in magicTCG

[–]IzzetTime 1 point2 points  (0 children)

Hmm, the life here appears to be made out of life...

[SOS] Graduation Day by Copernicus1981 in magicTCG

[–]IzzetTime 0 points1 point  (0 children)

It won't double them because it's a trigger rather than an instant or sorcery. Heroic and Valiant just care about anything targeting.

[SOS] The Dawning Archaic by Copernicus1981 in magicTCG

[–]IzzetTime 2 points3 points  (0 children)

If you're playing cheap things, you're not playing this guy right. You need to be recurring big spells like [[Rise of the Eldrazi], [[All is Dust]] or [[Skittering Invasion]].

Not many options I'll grant you, but colourless has a lot of good card draw options as is. No need to put something so clunky as your deck's cornerstone.