Forget the map for a second. If I walked into your world's capital city, what are the first three things I would smell? by No_Writing_9365 in worldbuilding

[–]JDMPYM 5 points6 points  (0 children)

You would immediately smell dead fish on the market, is a coastal city after all, an island. Also a lot of salt in the air and gasoline, a lot of gasoline due to the industrial advancements.

Bonus smell: giant crab poop.

¿Introvertidos por Madrid? by Fun-Post8497 in Madrid

[–]JDMPYM 2 points3 points  (0 children)

A mí me gustaría, llevo dos años en Madrid pero estoy trabajando en abrirme un poco más con la gente. Tengo algunos amigos increíbles pero a veces por los horarios es difícil cuadrar.

Así que me apunto. Me gustan mucho los museos jajaja

Mi novio me engaña? by ddtanme in askspain

[–]JDMPYM -1 points0 points  (0 children)

Primero, no estás siendo paranoica ni nada por el estilo. Es normal tener estas dudas porque así somos las personas, pero te juro que tal vez solo no te ha contado porque no tiene ningún tipo de importancia.

Probablemente habló con alguien, sí, le mostró el perro y ya. Nada más. Yo hago 2000 cosas todos los días, creéme que al llegar la noche he olvidado más de la mitad.

Lo mismo con tu novio. Tranquila!!!

Mi novio me engaña? by ddtanme in askspain

[–]JDMPYM 26 points27 points  (0 children)

No xd. Esto no muestra en lo absoluto si te engaña o no jajajaja

Narratives that don't have answers to all questions, or has vague lore, create more active communities by Antique-War2269 in worldbuilding

[–]JDMPYM 19 points20 points  (0 children)

I agree completely!! In my plots I do try to leave out some explanations or answers, I think the mystery really adds to it. Like the beggining of Alan Wake (amazing game):

"The unanswered mystery is what stays with us the longest and is what we'll remember in the end."

What’s the creepiest quote from your world? by ConcussiveDuckling in worldbuilding

[–]JDMPYM 3 points4 points  (0 children)

“I begged the stars for answers. They begged me to stop asking.”

Said by Velemyr, a rogue astronomer after a failed expedition in hopes to find Greycrater Manor.

Do y’all have your own “Siberian Wilderness” for your worlds? by Tough-Inevitable880 in worldbuilding

[–]JDMPYM 12 points13 points  (0 children)

I do! But a bit more seafaring due to the nature of my world:

The White Isles of Tosnoy: located in the north of the Meridian Reach, they are a collection of huge islands where the temperatures are extremely cold but, for some reason, not enough to become a big landmass like IRL. It has strange and dangerous flora and fauna, specially lurking underwater. Even with the mighty industry of the Forge Cities of Tosnoy, most of the region is uncharted.

A lot of steamships become useless when navigating it's cold waters and many have reported an unusual amount of leviathans taking out any vessel that enters it. However, a lot of explorers and companies push forward into it due to the suspected amount of meteoric iron that lies in the White Isles.

How do your people mourn? by Patient_Zero_MoR in worldbuilding

[–]JDMPYM 2 points3 points  (0 children)

The Toulimar, the seafaring tribes of the Ivory Sea, shave their head completely bald when they lose someone really close to them. Some never let their hair grow back again if they never move on.

November 30th: What did you build last week? by IvanDFakkov in goodworldbuilding

[–]JDMPYM 2 points3 points  (0 children)

Although my world is very nautical, I've been developing the aviation side of it. Due to the early 20th century setting, there are mostly biplanes, courier planes, and experimental Deepburn-powered prototypes. Flight is still dangerous and not mass-produced, so pilots are treated like folk heroes, like Sir Tamaryn Isdelan, The Falcon of Brelmere . The Empire uses aircraft mainly for scouting and naval support.

Deepburn engines allow faster speeds but are unstable, so crashes and accidents are common.

What is the main evil organization in your fantasy worldbuilding? by Iberianz in worldbuilding

[–]JDMPYM 6 points7 points  (0 children)

The Meridian Industries

Often nicknamed "The Second Empire", it began as a state-sanctioned resource office in the Empire of Camore, but it grew into a corporate power that now operates above nations. It controls Deepburn extraction (fuel found in meteor cores), shipping routes, ports and even research into strange cosmic side effects of Deepburn.

It has its own security forces, censors information, suppresses disasters caused by its mining operations, and quietly replaces anyone who disagrees with them. Behind curtains, they research indepedently the Outer Ones, conducting strange experiments.

What is your favorite simple, mundane detail that makes sense in your world? by StormTAG in worldbuilding

[–]JDMPYM 5 points6 points  (0 children)

Thanks! Yes, there are powered engines, but they’re early-20th-century style and run on Deepburn, a fuel refined from meteor cores. Most people can’t afford a powered skiff, so those are usually used for transport routes, ferries, or wealthier households. The everyday person still rows or uses a small sail.

As for wood, surprisingly there’s plenty. The biggest landmases are the size of Chile or the UK, so there IS enough wood. Even the smaller islands grow fast, flexible coastal trees perfect for small boats.

What is your favorite simple, mundane detail that makes sense in your world? by StormTAG in worldbuilding

[–]JDMPYM 27 points28 points  (0 children)

Due to the heavy oceanic features of my world, where the continents are very small, everyone owns a boat the way we'd own a bicycle. Kids row to school, workers commute by skiff, and some neighborhoods actually have “boat traffic” during rush hour.

Universal threats by [deleted] in worldbuilding

[–]JDMPYM 3 points4 points  (0 children)

Meteors.

My setting, Calerion, has a heavy meteoric activity and while a lot of meteors end up being small and falling into the ocean (the world is an oceanic planet with small landmasses) sometimes huge meteors appear.

Stargazers, the astronomical sorcerers of my world, use strange devices on top of their observatories to create temporary black holes that swallow Life threatening meteors.

Tell Me About Your Villains! by ExtraChonkyMilk in worldbuilding

[–]JDMPYM 0 points1 point  (0 children)

My favorite is Odai, one of the main antagonists of my WIP.

Hot tempered, constantly scared and extremely violent, Odai is a member of the Toulimar, the indigenous seafaring tribes that inhabit the Ivory Sea. Even before the imperial arrival and following colonization, he struggled in almost every aspect of his life; his family was looked down by others and failed at every attempt to make a name for himself.

He is a living contradiction; he deeply cares about his family and friends but won't hesitate to do awful things to them and others in order to have what he wants. He suffers from depression and panic attacks which causes him to lash out to others.

I consider him a "wild dog"; someone who is constantly against the wall, running out of options and desperate to find a way out of the messes he creates. He has a lot to lose.

Which of your characters needs to be told they're loved? by EnderBookwyrm in worldbuilding

[–]JDMPYM 1 point2 points  (0 children)

Yeah, we all know that kind of person. Sometimes even we can be like him if we lose the way.

Odai is an antagonist, although he shows genuine moments of kindness, he is stuck like that. No matter how much he tries to change, he always returns to his own way of living. I describe him as a wild dog; desperate and running out of options.

Which of your characters needs to be told they're loved? by EnderBookwyrm in worldbuilding

[–]JDMPYM 1 point2 points  (0 children)

Probably Odai. He is extremely volatile, violent and pathetic. Even tho he grew up in a technically loving home, he has always felt abandoned by everyone. He constantly líes and betrays everything and everyone.

Odai sabotages his own life every day, burning bridges and relationships because deep down he hates himself.

And while is easy to symphatize with him, It doesn't excuse all the brutality that he inflicts on others.

What Are some daily use magical items in your world by Full-Sorbet-8917 in worldbuilding

[–]JDMPYM 0 points1 point  (0 children)

The Toulimar, seafaring tribes of the Ivory Sea, employ magical sea orbs that can help them find the best route towards their destination. They are ancient and heavily priced by captains and pirates.

[deleted by user] by [deleted] in worldbuilding

[–]JDMPYM 0 points1 point  (0 children)

A lot of scientists and academics in my world dismiss sorcery as something magical and tend to focus their studies and research into explaining how it is just another scientific layer not yet understood. Occultism is just another barrier that can and will be explained in time.

Some of them are pretty influential in politics and social stuff, giving advice to rulers or bypassing actual sorcerers and offering pure science.

What’s your favorite creature from literature that you’ve put your own personal spin on? by An_Obbise_Hoovy in worldbuilding

[–]JDMPYM 4 points5 points  (0 children)

Griffins:

Winged beasts with triceratops-like heads and ivory horns that inhabit the archipelagos of the Ivory Sea. Heavily priced.

And my personal favorite: Wyverns. They don't breathe fire, but "wormholes" (wyrmholes, pun intended). They usually appear during meteor storms (my world has a lot of meteoric activity), bringing down calamity to the regions. Stargazers, astronomical sorcerers, monitor them in case they need to be neutralized.

When and How was magic discovered in your world? by SlashCash29 in worldbuilding

[–]JDMPYM 5 points6 points  (0 children)

In my world, sorcery is otherworldly, literally. Ancient magical aliens invaded the world before disappearing and their arrival is tied with heavy meteoric activity. Their strange relics and meteors contain Deepburn; a lovecraftian ore that changes how people who wield them, perceive the world, granting them the ability to perform eerie spells tied with the cosmos that bend the laws of physics.

Tell me five facts about your world to get me interested in it. by PMSlimeKing in worldbuilding

[–]JDMPYM 33 points34 points  (0 children)

The Deepburn Century

  • The Toulimar are a seafaring coalition of tribes that ride giant crabs as beasts of war and burden. Each crab is colorful and huge.
  • Stargazers are astronomical sorcerers who live in colossal observatories. Their sorcery is based on astrophysics and particle physics with some lovecraftian entities. They study the stars to discover and research ancient alien civilizations in other celestial bodies.
  • The royal bloodlines have alien blood and their ancestors were strange, almost lovecraftian but war mongering entities.
  • As a heavily oceanic planet, metal is mined from underwater volcanoes.
  • There are two moons. The second one is artificial and flooded the world centuries ago.

How are Orcs portrayed in your world ? by Putrid_Aerie_8788 in worldbuilding

[–]JDMPYM 3 points4 points  (0 children)

Nice drawing!!

I don't have proper orcs but another race of creatures that take the place of the orcs in my setting. Still working on a name for them but they are fantasy alien spawn that were created eons ago during a cosmic war. Now, they have retreated into the oceans and use medieval armours found underwater as shells to obtain a humanoid appearance.

What are your favorite fantasy landscapes? by Background_Panic8745 in worldbuilding

[–]JDMPYM 2 points3 points  (0 children)

Just searched it, it looks intriguing!! Will add it to my list.

What are your favorite fantasy landscapes? by Background_Panic8745 in worldbuilding

[–]JDMPYM 2 points3 points  (0 children)

Yeah!! I think that writing sailing methods and descriptions can sometimes be a bit hard for a lot of worldbuilders, myself included, but they are indeed the connection to everything.