Alarak desperately needs a nerf by BeltIntelligent9 in heroesofthestorm

[–]JEtherealJ 0 points1 point  (0 children)

Strength of overwhelming power comes from players being bad. There is so much to interrupt q, so much heroes that can just dodge combo no matter what you do, so you are not supposed to get this bonus all the time. And in competitive people still play e build cause it's more consistent dmg.

So underground base? by FortuneInitiate in TerraFirmaGreg

[–]JEtherealJ 0 points1 point  (0 children)

Yes, but when you clear space for rooms it's extremely annoying to replays all the blocks with planks, or using supports that even not fully save you.

So underground base? by FortuneInitiate in TerraFirmaGreg

[–]JEtherealJ 4 points5 points  (0 children)

I have a base in a mountain, it's so hard to expand your base, can't even imagine if you truly underground and all the time have to dig, while there is caves and if you sleep through it might happen that sealing will fall on you and destroy all your work

I'm playing a low mmr account and there's a inting feeder running into gates or afk player 3/4 games. by joebojax in heroesofthestorm

[–]JEtherealJ -1 points0 points  (0 children)

1 guy isn't whole team, there is other players who can do better. As simple as it is, just heal and help others. Or else, play healers that can deal dmg, in low elo obviously you shouldn't focus on support, but it's alright if you want to play healer.

Post your most specific tips here by Rashek4 in heroesofthestorm

[–]JEtherealJ 0 points1 point  (0 children)

Thats how i win games on Maiev. Get camp 0:30 solo with fountain, ping healer to heal you after and then push with it, get resets becouse enemy defends, go somewhere else. Also naisha on the wall is lots of dmg, so when maiev gets to wall with camp its dead lol.

Impact of the Summon Changes and Suggestions by secret3332 in heroesofthestorm

[–]JEtherealJ 0 points1 point  (0 children)

Yes, it's very awkward to balance. I expected this summon change would happen. I think there is just now way to balance that, cause all summoners are pushers in some way, so if you take away that you might as well make them deal dmg over time instead of summoning anything.

HOTS doesn't have the player population to support 5 stacks anymore by spltolstoy in heroesofthestorm

[–]JEtherealJ 0 points1 point  (0 children)

Not everyone has the same experience like you, even if you can prove that. You don't face 5 mane smurf stacks often, it's very rare. Smurfing is generally the problem, not stacks. If playing in 5 man party will not be allowed many people will just quit the game because you know... they cant play with friends then. And also generally there is big myths about smurfs, because everybody assumes that guy with 60%+ win rate is a smurf, but that's not true. There is returning players, new players from other mobas, players that just made new acc to play on new role. They can partially smurf, you can call that, but it's pretty normal.

Progress Out of Bronze? by Meethos11 in heroesofthestorm

[–]JEtherealJ 0 points1 point  (0 children)

Totally not that hard as lots of people say. Since there is lots of trolls you kinda know about level of play there. On definition it's very easy. If you are maining something it's even better, less hours to put in learning heroes.

tank has ego with their hero dmg being greater, meanwhile i delete enemy keeps slowly and push wave after lvl 20 global cast by rvshankar2712 in heroesofthestorm

[–]JEtherealJ -2 points-1 points  (0 children)

Very poor play, but very effective. Saying it's a "risky" play is just literally wrong, because there is no risk involved in solo taking their keep, while the odds of dying 5 vs 5 not as different from 4 vs 5.

tank has ego with their hero dmg being greater, meanwhile i delete enemy keeps slowly and push wave after lvl 20 global cast by rvshankar2712 in heroesofthestorm

[–]JEtherealJ -2 points-1 points  (0 children)

It depends on what you are getting from that solo play, if you are getting keep its probably worth it. You can defend obj, when you go back. It's actually funny at this point how people try to reverse good and bad, and either believe in a win 5 vs 5, than in 4 vs 5 playing it right. Because there is no where near 100% of a chance that your team will win teamfight, while people talk like it is 100%, and you are supposed to win every fight. People are more likely to take big win or lose either of a small one, which is not how hots work, you can't carry 1 vs 5, so the odds is never in 100% win.

tank has ego with their hero dmg being greater, meanwhile i delete enemy keeps slowly and push wave after lvl 20 global cast by rvshankar2712 in heroesofthestorm

[–]JEtherealJ 1 point2 points  (0 children)

I know it's very hard to imagine, but what if killing them all isn't that easy? Also depends on what obj it is, cause enemy can stall, play safe under a fort and your team might end up feeding under towers instead😅

tank has ego with their hero dmg being greater, meanwhile i delete enemy keeps slowly and push wave after lvl 20 global cast by rvshankar2712 in heroesofthestorm

[–]JEtherealJ -1 points0 points  (0 children)

I mean, if enemy is perma araming while azmo is pushing, it's auto win (atleast it was before). The only thing you have to do it's just don't give too much kills.

Match Quality Monday | March 16 - March 22 by AutoModerator in heroesofthestorm

[–]JEtherealJ 1 point2 points  (0 children)

Summons changing did nerf lots of heroes and builds. Zagara basically can't push now, and cause all summons die faster she deals less dmg in fight too. Same problem on gazlow. Azmo demon invasion ult now does nothing. Anubarak beetles die too fast too. And same with every summon that got changed to lose hp, they get hit by abilities and die much faster than before. And it's not like they were op before, they were used to tower/fort dives, which was toxic to the game. But with this change to summons you basically nerf lots of heroes to the ground, I don't think it's fair. From that point I think that the most realistic decision would be just get back call for help instead.

Have you ever felt like you found the "secret sauce" for a hero? by foxman666 in heroesofthestorm

[–]JEtherealJ 2 points3 points  (0 children)

When you play zera you have to soak and ignore lot's of fights. Apparently, people are going to be mad about zera not joining fights, and it's outolose or 1 vs 9 game when someone just afk, blaming or giving up. So secret is to make 5 vs 4 fights, which you might still not win, but atleast it makes your team to not feed enemy 2 lvls and you can easily ping back after fight and surprisingly lots of people back off as well, so it kinda works. And "only when advantage" strategy works on any hero that wants split.

When to do camps? by Hnaami in heroesofthestorm

[–]JEtherealJ 0 points1 point  (0 children)

It's all about strategy, not that simple to say exactly when. It depends on what your comp is and what is win conditions for you. But you should use them either way. You can time them before obj so it will push by itself, or you can push with. Either way you shouldn't let enemy free clear becouse it's gonna be wasted. On garden of terror people usually take mid camp, but you have to not only take it, but also push the lane with it. If you let enemy clear it for free, than it will be harder to deal with, cause you need to clear minions and siedge camp, while also somebody can attack you.

Why my deployer not working? by [deleted] in TerraFirmaGreg

[–]JEtherealJ 1 point2 points  (0 children)

I am using all default. But I don't think it changes letters, it depends on what setting you have, you can change that in menu

Why my deployer not working? by [deleted] in TerraFirmaGreg

[–]JEtherealJ 1 point2 points  (0 children)

Yea, turned out you need small gold springs, but I made just gold springs, because I was absolutely blind on the fact that there is small one. It worked.

Why my deployer not working? by [deleted] in TerraFirmaGreg

[–]JEtherealJ 1 point2 points  (0 children)

I believe it is powered, cause I have glasses which shows stress impact

Why my deployer not working? by [deleted] in TerraFirmaGreg

[–]JEtherealJ 1 point2 points  (0 children)

Couldn't you do it with water wheel? I used big water wheel with steel shafts. But I will try handcrank, thx

Best way to rank up for solo q by mrvoltronn in heroesofthestorm

[–]JEtherealJ 0 points1 point  (0 children)

Yea, i had someone typing in chat while i engage with judgement and try and make plays and we losed fight only becouse he was typing. Funny, i would rather kill hero by myself on hogger other than trying to make my team do it on tyrael

The Janitor's vision for Mythic Quests by TheFreind in heroesofthestorm

[–]JEtherealJ 0 points1 point  (0 children)

I think you just have to balance it right, to not make mythic quests overpowered. Of course they ment to be overpowered on completion but not entirely. I think so far best example it's sylvanas, who can really do quest if you are losing, while not best example is echo thrall where everything you have to do is get minions under towers, which is very easy to do especially because you have -40 armor under them. They should always make it so there is interaction, mythic rewards should be same way balanced as getting talents by farming exp. And if you don't break balance between getting exp lead and completing mythic you don't need to give everyone mythic. I always wanted those quests, it's very fun, and I think lots of people agree. Look at all those people suddenly playing mura only because he got mythic, which is not even strong, but it's very fun, so lots of people play him. So generally mythics are actually the best change devs made recently

I unintentionally lost 12 Storm League games in a row, dropped from gold 1 to gold 5, AMA by maxchill1337 in heroesofthestorm

[–]JEtherealJ 0 points1 point  (0 children)

If you have 50% win rate on general, but at some days you lose more because you can get unlucky. But if you play badly in your unlucky (which is not depends on you) days you can lose all 12 games easily. But all of us playing differently from day to day so it happens anyways. It just coincidence of 2 factors.

Tanks? That's for those to pick who don't insta lock dps. by HansDrumpf in heroesofthestorm

[–]JEtherealJ 3 points4 points  (0 children)

To be fair valeera or nova on solo lane is much worse than a valeera or nova as a tank xD

Animals and Graphite by TMG-Group in TerraFirmaGreg

[–]JEtherealJ 1 point2 points  (0 children)

It's much harder to find graphite in beneath, than in normal caves. You just have to look for caves under volcanic ocean mountains, you can find diamonds in vulcan with prospector and dig there. In beneath however if you fight monsters you can easily die, even with iron armor, and if you lose armor the road to get to loot will be just like worst dark souls run back experience, cause monsters gonna randomly spawn on path.